stripper-configs/maps/ze_unstoppable_random_v5_2fix.cfg

215 lines
5.3 KiB
INI

;------------------------
;ZE UNSTOPPABLE
;------------------------
;---------------------------------------
;Button fix avoiding the platform to glitch because triggered many times
;---------------------------------------
modify:
{
match:
{
"targetname" "button_room_5"
"classname" "func_button"
}
insert:
{
"OnPressed" "!self,Kill,,0,-1"
}
}
;---------------------------------------
;Killing the anti glitch TP in the bhop room to avoid cts being tp back if not touched at the end
;---------------------------------------
modify:
{
match:
{
"targetname" "relay_room_8_start"
"classname" "logic_relay"
}
insert:
{
"OnTrigger" "tp_room_anti_camp_room_8,Kill,,11,-1"
}
}
;---------------------------------------
;Reducing the speed of the trigger push in the bhop room
;---------------------------------------
modify:
{
match:
{
"targetname" "push_room_8a"
"classname" "trigger_push"
}
replace:
{
"speed" "500"
}
}
;---------------------------------------
;increasing the boss hp at the end
;---------------------------------------
modify:
{
match:
{
"targetname" "to_add_hp_boss_final"
"classname" "trigger_once"
}
delete:
{
"OnStartTouch" "final_boss_breakable,AddHealth,275,0,-1"
}
insert:
{
"OnStartTouch" "final_boss_breakable,AddHealth,300,0,-1"
}
}
;---------------------------------------
;changing the origin of the bridge templated in the insane difficulty room 4 to allow players to use the ladder
;---------------------------------------
modify:
{
match:
{
"targetname" "break_spawn_room_hard_4_1"
"classname" "func_breakable"
}
replace:
{
"origin" "2723 5817 -1216"
}
}
;---------------------------------------
;removing the platform protection being triggered on the first boss to avoid zombies being pushed on top
;---------------------------------------
modify:
{
match:
{
"targetname" "break_spawn_room_hard_4_1"
"classname" "func_breakable"
}
delete:
{
"OnBreak" "relay_protection_plateforme_on,Trigger,,15,-1"
}
}
;---------------------------------------
;increasing the time to defend on the first boss when the zombies attack is triggered
;---------------------------------------
modify:
{
match:
{
"targetname" "case_boss_room_6_move"
"classname" "logic_case"
}
delete:
{
"OnCase01" "tp_back_boss_room_6_move,Enable,,12,-1"
"OnCase02" "tp_back_boss_room_6_move,Enable,,12,-1"
"OnCase03" "tp_back_boss_room_6_move,Enable,,12,-1"
"OnCase04" "tp_back_boss_room_6_move,Enable,,12,-1"
"OnCase05" "tp_back_boss_room_6_move,Enable,,12,-1"
"OnCase06" "tp_back_boss_room_6_move,Enable,,12,-1"
"OnCase07" "tp_back_boss_room_6_move,Enable,,12,-1"
"OnCase08" "tp_back_boss_room_6_move,Enable,,12,-1"
"OnCase08" "tp_back_boss_room_6_move,Disable,,12.05,-1"
"OnCase07" "tp_back_boss_room_6_move,Disable,,12.05,-1"
"OnCase06" "tp_back_boss_room_6_move,Disable,,12.05,-1"
"OnCase05" "tp_back_boss_room_6_move,Disable,,12.05,-1"
"OnCase04" "tp_back_boss_room_6_move,Disable,,12.05,-1"
"OnCase03" "tp_back_boss_room_6_move,Disable,,12.05,-1"
"OnCase02" "tp_back_boss_room_6_move,Disable,,12.05,-1"
"OnCase01" "tp_back_boss_room_6_move,Disable,,12.05,-1"
}
insert:
{
"OnCase01" "tp_back_boss_room_6_move,Enable,,14,-1"
"OnCase02" "tp_back_boss_room_6_move,Enable,,14,-1"
"OnCase03" "tp_back_boss_room_6_move,Enable,,14,-1"
"OnCase04" "tp_back_boss_room_6_move,Enable,,14,-1"
"OnCase05" "tp_back_boss_room_6_move,Enable,,14,-1"
"OnCase06" "tp_back_boss_room_6_move,Enable,,14,-1"
"OnCase07" "tp_back_boss_room_6_move,Enable,,14,-1"
"OnCase08" "tp_back_boss_room_6_move,Enable,,14,-1"
"OnCase08" "tp_back_boss_room_6_move,Disable,,14.05,-1"
"OnCase07" "tp_back_boss_room_6_move,Disable,,14.05,-1"
"OnCase06" "tp_back_boss_room_6_move,Disable,,14.05,-1"
"OnCase05" "tp_back_boss_room_6_move,Disable,,14.05,-1"
"OnCase04" "tp_back_boss_room_6_move,Disable,,14.05,-1"
"OnCase03" "tp_back_boss_room_6_move,Disable,,14.05,-1"
"OnCase02" "tp_back_boss_room_6_move,Disable,,14.05,-1"
"OnCase01" "tp_back_boss_room_6_move,Disable,,14.05,-1"
}
}
;---------------------------------------
;increasing the hp of the first boss
;---------------------------------------
modify:
{
match:
{
"targetname" "to_add_hp_room_6"
"classname" "trigger_once"
}
delete:
{
"OnStartTouch" "boss_room_6_phys,AddHealth,2000,0,-1"
}
insert:
{
"OnStartTouch" "boss_room_6_phys,AddHealth,2500,0,-1"
}
}
;---------------------------------------
;Changing the speed of the last platform before the last lasers
;---------------------------------------
modify:
{
match:
{
"targetname" "move_final_floor"
"classname" "func_movelinear"
}
replace:
{
"speed" "20"
}
}
;---------------------------------------
;Fixing the platform activated early in the bhop room if some humans falloff and trigger in the walls room when skipped
;---------------------------------------
modify:
{
match:
{
"targetname" "relay_room_7_skip"
"classname" "logic_relay"
}
insert:
{
"OnTrigger" "to_room_7*,Kill,,0,-1"
}
}
;--------------------------------
; Fix incorrect targetname usage
;--------------------------------
modify:
{
match:
{
"hammerid" "519204"
"classname" "trigger_multiple"
}
delete:
{
"OnStartTouch" "!activator,AddOutput,targetname player,0,-1"
}
insert:
{
"OnStartTouch" "!activator,AddOutput,targetname player_none,0,-1"
}
}