106 lines
3.9 KiB
PHP
106 lines
3.9 KiB
PHP
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//----------------------------------------------------------------------------------------------------
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// Purpose:
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//----------------------------------------------------------------------------------------------------
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public Action Command_WhiteKnight(int client, int argc)
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{
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float fOrigin[3];
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if (argc < 1)
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{
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GetClientEyePosition(client, fOrigin);
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SpawnWhiteKnight(fOrigin);
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LogAction(client, -1, "\"%L\" spawned WhiteKnight at <%f><%f><%f>.", client, fOrigin[0], fOrigin[1], fOrigin[2]);
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return Plugin_Handled;
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}
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char sArgs[64];
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char sTargetName[MAX_TARGET_LENGTH];
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int iTargets[MAXPLAYERS];
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int iTargetCount;
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bool bIsML;
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GetCmdArg(1, sArgs, sizeof(sArgs));
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if ((iTargetCount = ProcessTargetString(sArgs, client, iTargets, MAXPLAYERS, COMMAND_FILTER_CONNECTED, sTargetName, sizeof(sTargetName), bIsML)) <= 0)
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{
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ReplyToTargetError(client, iTargetCount);
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return Plugin_Handled;
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}
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for (int i = 0; i < iTargetCount; i++)
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{
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if(IsClientInGame(iTargets[i]) && IsPlayerAlive(iTargets[i]) && (ZR_IsClientZombie(iTargets[i])))
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{
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GetClientEyePosition(iTargets[i], fOrigin);
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SpawnWhiteKnight(fOrigin);
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LogAction(client, -1, "\"%L\" gave WhiteKnight to \"%L\".", client, iTargets[i]);
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}
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}
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return Plugin_Handled;
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}
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//----------------------------------------------------------------------------------------------------
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// Purpose:
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//----------------------------------------------------------------------------------------------------
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public void SpawnWhiteKnight(float fOrigin[3])
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{
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float fOriginTemp[3];
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// weapon_knife.
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int iKnife = CreateEntityAtOrigin("weapon_knife", fOrigin);
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DispatchKeyFormat(iKnife, "targetname", "item_knight_knife_%d", g_iCounter);
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DispatchKeyFormat(iKnife, "hammerid", "11051995%d", g_iCounter);
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DispatchKeyFormat(iKnife, "spawnflags", "1");
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DispatchKeyFormat(iKnife, "angles", "0 0 0");
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SpawnAndActivate(iKnife);
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HookSingleEntityOutput(iKnife, "OnPlayerPickup", WhiteKnightPickup, true);
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// model origin.
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fOriginTemp[0] = fOrigin[0] + 6.0;
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fOriginTemp[1] = fOrigin[1] + 0.0;
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fOriginTemp[2] = fOrigin[2] - 30.0;
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// prop_dynamic model.
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int iModel = CreateEntityAtOrigin("prop_dynamic", fOriginTemp);
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DispatchKeyFormat(iModel, "targetname", "item_knight_model_%d", g_iCounter);
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DispatchKeyFormat(iModel, "model", "models/dog_jugger.mdl");
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DispatchKeyFormat(iModel, "disablebonefollowers", "1");
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DispatchKeyFormat(iModel, "defaultanim", "dog_run");
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DispatchKeyFormat(iModel, "angles", "0 0 0");
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DispatchKeyFormat(iModel, "solid", "0");
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SpawnAndActivate(iModel);
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ParentToEntity(iModel, iKnife);
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// trigger_once strip.
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int iTriggerStrip = CreateEntityAtOrigin("trigger_once", fOrigin);
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DispatchKeyFormat(iTriggerStrip, "targetname", "item_knight_strip_%d", g_iCounter);
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DispatchKeyFormat(iTriggerStrip, "filtername", "item_spawn_human_filter");
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DispatchKeyFormat(iTriggerStrip, "spawnflags", "1");
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DispatchKeyFormat(iTriggerStrip, "startdisabled", "1");
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DispatchKeyFormat(iTriggerStrip, "OnStartTouch", "item_spawn_weaponstrip,StripWeaponsAndSuit,,0,1");
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SpawnAndActivate(iTriggerStrip);
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ParentToEntity(iTriggerStrip, iKnife);
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// make the trigger work.
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SetEntityBBox(iTriggerStrip, view_as<float>({-8.0, -8.0, -8.0}), view_as<float>({8.0, 8.0, 8.0}));
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SetEntityProps(iTriggerStrip);
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AcceptEntityInput(iTriggerStrip, "Enable");
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g_iCounter++;
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}
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//----------------------------------------------------------------------------------------------------
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// Purpose:
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//----------------------------------------------------------------------------------------------------
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public void WhiteKnightPickup(const char[] output, int caller, int activator, float delay)
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{
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ServerCommand("say ** %N has picked up the White Knight **", activator);
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PrintToChat(activator, " LEFT CLICK = ATTACK and RIGHT CLICK = SHIELD.");
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}
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