sm-plugins/BossHP/configs/bosshp/ze_gris_fyk.cfg

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2019-09-23 11:45:25 +02:00
"bosses"
{
"0" // Stage 2 - Segments
{
"name" "Segments left"
"method" "counter"
"trigger" "white_boss_vida_counttrigger:OnStartTouch"
"counter" "white_boss_life_counter"
}
"1" // Stage 2 - Boss
{
"name" "White Cube"
"method" "counter"
"trigger" "white_boss_vida_counttrigger:OnStartTouch"
"hurttrigger" "white_boss_vida_box:OnHealthChanged"
"counter" "white_boss_vida"
"timeout" "1"
}
"2" // Stage 3 - Segments
{
"name" "Segments left"
"method" "counter"
"trigger" "l4_boss_vida_counttrigger:OnStartTouch"
"counter" "l4_boss_life_counter"
}
"3" // Stage 3 - Boss
{
"name" "White Ball"
"method" "counter"
"trigger" "l4_boss_vida_counttrigger:OnStartTouch"
"hurttrigger "l4_boss_box:OnHealthChanged"
"counter" "l4_boss_vida"
"timeout" "1"
}
"4" // Stage 4 - Phase 1
{
"name" "White Cube Phase 1"
"method" "counter"
"trigger" "st4_boss_vida_counttrigger:OnStartTouch"
"hurttrigger" "break_st4_boss_hitbox:OnHealthChanged"
"counter" "counter_st4_boss_vida"
}
"5" // Stage 4 - Phase 2
{
"name" "White Cube Phase 2"
"method" "counter"
"trigger" "trigger_st4_boss_human_hp_up:OnStartTouch"
"hurttrigger" "break_st4_boss_hitbox:OnHealthChanged"
"counter" "counter_st4_boss_vida_up"
}
"6" // Stage 4 - Phase 3
{
"name" "White Cube Phase 3"
"method" "counter"
"trigger" "trigger_st4_boss_human_hp_up:OnStartTouch"
"hurttrigger" "break_st4_boss_hitbox:OnHealthChanged"
"counter" "counter_st4_boss_vida_up"
}
}