2016-01-06 02:11:56 +01:00
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/*
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* ============================================================================
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*
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* Zombie:Reloaded
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*
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* File: respawn.zr.inc
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* Type: Include
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* Description: Infect-related natives/forwards.
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*
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* Copyright (C) 2009-2013 Greyscale, Richard Helgeby
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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* ============================================================================
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*/
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/**
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* Conditions for respawning players.
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*/
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enum ZR_RespawnCondition
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{
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ZR_Repsawn_Default = -1, /** Let ZR decide according to its settings. */
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ZR_Respawn_Human = 0, /** Respawn as a human. */
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ZR_Respawn_Zombie, /** Respawn as a zombie. */
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ZR_Respawn_ZombieIfSuicide /** Respawn as a zombie if killed by world damage. */
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}
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/**
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* Spawns a player into the round.
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*
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* @param client The client index.
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* @param condition Optional. Set respawn condition, defaults to current
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* ZR settings. See ZR_RespawnCondition for details.
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* @error Invalid client index, not connected or already alive.
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*/
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2017-02-26 00:16:12 +01:00
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native void ZR_RespawnClient(int client, ZR_RespawnCondition condition = ZR_Repsawn_Default);
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2016-01-06 02:11:56 +01:00
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/**
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* Called right before ZR is about to respawn a player.
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* Here you can modify any variable or stop the action entirely.
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*
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* @param client The client index.
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* @param condition Respawn condition. See ZR_RespawnCondition for
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* details.
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*
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* @return Plugin_Handled to block respawn.
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*/
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2017-02-26 00:16:12 +01:00
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forward Action ZR_OnClientRespawn(int &client, ZR_RespawnCondition &condition);
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2016-01-06 02:11:56 +01:00
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/**
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* Called after ZR respawned a player.
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*
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* @param client The client index.
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* @param condition Current condition of the respawned player. See
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* ZR_RespawnCondition for details.
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*/
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2017-02-26 00:16:12 +01:00
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forward void ZR_OnClientRespawned(int client, ZR_RespawnCondition condition);
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2016-01-06 02:11:56 +01:00
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/**
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* Set if a player died by a suicide or world damage.
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* Note: This will change the respawn condition.
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* Note: This value is reset to default by ZR when a zombie player dies.
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*
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* @param client The client index.
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* @param suicide True to say the player suicided, false if killed by another
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* player.
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*
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* @error Invalid client index or not connected.
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*/
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2017-02-26 00:16:12 +01:00
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native void ZR_SetKilledByWorld(int client, bool suicide);
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2016-01-06 02:11:56 +01:00
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/**
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* Get whether the player died by a suicide or world damage.
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*
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* Note: This value is only valid after death event, and before respawn.
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*
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* @param client The client index.
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*
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* @return True if the player died by suicide, false if killed by
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* another player.
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* @error Invalid client index or not connected.
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*/
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2017-02-26 00:16:12 +01:00
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native bool ZR_GetKilledByWorld(int client);
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