some rare times props disappear on prop heavy maps, maybe this helps
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@ -1407,6 +1407,12 @@ public Action Event_RoundEnd(Handle event, char[] name, bool dontBroadcast)
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KillAllBeacons();
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KillAllBeacons();
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//KillAllPings();
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//KillAllPings();
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//maybe a good idea to reset them on round end to prevent random props from being killed that could have the same index.
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pingEntity0 = -1;
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pingEntity1 = -1;
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pingEntity2 = -1;
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pingEntity3 = -1;
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}
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}
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//----------------------------------------------------------------------------------------------------
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//----------------------------------------------------------------------------------------------------
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