PlayerManager: fixing a security loophole
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@ -408,6 +408,7 @@ public void SQL_OnQueryCompleted(Database db, DBResultSet results, const char[]
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if(StrEqual(sAddress, sResultAddress, false))
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if(StrEqual(sAddress, sResultAddress, false))
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{
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{
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LogMessage("%L tried to join with a legitimate steamid while not authenticated with steam. Allowing connection, IPs match. (Known: %s)", client, sAddress);
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LogMessage("%L tried to join with a legitimate steamid while not authenticated with steam. Allowing connection, IPs match. (Known: %s)", client, sAddress);
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return;
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}
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}
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else
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else
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{
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{
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