sm-plugins/BossHP/configs/bosshp/ze_stalker_ultimate_v2_3.cfg

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"bosses"
{
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"0" // Stage 2
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{
"name" "Electric Ball"
"method" "counter"
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"trigger" "start_healthpush1:OnStartTouch"
"hurttrigger" "phys1_1:OnDamaged"
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"counter" "mob_grudge_math_1"
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}
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"1" // Stage 3 - Boss 1
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{
"name" "Bloodsucker"
"method" "counter"
"trigger" "bloodsucker_healthpush:OnStartTouch"
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"hurttrigger" "boss_break:OnHealthChanged"
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"counter" "boss_hp"
}
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"2" // Stage 3 - Boss 2
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{
"name" "Fire Ball"
"method" "counter"
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"trigger" "boss3_healthpush:OnStartTouch"
"hurttrigger" "boss3_break:OnHealthChanged"
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"counter" "boss3_health"
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}
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"3" // Stage 4 - Boss Phase 1
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{
"name" "Controller - Phase 1/2"
"method" "counter"
"trigger" "l4_boss_start:OnStartTouch"
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"hurttrigger" "phys2:OnDamaged"
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"counter" "mob_grudge_math1"
}
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"4" // Stage 4 - Boss Phase 2
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{
"name" "Controller - Phase 2/2"
"method" "counter"
"trigger" "l5_boss2_hp:OnTrigger"
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"hurttrigger" "boss_break2:OnHealthChanged"
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"counter" "boss4_hp"
}
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"5" // Stage 5 - Boss Phase 1
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{
"name" "Controller - Phase 1/2"
"method" "counter"
"trigger" "l5_boss_start:OnStartTouch"
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"hurttrigger" "phys2:OnDamaged"
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"counter" "mob_grudge_math1"
}
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"6" // Stage 5 - Boss Phase 2
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{
"name" "Controller - Phase 2/2"
"method" "counter"
"trigger" "dw_rot2:OnTrigger"
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"hurttrigger" "boss_break2:OnHealthChanged"
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"counter" "mob_grudge_math"
}
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"7" // Stage 5 - Laser Boss 1
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{
"name" "Electric Ball"
"method" "counter"
"trigger" "l5_boss2_push:OnStartTouch"
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"hurttrigger" "boss2_break:OnHealthChanged"
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"counter" "boss4_hp"
}
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"8" // Stage 5 - Laser Boss 2
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{
"name" "Fire Ball"
"method" "counter"
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"trigger" "l5_healthpush:OnStartTouch"
"hurttrigger" "boss3_break:OnHealthChanged"
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"counter" "boss5_hp"
}
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}