obvious oversight for steam clients connecting after the nosteam client connected
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@ -68,10 +68,13 @@ public Action check_mutes(Handle timer, any data)
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//this exists for the webclient. the webclient is skipping all connection related forwards. hence a manual check like this is needed for the webclient.
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char dummy[64];
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OnClientAuthorized(i, dummy);
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set_webclient_listen_override(i);
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g_bWebclient[i] = true;
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g_bSkipInfection = GetConVarInt(FindConVar("zr_infect_mzombie_ratio")) > 10 ? true : false;
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}
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if (g_bWebclient[i])
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{
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set_webclient_listen_override(i);
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}
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for (int j = 1; j <= MaxClients; j++)
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{
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if (!IsValidClient(j) || i == j || IsFakeClient(j))
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