stripper-configs/maps/ze_light_shadow_l1_4.cfg

544 lines
7.4 KiB
INI

;modify:
;{
; match:
; {
; "classname" "logic_auto"
; }
; insert:
; {
; "OnNewGame" "server,Command,say *** Stripper 2 loaded ***,25,-1"
; }
;}
;modify:
;{
; match:
; {
; "damagetype" "8"
; }
; replace:
; {
; "damagetype" "16384"
; }
;}
;modify:
;{
; match:
; {
; "targetname" "item_zombie_devour_show_move"
; }
; replace:
; {
; "classname" "func_door"
; "spawnflags" "4108"
; }
; delete:
; {
; "movedistance" "160"
; }
; insert:
; {
; "lip" "-160"
; "wait" "-1"
; }
;}
;modify:
;{
; match:
; {
; "origin" "-1472 -3488 -3392"
; "targetname" "lv4_final_end_laser_maker_top"
; }
; insert:
; {
; "OnEntitySpawned" "lv3_final_d1_hurt3*,FireUser1,,0,-1"
; }
;}
;modify:
;{
; match:
; {
; "origin" "-1472 -3488 -3544"
; "targetname" "lv4_final_end_laser_maker_bottom"
; }
; insert:
; {
; "OnEntitySpawned" "lv3_final_d1_hurt3*,FireUser1,,0,-1"
; }
;}
;modify:
;{
; match:
; {
; "model" "*22"
; "targetname" "lv3_final_d1_hurt3"
; }
; insert:
; {
; "OnUser1" "!self,AddOutput,damage 160,0,1"
; }
;}
;-----------------------
;Fix game_text holdtime
;-----------------------
filter:
{
"classname" "logic_timer"
"targetname" "text_stage_timer"
}
modify:
{
match:
{
"classname" "game_text"
"targetname" "text_stage"
}
replace:
{
"holdtime" "5"
}
insert:
{
"OnUser1" "!self,Display,,0,-1"
"OnUser1" "!self,FireUser1,,5,-1"
}
}
modify:
{
match:
{
"classname" "logic_relay"
"targetname" "lv4_final_relay"
}
delete:
{
"OnTrigger" "text_stage,Display,,147.7,-1"
}
insert:
{
"OnTrigger" "text_stage,FireUser1,,147.7,-1"
}
}
modify:
{
match:
{
"classname" "logic_relay"
"targetname" "rtv_trigger"
}
delete:
{
"OnTrigger" "text_stage,Display,,1,1"
}
insert:
{
"OnTrigger" "text_stage,FireUser1,,1,1"
}
}
modify:
{
match:
{
"classname" "logic_relay"
"targetname" "lv4_case_relay"
}
delete:
{
"OnTrigger" "text_stage,Display,,1,1"
}
insert:
{
"OnTrigger" "text_stage,FireUser1,,1,1"
}
}
modify:
{
match:
{
"classname" "logic_relay"
"targetname" "lv3_case_relay"
}
delete:
{
"OnTrigger" "text_stage,Display,,1,1"
}
insert:
{
"OnTrigger" "text_stage,FireUser1,,1,1"
}
}
modify:
{
match:
{
"classname" "logic_relay"
"targetname" "lv1_case_relay"
}
delete:
{
"OnTrigger" "text_stage,Display,,1,1"
}
insert:
{
"OnTrigger" "text_stage,FireUser1,,1,1"
}
}
modify:
{
match:
{
"classname" "logic_relay"
"targetname" "lv2_case_relay"
}
delete:
{
"OnTrigger" "text_stage,Display,,1,1"
}
insert:
{
"OnTrigger" "text_stage,FireUser1,,1,1"
}
}
;-------------------------------------
;Fix stage 4 boss music playing early
;-------------------------------------
modify:
{
match:
{
"targetname" "lv4_light_trigger"
"classname" "trigger_once"
}
delete:
{
"OnStartTouch" "lv4_music2,PlaySound,,0,1"
"OnStartTouch" "lv4_music1,StopSound,,0,1"
"OnStartTouch" "music_text,SetText,Bgm:Danger 8:02 - Danger,4.9,1"
"OnStartTouch" "music_text,Display,,5,1"
}
insert:
{
"OnStartTouch" "lv4_music2,PlaySound,,60,1"
"OnStartTouch" "lv4_music1,StopSound,,60,1"
"OnStartTouch" "music_text,SetText,Bgm:Danger - 8:02,64.9,1"
"OnStartTouch" "music_text,Display,,65,1"
}
}
;-----------------------
;Fix broken damage type
;-----------------------
modify:
{
match:
{
"damagetype" "8"
}
replace:
{
"damagetype" "16384"
}
}
;-------------------------------------------------
;Fix zm devour not moving due to func_door change
;-------------------------------------------------
modify:
{
match:
{
"targetname" "item_zombie_devour_show_move"
}
replace:
{
"classname" "func_door"
"spawnflags" "4108"
}
delete:
{
"movedistance" "160"
}
insert:
{
"lip" "-160"
"wait" "-1"
}
}
;------------------------------------------------
;Make RTV stage end lasers instakill as intended
;------------------------------------------------
modify:
{
match:
{
"origin" "-1472 -3488 -3392"
"targetname" "lv4_final_end_laser_maker_top"
}
insert:
{
"OnEntitySpawned" "lv3_final_d1_hurt3*,FireUser1,,0,-1"
}
}
modify:
{
match:
{
"origin" "-1472 -3488 -3544"
"targetname" "lv4_final_end_laser_maker_bottom"
}
insert:
{
"OnEntitySpawned" "lv3_final_d1_hurt3*,FireUser1,,0,-1"
}
}
modify:
{
match:
{
"model" "*22"
"targetname" "lv3_final_d1_hurt3"
}
insert:
{
"OnUser1" "!self,AddOutput,damage 160,0,1"
}
}
;--------------------------------------
;Fix music volume not being adjustable
;--------------------------------------
modify:
{
match:
{
"message" "celestials.mp3"
}
replace:
{
"message" "#celestials.mp3"
}
}
modify:
{
match:
{
"message" "danger753.mp3"
}
replace:
{
"message" "#danger753.mp3"
}
}
modify:
{
match:
{
"message" "danger802.mp3"
}
replace:
{
"message" "#danger802.mp3"
}
}
modify:
{
match:
{
"message" "forgiveness.mp3"
}
replace:
{
"message" "#forgiveness.mp3"
}
}
modify:
{
match:
{
"message" "forgiveness0.mp3"
}
replace:
{
"message" "#forgiveness0.mp3"
}
}
modify:
{
match:
{
"message" "innercity1.mp3"
}
replace:
{
"message" "#innercity1.mp3"
}
}
modify:
{
match:
{
"message" "innercity2.mp3"
}
replace:
{
"message" "#innercity2.mp3"
}
}
modify:
{
match:
{
"message" "liberation.mp3"
}
replace:
{
"message" "#liberation.mp3"
}
}
modify:
{
match:
{
"message" "light and shadow.mp3"
}
replace:
{
"message" "#light and shadow.mp3"
}
}
modify:
{
match:
{
"message" "xi.mp3"
}
replace:
{
"message" "#xi.mp3"
}
}
modify:
{
match:
{
"message" "nova.wav"
}
replace:
{
"message" "#nova.wav"
}
}
modify:
{
match:
{
"message" "song trooper.wav"
}
replace:
{
"message" "song trooper.wav"
}
}
;------------------------------------------------------------
;Move core stage boss attack lower to account for css height
;------------------------------------------------------------
modify:
{
match:
{
"targetname" "lv2_boss_d1_maker2"
"classname" "env_entity_maker"
"hammerid" "144270"
}
replace:
{
"origin" "-11683 -1512 -5850"
}
}
modify:
{
match:
{
"targetname" "lv2_boss_d1_maker"
"classname" "env_entity_maker"
"hammerid" "142039"
}
replace:
{
"origin" "-11683 -1508 -5850"
}
}
;-----------------------------------------------
; Prevent players getting stuck in the elevator
;-----------------------------------------------
filter:
{
"targetname" "lv2_move1_1"
"classname" "func_movelinear"
"hammerid" "13966"
}
add:
{
"model" "*777"
"hammerid" "13966"
"classname" "func_door"
"disablereceiveshadows" "1"
"disableshadows" "1"
"dmg" "10000"
"forceclosed" "1"
"health" "0"
"ignoredebris" "0"
"lip" "-192"
"locked_sentence" "0"
"loopmovesound" "0"
"movedir" "-90 0 0"
"origin" "-11683 -1508 -7279"
"renderamt" "255"
"rendercolor" "255 255 255"
"renderfx" "0"
"rendermode" "0"
"spawnflags" "4096"
"spawnpos" "0"
"speed" "52"
"targetname" "lv2_move1_1"
"unlocked_sentence" "0"
"wait" "-1"
}
; Add a safe teleport destination for the elevator
; In case anyone get stuck
; Should never happen but just in case..
add:
{
"origin" "-11680 -1536 -7170"
"targetname" "elevator_stuck_dest"
"angles" "0 90 0"
"parentname" "lv2_move1_1"
"classname" "info_teleport_destination"
}
add:
{
"model" "*777"
"UseLandmarkAngles" "0"
"targetname" "lv4_end_tele_all"
"target" "elevator_stuck_dest"
"filtername" "filter_ct"
"StartDisabled" "0"
"spawnflags" "4097"
"origin" "-11683 -1508 -7283"
"CheckDestIfClearForPlayer" "0"
"classname" "trigger_teleport"
"hammerid" "610712"
"OnStartTouch" "!self,Kill,,5,-1"
}