PlayerManager_Connect: skip backend validation status

This commit is contained in:
neon
2019-08-01 15:37:37 +02:00
parent 354eb89dc3
commit 62fd56c2b5
@@ -315,7 +315,7 @@ public int Native_IsPlayerSteam(Handle hPlugin, int numParams)
}
char sAuthID[32];
GetClientAuthId(client, AuthId_Steam2, sAuthID, sizeof(sAuthID));
GetClientAuthId(client, AuthId_Steam2, sAuthID, sizeof(sAuthID), false);
if(SteamClientAuthenticated(sAuthID))
return true;
@@ -345,7 +345,7 @@ public int Native_GetPlayerType(Handle hPlugin, int numParams)
}
char sAuthID[32];
GetClientAuthId(client, AuthId_Steam2, sAuthID, sizeof(sAuthID));
GetClientAuthId(client, AuthId_Steam2, sAuthID, sizeof(sAuthID), false);
if(SteamClientAuthenticated(sAuthID))
return !SetNativeString(2, "SteamLegit", length + 1);