MakoVote: GetEntityClassname instead of GetEdictClassname.
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				@ -79,7 +79,7 @@ public void OnEntitySpawned(int iEntity)
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	char sTargetname[128];
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						char sTargetname[128];
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	GetEntPropString(iEntity, Prop_Data, "m_iName", sTargetname, sizeof(sTargetname));
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						GetEntPropString(iEntity, Prop_Data, "m_iName", sTargetname, sizeof(sTargetname));
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	char sClassname[128];
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						char sClassname[128];
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	GetEdictClassname(iEntity, sClassname, sizeof(sClassname));
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						GetEntityClassname(iEntity, sClassname, sizeof(sClassname));
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	if ((strcmp(sTargetname, "espad") != 0) && (strcmp(sTargetname, "ss_slow") != 0) && (strcmp(sClassname, "ambient_generic") == 0))
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						if ((strcmp(sTargetname, "espad") != 0) && (strcmp(sTargetname, "ss_slow") != 0) && (strcmp(sClassname, "ambient_generic") == 0))
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		AcceptEntityInput(iEntity, "Kill");
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							AcceptEntityInput(iEntity, "Kill");
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