2d18a0da306d0cc3ae509ed78ad9e1d76ad5be27
css-ze webclient to play on unloze with
the entire code base of Dockerfile, html, json, sh and js is AI Code with almost no human edits being made.
notes
docker rm css-test docker build -t css-client .
pre installment step for signaling-server
cd ~/webclient_css_ze/streaming-agent && npm install
first run
./start-signaling.sh
second run
docker run -d --name css-test -e SIG_URL=ws://172.17.0.1:3000 -e CF_APP_ID= -e CF_APP_TOKEN= -e CAP_FPS=60 -e CAP_W=800 -e CAP_H=600 --cpus="8.0" -v /home/gameservers/css_ze/cstrike/maps:/home/ubuntu/Counter-Strike\ Source/cstrike/maps:ro -v /home/gameservers/css_ze/cstrike/materials:/home/ubuntu/Counter-Strike\ Source/cstrike/materials:ro -v /home/gameservers/css_ze/cstrike/models:/home/ubuntu/Counter-Strike\ Source/cstrike/models:ro -v /home/gameservers/css_ze/cstrike/sound:/home/ubuntu/Counter-Strike\ Source/cstrike/sound:ro css-client
docker logs -f css-test
pkill -f signaling-server.js
pgrep -f signaling-server.js
to change screen resolution:
autoexec.cfg -> mat_setvideomode 800 600 0
start.sh -> Xvfb :99 -screen 0 800x600x24 &
the nosteam.zip is 4.7GB and the wine_user_folder.zip is 420MB, they are not intended to be uploaded to git generally.
the wine_user_folder.zip is just the generic .wine folder that would be created. the nosteam.zip is the Counter Strike Source folder for nosteam when using 7launcher.
However both are uploaded to the unloze fastdownload over at: https://uk-fastdl.unloze.com/css_ze/webclient_zips/
of course if you view this repository 7-10 years later in the future theres a good chance the url is probably not working any longer.
Languages
HTML
32%
JavaScript
28.6%
Python
20.5%
Shell
16.6%
Dockerfile
2.3%