some rare times props disappear on prop heavy maps, maybe this helps

This commit is contained in:
jenz 2026-03-08 17:38:22 +01:00
parent 6867ef2482
commit 1bbed31610

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@ -1407,6 +1407,12 @@ public Action Event_RoundEnd(Handle event, char[] name, bool dontBroadcast)
KillAllBeacons();
//KillAllPings();
//maybe a good idea to reset them on round end to prevent random props from being killed that could have the same index.
pingEntity0 = -1;
pingEntity1 = -1;
pingEntity2 = -1;
pingEntity3 = -1;
}
//----------------------------------------------------------------------------------------------------