"bosses" { "0" // Stage 2 - Segments { "name" "Segments left" "method" "counter" "trigger" "white_boss_vida_counttrigger:OnStartTouch" "counter" "white_boss_life_counter" } "1" // Stage 2 - Boss { "name" "White Cube" "method" "counter" "trigger" "white_boss_vida_counttrigger:OnStartTouch" "hurttrigger" "white_boss_vida_box:OnHealthChanged" "counter" "white_boss_vida" "timeout" "1" } "2" // Stage 3 - Segments { "name" "Segments left" "method" "counter" "trigger" "l4_boss_vida_counttrigger:OnStartTouch" "counter" "l4_boss_life_counter" } "3" // Stage 3 - Boss { "name" "White Ball" "method" "counter" "trigger" "l4_boss_vida_counttrigger:OnStartTouch" "hurttrigger "l4_boss_box:OnHealthChanged" "counter" "l4_boss_vida" "timeout" "1" } "4" // Stage 4 - Phase 1 { "name" "White Cube Phase 1" "method" "counter" "trigger" "st4_boss_vida_counttrigger:OnStartTouch" "hurttrigger" "break_st4_boss_hitbox:OnHealthChanged" "counter" "counter_st4_boss_vida" } "5" // Stage 4 - Phase 2 { "name" "White Cube Phase 2" "method" "counter" "trigger" "trigger_st4_boss_human_hp_up:OnStartTouch" "hurttrigger" "break_st4_boss_hitbox:OnHealthChanged" "counter" "counter_st4_boss_vida_up" } "6" // Stage 4 - Phase 3 { "name" "White Cube Phase 3" "method" "counter" "trigger" "trigger_st4_boss_human_hp_up:OnStartTouch" "hurttrigger" "break_st4_boss_hitbox:OnHealthChanged" "counter" "counter_st4_boss_vida_up" } }