sm-plugins/zr_repeatkill/scripting/zr_repeatkill.sp

91 lines
2.5 KiB
SourcePawn
Raw Normal View History

2016-01-06 02:11:56 +01:00
#pragma semicolon 1
#include <sourcemod>
#include <zombiereloaded>
#define PLUGIN_NAME "ZR Repeat Kill Detector"
#define PLUGIN_VERSION "1.0.3"
new Handle:g_hCvar_RepeatKillDetectThreshold = INVALID_HANDLE;
new Float:g_fRepeatKillDetectThreshold;
new Handle:g_hRespawnDelay = INVALID_HANDLE;
new Float:g_fDeathTime[MAXPLAYERS+1];
new bool:g_bBlockRespawn = false;
public Plugin:myinfo =
{
name = PLUGIN_NAME,
author = "GoD-Tony + BotoX",
description = "Disables respawning on maps with repeat killers",
version = PLUGIN_VERSION,
url = "http://www.sourcemod.net/"
};
public OnAllPluginsLoaded()
{
if((g_hRespawnDelay = FindConVar("zr_respawn_delay")) == INVALID_HANDLE)
SetFailState("Failed to find zr_respawn_delay cvar.");
g_hCvar_RepeatKillDetectThreshold = CreateConVar("zr_repeatkill_threshold", "1.0", "Zombie Reloaded Repeat Kill Detector Threshold", 0, true, 0.0, true, 10.0);
g_fRepeatKillDetectThreshold = GetConVarFloat(g_hCvar_RepeatKillDetectThreshold);
HookConVarChange(g_hCvar_RepeatKillDetectThreshold, OnConVarChanged);
CreateConVar("zr_repeatkill_version", PLUGIN_VERSION, PLUGIN_NAME, FCVAR_NOTIFY|FCVAR_DONTRECORD);
HookEvent("round_start", Event_RoundStart, EventHookMode_PostNoCopy);
HookEvent("player_death", Event_PlayerDeath, EventHookMode_Post);
AutoExecConfig(true, "plugin.RepeatKillDetector");
}
public OnConVarChanged(Handle:cvar, const String:oldVal[], const String:newVal[])
{
if(cvar == g_hCvar_RepeatKillDetectThreshold)
{
g_fRepeatKillDetectThreshold = GetConVarFloat(g_hCvar_RepeatKillDetectThreshold);
}
}
public OnClientDisconnect(client)
{
g_fDeathTime[client] = 0.0;
}
public Event_RoundStart(Handle:event, const String:name[], bool:dontBroadcast)
{
g_bBlockRespawn = false;
}
public Event_PlayerDeath(Handle:event, const String:name[], bool:dontBroadcast)
{
if(g_bBlockRespawn)
return;
decl String:weapon[32];
GetEventString(event, "weapon", weapon, sizeof(weapon));
new victim = GetClientOfUserId(GetEventInt(event, "userid"));
new attacker = GetClientOfUserId(GetEventInt(event, "attacker"));
if(victim && !attacker && StrEqual(weapon, "trigger_hurt"))
{
new Float:fGameTime = GetGameTime();
if(fGameTime - g_fDeathTime[victim] - GetConVarFloat(g_hRespawnDelay) < g_fRepeatKillDetectThreshold)
{
PrintToChatAll("\x04[ZR]\x01 Repeat killer detected. Disabling respawn for this round.");
g_bBlockRespawn = true;
}
g_fDeathTime[victim] = fGameTime;
}
}
public Action:ZR_OnClientRespawn(&client, &ZR_RespawnCondition:condition)
{
if(g_bBlockRespawn)
return Plugin_Handled;
return Plugin_Continue;
}