SelfMute: Don't ignore fake clients (source tv / torchlight)
This commit is contained in:
		
							parent
							
								
									346cd19635
								
							
						
					
					
						commit
						0403c64819
					
				@ -147,7 +147,7 @@ public void OnClientDisconnect(int client)
 | 
			
		||||
		SetIgnored(i, client, false);
 | 
			
		||||
		SetExempt(i, client, false);
 | 
			
		||||
 | 
			
		||||
		if(IsClientInGame(i) && !IsFakeClient(i) && i != client)
 | 
			
		||||
		if(IsClientInGame(i) && i != client)
 | 
			
		||||
			SetListenOverride(i, client, Listen_Yes);
 | 
			
		||||
	}
 | 
			
		||||
 | 
			
		||||
@ -158,7 +158,7 @@ public void Event_Round(Handle event, const char[] name, bool dontBroadcast)
 | 
			
		||||
{
 | 
			
		||||
	for(int i = 1; i <= MaxClients; i++)
 | 
			
		||||
	{
 | 
			
		||||
		if(IsClientInGame(i) && !IsFakeClient(i))
 | 
			
		||||
		if(IsClientInGame(i))
 | 
			
		||||
			UpdateSpecialMutesThisClient(i);
 | 
			
		||||
	}
 | 
			
		||||
}
 | 
			
		||||
@ -190,7 +190,7 @@ void UpdateSpecialMutesOtherClients(int client)
 | 
			
		||||
 | 
			
		||||
	for(int i = 1; i <= MaxClients; i++)
 | 
			
		||||
	{
 | 
			
		||||
		if(i == client || !IsClientInGame(i) || IsFakeClient(i))
 | 
			
		||||
		if(i == client || !IsClientInGame(i))
 | 
			
		||||
			continue;
 | 
			
		||||
 | 
			
		||||
		int Flags = MUTE_NONE;
 | 
			
		||||
@ -233,7 +233,7 @@ void UpdateSpecialMutesThisClient(int client)
 | 
			
		||||
{
 | 
			
		||||
	for(int i = 1; i <= MaxClients; i++)
 | 
			
		||||
	{
 | 
			
		||||
		if(i == client || !IsClientInGame(i) || IsFakeClient(i))
 | 
			
		||||
		if(i == client || !IsClientInGame(i))
 | 
			
		||||
			continue;
 | 
			
		||||
 | 
			
		||||
		bool Alive = IsPlayerAlive(i);
 | 
			
		||||
@ -394,7 +394,7 @@ bool UnMuteSpecial(int client, char[] Argument)
 | 
			
		||||
			{
 | 
			
		||||
				for(int i = 1; i <= MaxClients; i++)
 | 
			
		||||
				{
 | 
			
		||||
					if(IsClientInGame(i) && !IsFakeClient(i))
 | 
			
		||||
					if(IsClientInGame(i))
 | 
			
		||||
						UnIgnore(client, i);
 | 
			
		||||
 | 
			
		||||
					PrintToChat(client, "\x04[Self-Mute]\x01 You have self-unmuted:\x04 all players");
 | 
			
		||||
@ -681,7 +681,7 @@ void DisplayMuteMenu(int client)
 | 
			
		||||
		int CurrentlyTalking = 0;
 | 
			
		||||
		for(int i = 1; i <= MaxClients; i++)
 | 
			
		||||
		{
 | 
			
		||||
			if(i != client && IsClientInGame(i) && !IsFakeClient(i) && _IsClientSpeaking(i))
 | 
			
		||||
			if(i != client && IsClientInGame(i) && _IsClientSpeaking(i))
 | 
			
		||||
				aClients[CurrentlyTalking++] = i;
 | 
			
		||||
		}
 | 
			
		||||
 | 
			
		||||
@ -724,7 +724,7 @@ void DisplayMuteMenu(int client)
 | 
			
		||||
	int Players = 0;
 | 
			
		||||
	for(int i = 1; i <= MaxClients; i++)
 | 
			
		||||
	{
 | 
			
		||||
		if(i != client && IsClientInGame(i) && !IsFakeClient(i))
 | 
			
		||||
		if(i != client && IsClientInGame(i))
 | 
			
		||||
			aClients[Players++] = i;
 | 
			
		||||
	}
 | 
			
		||||
 | 
			
		||||
@ -938,7 +938,7 @@ void DisplayUnMuteMenu(int client)
 | 
			
		||||
	int Players = 0;
 | 
			
		||||
	for(int i = 1; i <= MaxClients; i++)
 | 
			
		||||
	{
 | 
			
		||||
		if(i != client && IsClientInGame(i) && !IsFakeClient(i) && (GetIgnored(client, i) || GetExempt(client, i)))
 | 
			
		||||
		if(i != client && IsClientInGame(i) && (GetIgnored(client, i) || GetExempt(client, i)))
 | 
			
		||||
			aClients[Players++] = i;
 | 
			
		||||
	}
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
		Loading…
	
		Reference in New Issue
	
	Block a user