hlstatsx_difficulty: dont reward humans if they win during the first X seconds
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@ -7,6 +7,10 @@ new bool:G_bIsZombie[MAXPLAYERS+1];
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new Handle:G_hCvar_Difficulty_Humans;
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new Handle:G_hCvar_Difficulty_Zombies;
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new Handle:G_hCvar_Difficulty_Humans_BlockTime;
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bool g_bHumanPointsEnabled = false;
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Handle g_hTimer = INVALID_HANDLE;
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//----------------------------------------------------------------------------------------------------
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// Purpose:
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@ -16,7 +20,7 @@ public Plugin:myinfo =
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name = "HLstatsX CE Difficulty",
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author = "zaCade + Neon",
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description = "Grant points to the winning team. (zombies/humans)",
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version = "1.1",
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version = "1.2",
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url = ""
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};
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@ -27,6 +31,7 @@ public OnPluginStart()
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{
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G_hCvar_Difficulty_Humans = CreateConVar("hlx_difficulty_humans", "0", "", 0, true, 0.0, true, 3.0);
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G_hCvar_Difficulty_Zombies = CreateConVar("hlx_difficulty_zombies", "0", "", 0, true, 0.0, true, 3.0);
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G_hCvar_Difficulty_Humans_BlockTime = CreateConVar("hlx_difficulty_humans_blocktime", "60", "", 0, true, 0.0, true, 180.0);
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HookEvent("round_start", Event_RoundStart);
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HookEvent("round_end", Event_RoundEnd);
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@ -57,6 +62,14 @@ public ZR_OnClientHumanPost(client, bool:respawn, bool:protect)
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//----------------------------------------------------------------------------------------------------
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public Action:Event_RoundStart(Handle:event, const String:name[], bool:dontBroadcast)
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{
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if (g_hTimer != INVALID_HANDLE)
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{
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KillTimer(g_hTimer);
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g_hTimer = INVALID_HANDLE;
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}
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g_bHumanPointsEnabled = false;
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g_hTimer = CreateTimer(GetConVarFloat(G_hCvar_Difficulty_Humans_BlockTime), EnableHumanPoints, INVALID_HANDLE, TIMER_FLAG_NO_MAPCHANGE);
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for (new client = 1; client <= MaxClients; client++)
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{
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G_bIsHuman[client] = true;
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@ -76,11 +89,25 @@ public Action:Event_RoundEnd(Handle:event, const String:name[], bool:dontBroadca
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}
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}
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//----------------------------------------------------------------------------------------------------
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// Purpose:
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//----------------------------------------------------------------------------------------------------
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public Action EnableHumanPoints(Handle timer)
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{
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g_bHumanPointsEnabled = true;
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g_hTimer = INVALID_HANDLE;
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}
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//----------------------------------------------------------------------------------------------------
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// Purpose:
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//----------------------------------------------------------------------------------------------------
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public Action:OnHumansWin(Handle:timer)
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{
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if (!g_bHumanPointsEnabled)
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{
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PrintToChatAll("[SM] Round ended too fast. Humans will not be rewarded for the Win.");
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return;
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}
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for (new client = 1; client <= MaxClients; client++)
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{
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if (IsClientInGame(client) && IsPlayerAlive(client) && !IsClientObserver(client) && !IsFakeClient(client))
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