PlayerManager_Connect: skip backend validation status
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				@ -315,7 +315,7 @@ public int Native_IsPlayerSteam(Handle hPlugin, int numParams)
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	}
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						}
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	char sAuthID[32];
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						char sAuthID[32];
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	GetClientAuthId(client, AuthId_Steam2, sAuthID, sizeof(sAuthID));
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						GetClientAuthId(client, AuthId_Steam2, sAuthID, sizeof(sAuthID), false);
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	if(SteamClientAuthenticated(sAuthID))
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						if(SteamClientAuthenticated(sAuthID))
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		return true;
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							return true;
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@ -345,7 +345,7 @@ public int Native_GetPlayerType(Handle hPlugin, int numParams)
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	}
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						}
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	char sAuthID[32];
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						char sAuthID[32];
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	GetClientAuthId(client, AuthId_Steam2, sAuthID, sizeof(sAuthID));
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						GetClientAuthId(client, AuthId_Steam2, sAuthID, sizeof(sAuthID), false);
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	if(SteamClientAuthenticated(sAuthID))
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						if(SteamClientAuthenticated(sAuthID))
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		return !SetNativeString(2, "SteamLegit", length + 1);
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							return !SetNativeString(2, "SteamLegit", length + 1);
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