initial commit
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#pragma semicolon 1
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#include <sourcemod>
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#include <sdkhooks>
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#include <zombiereloaded>
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public Plugin:myinfo =
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{
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name = "KevlarEquip",
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author = "BotoX",
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description = "Equip players with kevlar when they spawn, unglitch kevlar and strip it when you get infected",
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version = "2.0",
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url = ""
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};
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public OnClientPutInServer(client)
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{
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SDKHook(client, SDKHook_SpawnPost, Hook_OnPlayerSpawn);
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}
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public Hook_OnPlayerSpawn(client)
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{
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if(IsPlayerAlive(client) && ZR_IsClientHuman(client))
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{
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SetEntProp(client, Prop_Send, "m_ArmorValue", 100, 1);
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SetEntProp(client, Prop_Send, "m_bHasHelmet", 1);
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// Reset last hitgroup to generic - fixes kevlar bug
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// Example: You get hit in the head by a bullet as a zombie
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// the round ends, you spawn as a human.
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// You get damaged by a trigger, the game still thinks you
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// are getting damaged in the head hitgroup, >mfw source engine.
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// Thanks to leaked 2007 Source Engine Code.
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SetEntData(client, 4444, 0, 4);
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}
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}
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public ZR_OnClientInfected(client, attacker, bool:motherInfect, bool:respawnOverride, bool:respawn)
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{
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if(IsPlayerAlive(client))
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{
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SetEntProp(client, Prop_Send, "m_ArmorValue", 0, 1);
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SetEntProp(client, Prop_Send, "m_bHasHelmet", 0);
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}
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}
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