move Vscripts to shared
This commit is contained in:
parent
8068428c2c
commit
52afea0b79
@ -1,720 +0,0 @@
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#pragma semicolon 1
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#include <sourcemod>
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#include <sdktools>
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#include <multicolors>
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#pragma newdecls required
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#define MAXTIMERS 128
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/* STRINGS */
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/* CONVARS */
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/* HANDLES */
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Handle g_hTimers[MAXTIMERS] = {INVALID_HANDLE, ...};
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/* BOOLS */
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/* INTEGERS */
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int g_iTimerCount = 0;
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//----------------------------------------------------------------------------------------------------
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// Purpose:
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//----------------------------------------------------------------------------------------------------
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public Plugin myinfo =
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{
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name = "ze_dreamin VScript",
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author = "Neon",
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description = "",
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version = "1.0",
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url = "https://steamcommunity.com/id/n3ontm"
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}
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//----------------------------------------------------------------------------------------------------
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// Purpose:
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//----------------------------------------------------------------------------------------------------
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public void OnPluginStart()
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{
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HookEvent("round_start", OnRoundStart);
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}
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//----------------------------------------------------------------------------------------------------
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// Purpose:
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//----------------------------------------------------------------------------------------------------
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public void OnMapStart()
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{
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VerifyMap();
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}
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//----------------------------------------------------------------------------------------------------
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// Purpose:
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//----------------------------------------------------------------------------------------------------
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public void VerifyMap()
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{
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char currentMap[64];
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GetCurrentMap(currentMap, sizeof(currentMap));
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if (strcmp(currentMap, "ze_dreamin_v2_1s_fix3", false) != 0)
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{
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char sFilename[256];
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GetPluginFilename(INVALID_HANDLE, sFilename, sizeof(sFilename));
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ServerCommand("sm plugins unload %s", sFilename);
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}
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}
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//----------------------------------------------------------------------------------------------------
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// Purpose:
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//----------------------------------------------------------------------------------------------------
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public void OnRoundStart(Event hEvent, const char[] sEvent, bool bDontBroadcast)
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{
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for (int i = 0; i <= (MAXTIMERS - 1); i++)
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{
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if (g_hTimers[i] != INVALID_HANDLE && CloseHandle(g_hTimers[i]))
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g_hTimers[i] = INVALID_HANDLE;
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}
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g_iTimerCount = 0;
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int iEntity = INVALID_ENT_REFERENCE;
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iEntity = FindEntityByTargetName("reflect_logic");
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if (iEntity != INVALID_ENT_REFERENCE)
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HookSingleEntityOutput(iEntity, "OnFalse", st3_hitbox_reflect, false);
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iEntity = FindEntityByTargetName("upline_timer");
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if (iEntity != INVALID_ENT_REFERENCE)
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HookSingleEntityOutput(iEntity, "OnTimer", upline_maker_upline, false);
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iEntity = FindEntityByTargetName("explo_timer");
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if (iEntity != INVALID_ENT_REFERENCE)
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HookSingleEntityOutput(iEntity, "OnTimer", explo_maker_setan, false);
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iEntity = FindEntityByTargetName("linelaser_random");
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if (iEntity != INVALID_ENT_REFERENCE)
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{
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HookSingleEntityOutput(iEntity, "OnCase01", linelaser_maker_left, false);
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HookSingleEntityOutput(iEntity, "OnCase02", linelaser_maker_right, false);
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}
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iEntity = FindEntityByTargetName("totem_random");
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if (iEntity != INVALID_ENT_REFERENCE)
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{
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HookSingleEntityOutput(iEntity, "OnCase01", push_maker_setrandom, false);
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HookSingleEntityOutput(iEntity, "OnCase02", heal_maker_setrandom, false);
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HookSingleEntityOutput(iEntity, "OnCase03", stable_maker_setrandom, false);
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HookSingleEntityOutput(iEntity, "OnCase04", rotate_maker_setrandom, false);
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}
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iEntity = FindEntityByTargetName("spike_timer");
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if (iEntity != INVALID_ENT_REFERENCE)
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HookSingleEntityOutput(iEntity, "OnTimer", spike_maker_top, false);
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iEntity = FindEntityByHammerID(389450);
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if (iEntity != INVALID_ENT_REFERENCE)
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HookSingleEntityOutput(iEntity, "OnStartTouch", trigger_once_389450_display, false);
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iEntity = FindEntityByHammerID(385777);
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if (iEntity != INVALID_ENT_REFERENCE)
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HookSingleEntityOutput(iEntity, "OnStartTouch", trigger_once_385777_display, false);
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iEntity = FindEntityByHammerID(385886);
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if (iEntity != INVALID_ENT_REFERENCE)
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HookSingleEntityOutput(iEntity, "OnStartTouch", trigger_once_385886_display, false);
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iEntity = FindEntityByHammerID(386004);
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if (iEntity != INVALID_ENT_REFERENCE)
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HookSingleEntityOutput(iEntity, "OnStartTouch", trigger_once_386004_display, false);
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iEntity = FindEntityByHammerID(381396);
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if (iEntity != INVALID_ENT_REFERENCE)
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HookSingleEntityOutput(iEntity, "OnPressed", func_button_381396_display, false);
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iEntity = FindEntityByHammerID(381463);
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if (iEntity != INVALID_ENT_REFERENCE)
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HookSingleEntityOutput(iEntity, "OnStartTouch", trigger_once_381463_display, false);
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iEntity = FindEntityByHammerID(381581);
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if (iEntity != INVALID_ENT_REFERENCE)
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HookSingleEntityOutput(iEntity, "OnStartTouch", trigger_once_381581_display, false);
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iEntity = FindEntityByHammerID(381648);
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if (iEntity != INVALID_ENT_REFERENCE)
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HookSingleEntityOutput(iEntity, "OnStartTouch", trigger_once_381648_display, false);
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iEntity = FindEntityByHammerID(378212);
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if (iEntity != INVALID_ENT_REFERENCE)
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HookSingleEntityOutput(iEntity, "OnStartTouch", trigger_once_378212_display, false);
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iEntity = FindEntityByHammerID(375007);
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if (iEntity != INVALID_ENT_REFERENCE)
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HookSingleEntityOutput(iEntity, "OnStartTouch", trigger_once_375007_display, false);
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iEntity = FindEntityByHammerID(241061);
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if (iEntity != INVALID_ENT_REFERENCE)
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HookSingleEntityOutput(iEntity, "OnPressed", func_button_241061_display, false);
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iEntity = FindEntityByHammerID(213033);
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if (iEntity != INVALID_ENT_REFERENCE)
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HookSingleEntityOutput(iEntity, "OnStartTouch", trigger_once_213033_display, false);
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iEntity = FindEntityByHammerID(142829);
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if (iEntity != INVALID_ENT_REFERENCE)
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HookSingleEntityOutput(iEntity, "OnStartTouch", trigger_once_142829_display, false);
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iEntity = FindEntityByHammerID(95608);
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if (iEntity != INVALID_ENT_REFERENCE)
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HookSingleEntityOutput(iEntity, "OnStartTouch", trigger_once_95608_display, false);
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iEntity = FindEntityByHammerID(95733);
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if (iEntity != INVALID_ENT_REFERENCE)
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HookSingleEntityOutput(iEntity, "OnStartTouch", trigger_once_95733_display, false);
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iEntity = FindEntityByHammerID(95823);
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if (iEntity != INVALID_ENT_REFERENCE)
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HookSingleEntityOutput(iEntity, "OnStartTouch", trigger_once_95823_display, false);
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iEntity = FindEntityByHammerID(77927);
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if (iEntity != INVALID_ENT_REFERENCE)
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HookSingleEntityOutput(iEntity, "OnPressed", func_button_77927_display, false);
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iEntity = FindEntityByHammerID(23408);
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if (iEntity != INVALID_ENT_REFERENCE)
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HookSingleEntityOutput(iEntity, "OnStartTouch", trigger_once_23408_display, false);
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iEntity = FindEntityByHammerID(23452);
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if (iEntity != INVALID_ENT_REFERENCE)
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HookSingleEntityOutput(iEntity, "OnStartTouch", trigger_once_23452_display, false);
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iEntity = FindEntityByHammerID(23474);
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if (iEntity != INVALID_ENT_REFERENCE)
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HookSingleEntityOutput(iEntity, "OnStartTouch", trigger_once_23474_display, false);
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iEntity = FindEntityByHammerID(23551);
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if (iEntity != INVALID_ENT_REFERENCE)
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HookSingleEntityOutput(iEntity, "OnBreak", func_breakable_23551_display, false);
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iEntity = FindEntityByHammerID(21950);
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if (iEntity != INVALID_ENT_REFERENCE)
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HookSingleEntityOutput(iEntity, "OnPressed", func_button_21950_display, false);
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iEntity = FindEntityByHammerID(22017);
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if (iEntity != INVALID_ENT_REFERENCE)
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HookSingleEntityOutput(iEntity, "OnPressed", func_button_22017_display, false);
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iEntity = FindEntityByHammerID(3664);
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if (iEntity != INVALID_ENT_REFERENCE)
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HookSingleEntityOutput(iEntity, "OnBreak", func_breakable_3664_display, false);
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iEntity = FindEntityByHammerID(11288);
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if (iEntity != INVALID_ENT_REFERENCE)
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HookSingleEntityOutput(iEntity, "OnHitMin", math_counter_11288_display, false);
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CreateTimer(12.0, Credits, INVALID_HANDLE, TIMER_FLAG_NO_MAPCHANGE);
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}
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//----------------------------------------------------------------------------------------------------
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// Purpose:
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//----------------------------------------------------------------------------------------------------
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public Action Credits(Handle timer)
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{
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CPrintToChatAll("{pink}[VScripts] {white}Map using VScripts ported by Neon™");
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}
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//----------------------------------------------------------------------------------------------------
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// Purpose:
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//----------------------------------------------------------------------------------------------------
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public void st3_hitbox_reflect(const char[] output, int caller, int activator, float delay)
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{
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if (!IsValidClient(activator))
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return;
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int iHealth = GetClientHealth(activator);
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if(iHealth > 10)
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{
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SetEntityHealth(activator, iHealth - 10);
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}
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else
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{
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SetEntityHealth(activator, 1);
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}
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}
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//----------------------------------------------------------------------------------------------------
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// Purpose:
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//----------------------------------------------------------------------------------------------------
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public void upline_maker_upline(const char[] output, int caller, int activator, float delay)
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{
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float fOrigin[3];
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fOrigin[0] = GetRandomFloat(-1280.0, 1280.0);
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fOrigin[1] = GetRandomFloat(-1280.0, 1280.0);
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fOrigin[2] = -2780.0;
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int iEntity = INVALID_ENT_REFERENCE;
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iEntity = FindEntityByTargetName("upline_maker");
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if (iEntity != INVALID_ENT_REFERENCE)
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TeleportEntity(iEntity, fOrigin, NULL_VECTOR, NULL_VECTOR);
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}
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//----------------------------------------------------------------------------------------------------
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// Purpose:
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//----------------------------------------------------------------------------------------------------
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public void explo_maker_setan(const char[] output, int caller, int activator, float delay)
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{
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float fAngles[3];
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fAngles[0] = 0.0;
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fAngles[1] = GetRandomFloat(0.0, 359.0);
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fAngles[2] = 0.0;
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int iEntity = INVALID_ENT_REFERENCE;
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iEntity = FindEntityByTargetName("explo_maker");
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if (iEntity != INVALID_ENT_REFERENCE)
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TeleportEntity(iEntity, NULL_VECTOR, fAngles, NULL_VECTOR);
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}
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//----------------------------------------------------------------------------------------------------
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// Purpose:
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//----------------------------------------------------------------------------------------------------
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public void linelaser_maker_left(const char[] output, int caller, int activator, float delay)
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{
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float fOrigin[3];
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fOrigin[0] = 0.0;
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fOrigin[1] = GetRandomFloat(-640.0, 640.0);
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fOrigin[2] = -1780.0;
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float fAngles[3];
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fAngles[0] = 0.0;
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fAngles[1] = 0.0;
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fAngles[2] = 0.0;
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int iEntity = INVALID_ENT_REFERENCE;
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iEntity = FindEntityByTargetName("linelaser_maker");
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if (iEntity != INVALID_ENT_REFERENCE)
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TeleportEntity(iEntity, fOrigin, fAngles, NULL_VECTOR);
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}
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//----------------------------------------------------------------------------------------------------
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// Purpose:
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//----------------------------------------------------------------------------------------------------
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public void linelaser_maker_right(const char[] output, int caller, int activator, float delay)
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{
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float fOrigin[3];
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fOrigin[0] = 0.0;
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fOrigin[1] = GetRandomFloat(-640.0, 640.0);
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fOrigin[2] = -1820.0;
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float fAngles[3];
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fAngles[0] = 0.0;
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fAngles[1] = 90.0;
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fAngles[2] = 0.0;
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int iEntity = INVALID_ENT_REFERENCE;
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iEntity = FindEntityByTargetName("linelaser_maker");
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if (iEntity != INVALID_ENT_REFERENCE)
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TeleportEntity(iEntity, fOrigin, fAngles, NULL_VECTOR);
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}
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//----------------------------------------------------------------------------------------------------
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// Purpose:
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//----------------------------------------------------------------------------------------------------
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public void push_maker_setrandom(const char[] output, int caller, int activator, float delay)
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{
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float fOrigin[3];
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fOrigin[0] = GetRandomFloat(-768.0, 768.0);
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fOrigin[1] = GetRandomFloat(-768.0, 768.0);
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fOrigin[2] = -2720.0;
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int iEntity = INVALID_ENT_REFERENCE;
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iEntity = FindEntityByTargetName("push_maker");
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if (iEntity != INVALID_ENT_REFERENCE)
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TeleportEntity(iEntity, fOrigin, NULL_VECTOR, NULL_VECTOR);
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}
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//----------------------------------------------------------------------------------------------------
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// Purpose:
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//----------------------------------------------------------------------------------------------------
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public void heal_maker_setrandom(const char[] output, int caller, int activator, float delay)
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{
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float fOrigin[3];
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fOrigin[0] = GetRandomFloat(-768.0, 768.0);
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fOrigin[1] = GetRandomFloat(-768.0, 768.0);
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fOrigin[2] = -2720.0;
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int iEntity = INVALID_ENT_REFERENCE;
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iEntity = FindEntityByTargetName("heal_maker");
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if (iEntity != INVALID_ENT_REFERENCE)
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TeleportEntity(iEntity, fOrigin, NULL_VECTOR, NULL_VECTOR);
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}
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//----------------------------------------------------------------------------------------------------
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// Purpose:
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//----------------------------------------------------------------------------------------------------
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public void stable_maker_setrandom(const char[] output, int caller, int activator, float delay)
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{
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float fOrigin[3];
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fOrigin[0] = GetRandomFloat(-768.0, 768.0);
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fOrigin[1] = GetRandomFloat(-768.0, 768.0);
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fOrigin[2] = -2720.0;
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int iEntity = INVALID_ENT_REFERENCE;
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iEntity = FindEntityByTargetName("stable_maker");
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if (iEntity != INVALID_ENT_REFERENCE)
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TeleportEntity(iEntity, fOrigin, NULL_VECTOR, NULL_VECTOR);
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}
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//----------------------------------------------------------------------------------------------------
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// Purpose:
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//----------------------------------------------------------------------------------------------------
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public void rotate_maker_setrandom(const char[] output, int caller, int activator, float delay)
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{
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float fOrigin[3];
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fOrigin[0] = GetRandomFloat(-768.0, 768.0);
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fOrigin[1] = GetRandomFloat(-768.0, 768.0);
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fOrigin[2] = -2720.0;
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int iEntity = INVALID_ENT_REFERENCE;
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iEntity = FindEntityByTargetName("rotate_maker");
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if (iEntity != INVALID_ENT_REFERENCE)
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TeleportEntity(iEntity, fOrigin, NULL_VECTOR, NULL_VECTOR);
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}
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//----------------------------------------------------------------------------------------------------
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// Purpose:
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//----------------------------------------------------------------------------------------------------
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public void spike_maker_top(const char[] output, int caller, int activator, float delay)
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{
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float fOrigin[3];
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fOrigin[0] = GetRandomFloat(12090.0, 14363.0);
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fOrigin[1] = GetRandomFloat(1280.0, 3560.0);
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fOrigin[2] = 1500.0;
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int iEntity = INVALID_ENT_REFERENCE;
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iEntity = FindEntityByTargetName("spike_maker");
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if (iEntity != INVALID_ENT_REFERENCE)
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{
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TeleportEntity(iEntity, fOrigin, NULL_VECTOR, NULL_VECTOR);
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AcceptEntityInput(iEntity, "ForceSpawn");
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}
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}
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//----------------------------------------------------------------------------------------------------
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// Purpose:
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//----------------------------------------------------------------------------------------------------
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public void trigger_once_389450_display(const char[] output, int caller, int activator, float delay)
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{
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Display(30);
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}
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//----------------------------------------------------------------------------------------------------
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// Purpose:
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//----------------------------------------------------------------------------------------------------
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public void trigger_once_385777_display(const char[] output, int caller, int activator, float delay)
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{
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Display(20);
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}
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//----------------------------------------------------------------------------------------------------
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// Purpose:
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//----------------------------------------------------------------------------------------------------
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public void trigger_once_385886_display(const char[] output, int caller, int activator, float delay)
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{
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Display(20);
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}
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//----------------------------------------------------------------------------------------------------
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// Purpose:
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//----------------------------------------------------------------------------------------------------
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public void trigger_once_386004_display(const char[] output, int caller, int activator, float delay)
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{
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Display(20);
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}
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//----------------------------------------------------------------------------------------------------
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// Purpose:
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//----------------------------------------------------------------------------------------------------
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public void func_button_381396_display(const char[] output, int caller, int activator, float delay)
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{
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Display(30);
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}
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//----------------------------------------------------------------------------------------------------
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// Purpose:
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//----------------------------------------------------------------------------------------------------
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public void trigger_once_381463_display(const char[] output, int caller, int activator, float delay)
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{
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Display(30);
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}
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//----------------------------------------------------------------------------------------------------
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// Purpose:
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//----------------------------------------------------------------------------------------------------
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public void trigger_once_381581_display(const char[] output, int caller, int activator, float delay)
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{
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Display(50);
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}
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//----------------------------------------------------------------------------------------------------
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// Purpose:
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//----------------------------------------------------------------------------------------------------
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public void trigger_once_381648_display(const char[] output, int caller, int activator, float delay)
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{
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Display(30);
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}
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//----------------------------------------------------------------------------------------------------
|
||||
// Purpose:
|
||||
//----------------------------------------------------------------------------------------------------
|
||||
public void trigger_once_378212_display(const char[] output, int caller, int activator, float delay)
|
||||
{
|
||||
Display(30);
|
||||
}
|
||||
|
||||
//----------------------------------------------------------------------------------------------------
|
||||
// Purpose:
|
||||
//----------------------------------------------------------------------------------------------------
|
||||
public void trigger_once_375007_display(const char[] output, int caller, int activator, float delay)
|
||||
{
|
||||
Display(20);
|
||||
}
|
||||
|
||||
//----------------------------------------------------------------------------------------------------
|
||||
// Purpose:
|
||||
//----------------------------------------------------------------------------------------------------
|
||||
public void func_button_241061_display(const char[] output, int caller, int activator, float delay)
|
||||
{
|
||||
Display(30);
|
||||
}
|
||||
|
||||
//----------------------------------------------------------------------------------------------------
|
||||
// Purpose:
|
||||
//----------------------------------------------------------------------------------------------------
|
||||
public void trigger_once_213033_display(const char[] output, int caller, int activator, float delay)
|
||||
{
|
||||
Display(30);
|
||||
}
|
||||
|
||||
//----------------------------------------------------------------------------------------------------
|
||||
// Purpose:
|
||||
//----------------------------------------------------------------------------------------------------
|
||||
public void trigger_once_142829_display(const char[] output, int caller, int activator, float delay)
|
||||
{
|
||||
Display(20);
|
||||
}
|
||||
|
||||
//----------------------------------------------------------------------------------------------------
|
||||
// Purpose:
|
||||
//----------------------------------------------------------------------------------------------------
|
||||
public void trigger_once_95608_display(const char[] output, int caller, int activator, float delay)
|
||||
{
|
||||
Display(30);
|
||||
}
|
||||
|
||||
//----------------------------------------------------------------------------------------------------
|
||||
// Purpose:
|
||||
//----------------------------------------------------------------------------------------------------
|
||||
public void trigger_once_95733_display(const char[] output, int caller, int activator, float delay)
|
||||
{
|
||||
Display(30);
|
||||
}
|
||||
|
||||
//----------------------------------------------------------------------------------------------------
|
||||
// Purpose:
|
||||
//----------------------------------------------------------------------------------------------------
|
||||
public void trigger_once_95823_display(const char[] output, int caller, int activator, float delay)
|
||||
{
|
||||
Display(30);
|
||||
}
|
||||
|
||||
//----------------------------------------------------------------------------------------------------
|
||||
// Purpose:
|
||||
//----------------------------------------------------------------------------------------------------
|
||||
public void func_button_77927_display(const char[] output, int caller, int activator, float delay)
|
||||
{
|
||||
Display(30);
|
||||
}
|
||||
|
||||
//----------------------------------------------------------------------------------------------------
|
||||
// Purpose:
|
||||
//----------------------------------------------------------------------------------------------------
|
||||
public void trigger_once_23408_display(const char[] output, int caller, int activator, float delay)
|
||||
{
|
||||
Display(35);
|
||||
}
|
||||
|
||||
//----------------------------------------------------------------------------------------------------
|
||||
// Purpose:
|
||||
//----------------------------------------------------------------------------------------------------
|
||||
public void trigger_once_23452_display(const char[] output, int caller, int activator, float delay)
|
||||
{
|
||||
Display(20);
|
||||
}
|
||||
|
||||
//----------------------------------------------------------------------------------------------------
|
||||
// Purpose:
|
||||
//----------------------------------------------------------------------------------------------------
|
||||
public void trigger_once_23474_display(const char[] output, int caller, int activator, float delay)
|
||||
{
|
||||
Display(25);
|
||||
}
|
||||
|
||||
//----------------------------------------------------------------------------------------------------
|
||||
// Purpose:
|
||||
//----------------------------------------------------------------------------------------------------
|
||||
public void func_breakable_23551_display(const char[] output, int caller, int activator, float delay)
|
||||
{
|
||||
Display(20);
|
||||
}
|
||||
|
||||
//----------------------------------------------------------------------------------------------------
|
||||
// Purpose:
|
||||
//----------------------------------------------------------------------------------------------------
|
||||
public void func_button_21950_display(const char[] output, int caller, int activator, float delay)
|
||||
{
|
||||
Display(30);
|
||||
}
|
||||
|
||||
//----------------------------------------------------------------------------------------------------
|
||||
// Purpose:
|
||||
//----------------------------------------------------------------------------------------------------
|
||||
public void func_button_22017_display(const char[] output, int caller, int activator, float delay)
|
||||
{
|
||||
Display(10);
|
||||
}
|
||||
|
||||
//----------------------------------------------------------------------------------------------------
|
||||
// Purpose:
|
||||
//----------------------------------------------------------------------------------------------------
|
||||
public void func_breakable_3664_display(const char[] output, int caller, int activator, float delay)
|
||||
{
|
||||
Display(45);
|
||||
}
|
||||
|
||||
//----------------------------------------------------------------------------------------------------
|
||||
// Purpose:
|
||||
//----------------------------------------------------------------------------------------------------
|
||||
public void math_counter_11288_display(const char[] output, int caller, int activator, float delay)
|
||||
{
|
||||
Display(51);
|
||||
}
|
||||
|
||||
//----------------------------------------------------------------------------------------------------
|
||||
// Purpose:
|
||||
//----------------------------------------------------------------------------------------------------
|
||||
public void Display(int amount)
|
||||
{
|
||||
float fOrigin[3];
|
||||
fOrigin[0] = 0.0;
|
||||
fOrigin[1] = 0.0;
|
||||
fOrigin[2] = 0.0;
|
||||
|
||||
int iRelay = CreateEntityAtOrigin("logic_relay", fOrigin);
|
||||
DispatchKeyFormat(iRelay, "targetname", "vscript_countdown_relay");
|
||||
DispatchKeyFormat(iRelay, "spawnflags", "0");
|
||||
DispatchKeyFormat(iRelay, "OnTrigger", "seconds_left,AddOutput,message seconds left,0,-1");
|
||||
DispatchKeyFormat(iRelay, "OnTrigger", "text_sec,AddOutput,message %d,0,-1", amount - 1);
|
||||
|
||||
int iBackup = amount;
|
||||
|
||||
for (int j = 0; j <= amount; j++)
|
||||
{
|
||||
iBackup --;
|
||||
DispatchKeyFormat(iRelay, "OnTrigger", "text_sec,AddOutput,message %d,%d,-1", iBackup, j);
|
||||
DispatchKeyFormat(iRelay, "OnTrigger", "text_sec,Display,,%d,-1",j);
|
||||
DispatchKeyFormat(iRelay, "OnTrigger", "seconds_left,Display,,%d,-1",j);
|
||||
}
|
||||
DispatchKeyFormat(iRelay, "OnTrigger", "text_sec,AddOutput,message ,%d,-1",amount + 1);
|
||||
DispatchKeyFormat(iRelay, "OnTrigger", "seconds_left,AddOutput,message ,%d,-1",amount + 1);
|
||||
DispatchKeyFormat(iRelay, "OnTrigger", "!self,Kill,,%d,-1",amount + 2);
|
||||
|
||||
SpawnAndActivate(iRelay);
|
||||
AcceptEntityInput(iRelay, "Trigger");
|
||||
}
|
||||
|
||||
//----------------------------------------------------------------------------------------------------
|
||||
// Purpose:
|
||||
//----------------------------------------------------------------------------------------------------
|
||||
public int FindEntityByTargetName(const char[] sTargetnameToFind)
|
||||
{
|
||||
int iEntity = INVALID_ENT_REFERENCE;
|
||||
while((iEntity = FindEntityByClassname(iEntity, "*")) != INVALID_ENT_REFERENCE)
|
||||
{
|
||||
char sTargetname[64];
|
||||
GetEntPropString(iEntity, Prop_Data, "m_iName", sTargetname, sizeof(sTargetname));
|
||||
|
||||
if (strcmp(sTargetnameToFind, sTargetname, false) == 0)
|
||||
{
|
||||
return iEntity;
|
||||
}
|
||||
}
|
||||
PrintToChatAll("[VScripts] Error! Could not find entity: %s", sTargetnameToFind);
|
||||
return INVALID_ENT_REFERENCE;
|
||||
}
|
||||
|
||||
//----------------------------------------------------------------------------------------------------
|
||||
// Purpose:
|
||||
//----------------------------------------------------------------------------------------------------
|
||||
public int FindEntityByHammerID(int iHammerID)
|
||||
{
|
||||
int iEntity = INVALID_ENT_REFERENCE;
|
||||
while((iEntity = FindEntityByClassname(iEntity, "*")) != INVALID_ENT_REFERENCE)
|
||||
{
|
||||
if(GetEntProp(iEntity, Prop_Data, "m_iHammerID") == iHammerID)
|
||||
{
|
||||
return iEntity;
|
||||
}
|
||||
}
|
||||
PrintToChatAll("[VScripts] Error! Could not find entity: #%d", iHammerID);
|
||||
return INVALID_ENT_REFERENCE;
|
||||
}
|
||||
|
||||
//----------------------------------------------------------------------------------------------------
|
||||
// Purpose:
|
||||
//----------------------------------------------------------------------------------------------------
|
||||
stock int CreateEntityAtOrigin(const char[] classname, const float origin[3])
|
||||
{
|
||||
int entity = CreateEntityByName(classname);
|
||||
|
||||
TeleportEntity(entity, origin, NULL_VECTOR, NULL_VECTOR);
|
||||
|
||||
return entity;
|
||||
}
|
||||
|
||||
//----------------------------------------------------------------------------------------------------
|
||||
// Purpose:
|
||||
//----------------------------------------------------------------------------------------------------
|
||||
stock bool DispatchKeyFormat(int entity, const char[] key, const char[] value, any ...)
|
||||
{
|
||||
char buffer[1024];
|
||||
VFormat(buffer, sizeof(buffer), value, 4);
|
||||
|
||||
DispatchKeyValue(entity, key, buffer);
|
||||
}
|
||||
|
||||
//----------------------------------------------------------------------------------------------------
|
||||
// Purpose:
|
||||
//----------------------------------------------------------------------------------------------------
|
||||
stock void SpawnAndActivate(int entity)
|
||||
{
|
||||
DispatchSpawn(entity);
|
||||
ActivateEntity(entity);
|
||||
}
|
||||
|
||||
//----------------------------------------------------------------------------------------------------
|
||||
// Purpose:
|
||||
//----------------------------------------------------------------------------------------------------
|
||||
stock bool IsValidClient(int client)
|
||||
{
|
||||
return (client > 0 && client <= MaxClients && IsClientInGame(client) && IsPlayerAlive(client));
|
||||
}
|
Loading…
Reference in New Issue
Block a user