diff --git a/ConnectAnnounce/scripting/ConnectAnnounceNewPlayers.sp b/ConnectAnnounce/scripting/ConnectAnnounceNewPlayers.sp
index 548bae6a..04214925 100644
--- a/ConnectAnnounce/scripting/ConnectAnnounceNewPlayers.sp
+++ b/ConnectAnnounce/scripting/ConnectAnnounceNewPlayers.sp
@@ -2,8 +2,10 @@
 
 #include <sourcemod>
 #include <multicolors>
+#include <ccc>
 
 bool g_bNewPlayer[MAXPLAYERS + 1] = { false, ... };
+bool g_bNewPlayerChatBlock[MAXPLAYERS + 1] = { false, ...};
 
 ConVar g_cvServerType;
 char g_cServerMessage[128];
@@ -15,7 +17,7 @@ public Plugin myinfo =
 	name        = "ConnectAnnounceNewPlayers",
 	author      = "Dogan",
 	description = "Connect Announcer for new Players",
-	version     = "1.2.0",
+	version     = "1.3.0",
 	url         = ""
 }
 
@@ -161,7 +163,9 @@ public void SQL_OnQueryCompleted(Database db, DBResultSet results, const char[]
 	}
 
 	g_bNewPlayer[client] = true;
+	g_bNewPlayerChatBlock[client] = true;
 	NewPlayerMessage(client);
+	CreateTimer(10.0, BlockChat, client, TIMER_FLAG_NO_MAPCHANGE);
 	char sQuery[512];
 	Format(sQuery, sizeof(sQuery), "INSERT INTO connections (auth) VALUES ('%s')" , sAuthID);
 
@@ -170,21 +174,40 @@ public void SQL_OnQueryCompleted(Database db, DBResultSet results, const char[]
 
 public Action NewPlayerMessage(int client)
 {
-	char sName[128];
-	GetClientName(client, sName, sizeof(sName));
-
-	CPrintToChatAll("{cyan}Player {blueviolet}%s {cyan}has just connected to an UNLOZE Server for the first time! Welcome!", sName);
+	CPrintToChatAll("{cyan}Player {lightgreen}%N {cyan}has just connected to an UNLOZE Server for the first time! Welcome!", client);
 	if(g_cvServerType.IntValue >= 1 && g_cvServerType.IntValue <= 3)
 	{
-		CPrintToChat(client, "{cyan}Hi %s. Welcome to the {blueviolet}Unloze %s Server{cyan}! We hope you enjoy your stay here and add our server to your favorites. Make sure to check out our website at {blueviolet}www.unloze.com{cyan}.", sName, g_cServerMessage);
+		CPrintToChat(client, "{purple}****************************************************");
+		CPrintToChat(client, "{purple}****************************************************");
+		CPrintToChat(client, "{cyan}Hi {lightgreen}%N{cyan}. Welcome to the {blueviolet}Unloze %s Server{cyan}! We hope you enjoy your stay here and add our server to your favorites. Make sure to check out our website at {blueviolet}www.unloze.com{cyan}.", client, g_cServerMessage);
+		CPrintToChat(client, "{purple}****************************************************");
+		CPrintToChat(client, "{purple}****************************************************");
 	}
 	else
 	{
-		CPrintToChat(client, "{cyan}Hi %s. Welcome to this {blueviolet}Unloze Server{cyan}! We hope you enjoy your stay here and add our server to your favorites. Make sure to check out our website at {blueviolet}www.unloze.com{cyan}.", sName);
+		CPrintToChat(client, "{purple}****************************************************");
+		CPrintToChat(client, "{purple}****************************************************");
+		CPrintToChat(client, "{cyan}Hi {lightgreen}%N. Welcome to this {blueviolet}Unloze Server{cyan}! We hope you enjoy your stay here and add our server to your favorites. Make sure to check out our website at {blueviolet}www.unloze.com{cyan}.", client);
+		CPrintToChat(client, "{purple}****************************************************");
+		CPrintToChat(client, "{purple}****************************************************");
 	}
 }
 
 public void OnClientDisconnect(int client)
 {
 	g_bNewPlayer[client] = false;
+	g_bNewPlayerChatBlock[client] = false;
+}
+
+public Action BlockChat(Handle timer, int client)
+{
+	g_bNewPlayerChatBlock[client] = false;
+}
+
+public Action CCC_OnChatMessage(int client, int author, const char[] message)
+{
+	if(g_bNewPlayerChatBlock[client])
+		return Plugin_Handled;
+
+	return Plugin_Continue;
 }
\ No newline at end of file