diff --git a/SelfMute/scripting/SelfMute.sp b/SelfMute/scripting/SelfMute.sp index 11d6c0b1..8034bf1e 100644 --- a/SelfMute/scripting/SelfMute.sp +++ b/SelfMute/scripting/SelfMute.sp @@ -147,7 +147,7 @@ public void OnClientDisconnect(int client) SetIgnored(i, client, false); SetExempt(i, client, false); - if(IsClientInGame(i) && !IsFakeClient(i) && i != client) + if(IsClientInGame(i) && i != client) SetListenOverride(i, client, Listen_Yes); } @@ -158,7 +158,7 @@ public void Event_Round(Handle event, const char[] name, bool dontBroadcast) { for(int i = 1; i <= MaxClients; i++) { - if(IsClientInGame(i) && !IsFakeClient(i)) + if(IsClientInGame(i)) UpdateSpecialMutesThisClient(i); } } @@ -190,7 +190,7 @@ void UpdateSpecialMutesOtherClients(int client) for(int i = 1; i <= MaxClients; i++) { - if(i == client || !IsClientInGame(i) || IsFakeClient(i)) + if(i == client || !IsClientInGame(i)) continue; int Flags = MUTE_NONE; @@ -233,7 +233,7 @@ void UpdateSpecialMutesThisClient(int client) { for(int i = 1; i <= MaxClients; i++) { - if(i == client || !IsClientInGame(i) || IsFakeClient(i)) + if(i == client || !IsClientInGame(i)) continue; bool Alive = IsPlayerAlive(i); @@ -394,7 +394,7 @@ bool UnMuteSpecial(int client, char[] Argument) { for(int i = 1; i <= MaxClients; i++) { - if(IsClientInGame(i) && !IsFakeClient(i)) + if(IsClientInGame(i)) UnIgnore(client, i); PrintToChat(client, "\x04[Self-Mute]\x01 You have self-unmuted:\x04 all players"); @@ -681,7 +681,7 @@ void DisplayMuteMenu(int client) int CurrentlyTalking = 0; for(int i = 1; i <= MaxClients; i++) { - if(i != client && IsClientInGame(i) && !IsFakeClient(i) && _IsClientSpeaking(i)) + if(i != client && IsClientInGame(i) && _IsClientSpeaking(i)) aClients[CurrentlyTalking++] = i; } @@ -724,7 +724,7 @@ void DisplayMuteMenu(int client) int Players = 0; for(int i = 1; i <= MaxClients; i++) { - if(i != client && IsClientInGame(i) && !IsFakeClient(i)) + if(i != client && IsClientInGame(i)) aClients[Players++] = i; } @@ -938,7 +938,7 @@ void DisplayUnMuteMenu(int client) int Players = 0; for(int i = 1; i <= MaxClients; i++) { - if(i != client && IsClientInGame(i) && !IsFakeClient(i) && (GetIgnored(client, i) || GetExempt(client, i))) + if(i != client && IsClientInGame(i) && (GetIgnored(client, i) || GetExempt(client, i))) aClients[Players++] = i; }