PlayerManager: fixing a security loophole

This commit is contained in:
hubdom 2020-08-20 16:01:32 +02:00
parent 47d259d5e8
commit 3d43c3f627

View File

@ -408,6 +408,7 @@ public void SQL_OnQueryCompleted(Database db, DBResultSet results, const char[]
if(StrEqual(sAddress, sResultAddress, false))
{
LogMessage("%L tried to join with a legitimate steamid while not authenticated with steam. Allowing connection, IPs match. (Known: %s)", client, sAddress);
return;
}
else
{