SelfMute: Don't ignore fake clients (source tv / torchlight)

This commit is contained in:
BotoX 2019-10-10 15:07:51 +02:00
parent 346cd19635
commit 0403c64819

View File

@ -147,7 +147,7 @@ public void OnClientDisconnect(int client)
SetIgnored(i, client, false);
SetExempt(i, client, false);
if(IsClientInGame(i) && !IsFakeClient(i) && i != client)
if(IsClientInGame(i) && i != client)
SetListenOverride(i, client, Listen_Yes);
}
@ -158,7 +158,7 @@ public void Event_Round(Handle event, const char[] name, bool dontBroadcast)
{
for(int i = 1; i <= MaxClients; i++)
{
if(IsClientInGame(i) && !IsFakeClient(i))
if(IsClientInGame(i))
UpdateSpecialMutesThisClient(i);
}
}
@ -190,7 +190,7 @@ void UpdateSpecialMutesOtherClients(int client)
for(int i = 1; i <= MaxClients; i++)
{
if(i == client || !IsClientInGame(i) || IsFakeClient(i))
if(i == client || !IsClientInGame(i))
continue;
int Flags = MUTE_NONE;
@ -233,7 +233,7 @@ void UpdateSpecialMutesThisClient(int client)
{
for(int i = 1; i <= MaxClients; i++)
{
if(i == client || !IsClientInGame(i) || IsFakeClient(i))
if(i == client || !IsClientInGame(i))
continue;
bool Alive = IsPlayerAlive(i);
@ -394,7 +394,7 @@ bool UnMuteSpecial(int client, char[] Argument)
{
for(int i = 1; i <= MaxClients; i++)
{
if(IsClientInGame(i) && !IsFakeClient(i))
if(IsClientInGame(i))
UnIgnore(client, i);
PrintToChat(client, "\x04[Self-Mute]\x01 You have self-unmuted:\x04 all players");
@ -681,7 +681,7 @@ void DisplayMuteMenu(int client)
int CurrentlyTalking = 0;
for(int i = 1; i <= MaxClients; i++)
{
if(i != client && IsClientInGame(i) && !IsFakeClient(i) && _IsClientSpeaking(i))
if(i != client && IsClientInGame(i) && _IsClientSpeaking(i))
aClients[CurrentlyTalking++] = i;
}
@ -724,7 +724,7 @@ void DisplayMuteMenu(int client)
int Players = 0;
for(int i = 1; i <= MaxClients; i++)
{
if(i != client && IsClientInGame(i) && !IsFakeClient(i))
if(i != client && IsClientInGame(i))
aClients[Players++] = i;
}
@ -938,7 +938,7 @@ void DisplayUnMuteMenu(int client)
int Players = 0;
for(int i = 1; i <= MaxClients; i++)
{
if(i != client && IsClientInGame(i) && !IsFakeClient(i) && (GetIgnored(client, i) || GetExempt(client, i)))
if(i != client && IsClientInGame(i) && (GetIgnored(client, i) || GetExempt(client, i)))
aClients[Players++] = i;
}