TopDefenders: change for happyhour
instead of 1k damage = 1 points, 2k damage = 2 points
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@ -513,11 +513,11 @@ public void OnClientHurt(Event hEvent, const char[] sEvent, bool bDontBroadcast)
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g_iPlayerDamageHits[client] += 1;
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g_iPlayerDamageHits[client] += 1;
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g_iPlayerDamageFrom1K[client] += iDamage;
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g_iPlayerDamageFrom1K[client] += iDamage;
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if (g_iPlayerDamageFrom1K[client] >= 1000)
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if (g_iPlayerDamageFrom1K[client] >= 2000)
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{
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{
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g_iPlayerDamageFrom1K[client] -= 1000;
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g_iPlayerDamageFrom1K[client] -= 2000;
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LH_LogPlayerEvent(client, "triggered", "ze_damage_zombie");
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LH_LogPlayerEvent(client, "triggered", "ze_damage_zombie", true);
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}
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}
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}
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}
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