498 lines
9.0 KiB
INI
498 lines
9.0 KiB
INI
; STRIPPER V2 REQURE THE script/vscripts/ze_diddle/teleport.nut
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; Disable bhop + change main countdown timer
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modify:
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{
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match:
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{
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"classname" "logic_auto"
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}
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delete:
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{
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"OnMapSpawn" "serverCommandmp_roundtime 9990-1"
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"OnMapSpawn" "managerRunScriptCodeNetProps.SetPropInt(Entities.FindByClassname(null, `cs_gamerules`), `m_iRoundTime`, 60 * 300);0-1"
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}
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insert:
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{
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"OnMapSpawn" "CSS_jump_blockerAddOutputangles 146 -90 01-1" ;Added for wall anggles change
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"OnMapSpawn" "X69XTurtleMove5FireUser11-1" ;Added for enabling the new collosion
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"OnMapSpawn" "CSS_fix_dday_hurtFireUser11-1" ; Start the function on dday trigger
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"OnMapSpawn" "serverCommandsv_enablebunnyhopping 05-1"
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"OnMapSpawn" "serverCommandmp_roundtime 990-1"
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}
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}
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; ========================[ Stripper 1 ]========================================
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; CHANGES FROM HEAVY
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; Cannon aim fix (not shoot balls from user legg)
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modify:
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{
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match:
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{
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"classname" "env_entity_maker"
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"targetname" "i_item_projectilespawner_1"
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"origin" "-1874.03 4626.16 1241"
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}
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insert:
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{
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"origin" "-1874.03 4626.16 1270.38"
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}
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}
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; Incrase fetus hp +100% (Now it's +200% since cs:go used (1000,4000))
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modify:
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{
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match:
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{
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"classname" "logic_case"
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"hammerid" "253721"
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}
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delete:
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{
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"OnCase01" "npc_base_1RunScriptCodeSetHealth(2000,8000);0-1"
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}
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insert:
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{
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"OnCase01" "npc_base_1RunScriptCodeSetHealth(4000,16000);0-1"
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}
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}
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; Add brush to block players being boosted to trigger button after jumping in the elevator shaft turtlereaction
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add:
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{
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"model" "*54"
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"classname" "func_brush"
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"disablereceiveshadows" "1"
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"disableshadows" "1"
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"origin" "5376 -8277 -13670"
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"targetname" "CSS_jump_blocker"
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"spawnflags" "2"
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}
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; CHANGES FROM GINDER
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; Remove unused functions
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modify:
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{
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match:
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{
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"hammerid" "2300599"
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"targetname" "i_item_controller_1"
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}
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delete:
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{
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"OnSpawn" "!selfCallScriptFunctionCloseInitWindow0.251"
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"OnSpawn" "!selfCallScriptFunctionDoNotRespawn01"
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}
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}
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; Add missing keys
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modify:
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{
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match:
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{
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"hammerid" "1898346"
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"origin" "-12544 4768 15840"
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"targetname" "qaz_mortar_3"
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}
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insert:
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{
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"vscripts" "luffaren/_mapscripts/ze_diddle/omahamortar.nut"
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}
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}
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; Fix outputs
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modify:
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{
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match:
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{
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"hammerid" "1623608"
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"vscripts" "luffaren/fader.nut"
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"targetname" "dfriend_roof_mover"
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}
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delete:
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{
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"OnOpen" "serverCommandsay ***DIDDLEFRIEND IS COMING FOR THE SINNERS***01"
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}
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insert:
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{
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"OnOpen" "serverCommandsay ***DIDDLEFRIEND IS COMING FOR THE SINNERS***01"
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}
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}
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modify:
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{
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match:
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{
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"hammerid" "687851"
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"targetname" "hichtelerandomrelay1"
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}
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delete:
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{
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"OnTrigger" "consoleCommand***Zombies to the South East!***0.51"
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}
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insert:
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{
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"OnTrigger" "consoleCommandsay ***Zombies to the South East!***0.51"
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}
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}
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modify:
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{
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match:
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{
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"hammerid" "687853"
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"targetname" "hichtelerandomrelay2"
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}
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delete:
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{
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"OnTrigger" "consoleCommand***Zombies to the South West!***0.51"
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}
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insert:
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{
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"OnTrigger" "consoleCommandsay ***Zombies to the South West!***0.51"
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}
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}
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modify:
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{
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match:
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{
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"hammerid" "687857"
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"targetname" "hichtelerandomrelay3"
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}
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delete:
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{
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"OnTrigger" "consoleCommand***Zombies to the North West!***0.51"
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}
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insert:
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{
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"OnTrigger" "consoleCommandsay ***Zombies to the North West!***0.51"
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}
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}
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modify:
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{
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match:
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{
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"hammerid" "687855"
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"targetname" "hichtelerandomrelay4"
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}
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delete:
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{
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"OnTrigger" "consoleCommand***Zombies to the North East!***0.51"
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}
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insert:
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{
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"OnTrigger" "consoleCommandsay ***Zombies to the North East!***0.51"
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}
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}
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; ========================[ Stripper 2 ]========================================
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; Fix players can stop lasers on turtle reactions by dropping their weapons
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modify:
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{
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match:
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{
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"model" "*251"
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"classname" "func_movelinear"
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}
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replace:
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{
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"classname" "func_door"
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"spawnflags" "4096"
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}
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insert:
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{
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"lip" "-100000"
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"forceclosed" "1"
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"dmg" "5"
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"wait" "0"
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}
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}
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modify:
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{
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match:
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{
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"model" "*252"
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"classname" "func_movelinear"
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}
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replace:
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{
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"classname" "func_door"
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"spawnflags" "4096"
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}
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insert:
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{
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"lip" "-100000"
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"forceclosed" "1"
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"dmg" "5"
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"wait" "0"
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}
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}
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; Reduce Diglett temple bosses hp by -10%
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modify:
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{
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match:
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{
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"targetname" "Ord_lvl_02_boss_relay" ; the 2 cave boss uses the same hp that's why there's no 4 modify
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"classname" "logic_relay"
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}
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delete:
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{
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"OnTrigger" "Ord_lvl_02_boss_breakRunScriptCodeAddHP(3000,1800);01"
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}
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insert:
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{
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"OnTrigger" "Ord_lvl_02_boss_breakRunScriptCodeAddHP(3000,1620);01"
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}
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}
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modify:
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{
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match:
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{
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"targetname" "Ord_main_boss_02"
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"classname" "logic_relay"
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}
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delete:
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{
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"OnTrigger" "X69XOrd_main_mid_diglett_breakRunScriptCodeAddHP(6000,3750);21"
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}
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insert:
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{
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"OnTrigger" "X69XOrd_main_mid_diglett_breakRunScriptCodeAddHP(6000,3375);21"
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}
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}
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modify:
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{
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match:
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{
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"targetname" "Ord_main_boss_03"
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"classname" "logic_relay"
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}
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delete:
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{
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"OnTrigger" "X69XOrd_main_large_diglett_breakRunScriptCodeAddHP(6000,8250);21"
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}
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insert:
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{
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"OnTrigger" "X69XOrd_main_large_diglett_breakRunScriptCodeAddHP(6000,7425);21"
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}
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}
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; Fix zombies not getting teleported to the other side on dicklett temple boss 4
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modify:
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{
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match:
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{
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"targetname" "Ord_lvl_01_tpt_04"
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"classname" "trigger_teleport"
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}
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insert:
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{
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"vscripts" "ze_diddle/teleport.nut"
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}
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}
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modify:
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{
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match:
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{
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"targetname" "Ord_lvl_01_tpt_05"
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"classname" "trigger_teleport"
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}
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insert:
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{
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"vscripts" "ze_diddle/teleport.nut"
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}
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}
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; Fix land mines can't be shooted away
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modify:
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{
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match:
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{
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"targetname" "i_mortar_phys"
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"classname" "func_physbox"
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}
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insert:
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{
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"massScale" "0.25"
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}
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}
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; Balancing the 10coin spot reaching in dday
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modify:
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{
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match:
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{
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"classname" "trigger_hurt"
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"hammerid" "1811578"
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}
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replace:
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{
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"classname" "trigger_multiple"
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"spawnflags" "1"
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}
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insert:
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{
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"targetname" "CSS_fix_dday_hurt"
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"wait" "0"
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"OnUser1" "!selfFireUser20.32-1"
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"OnUser1" "!selfDisable0-1"
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"OnUser2" "!selfEnable0-1"
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"OnUser2" "!selfFireUser10.32-1"
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"OnStartTouch" "!activatorRunScriptCodeif (self.GetHealth() > 5) self.SetHealth(self.GetHealth() - 12); else self.TakeDamage(9999, 0, null);0-1"
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}
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}
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; Fix shield rotation
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; ===========================================================================
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; removing old info dest aim
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filter:
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{
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"classname" "ITEMX_qaz_item_shields3_aim"
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"hammerid" "info_teleport_destination"
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}
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filter:
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{
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"classname" "ITEMX_qaz_item_shields2_aim"
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"hammerid" "info_teleport_destination"
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}
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filter:
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{
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"classname" "ITEMX_qaz_item_shields1_aim"
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"hammerid" "info_teleport_destination"
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}
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; adding aim fixer script
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modify:
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{
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match:
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{
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"targetname" "ITEMX_qaz_item_btn3"
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"classname" "func_button"
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}
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delete:
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{
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"OnUser1" "ITEMX_qaz_itemmaker3ForceSpawn0-1"
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}
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insert:
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{
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"OnUser1" "ITEMX_qaz_itemmaker3RunScriptCodeself.SetAbsAngles(activator.GetAbsAngles(){z=0});0-1"
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"OnUser1" "ITEMX_qaz_itemmaker3ForceSpawn0.02-1"
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}
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}
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modify:
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{
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match:
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{
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"targetname" "ITEMX_qaz_item_btn2"
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"classname" "func_button"
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}
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delete:
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{
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"OnUser1" "ITEMX_qaz_itemmaker2ForceSpawn0-1"
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}
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insert:
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{
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"OnUser1" "ITEMX_qaz_itemmaker2RunScriptCodeself.SetAbsAngles(activator.GetAbsAngles(){z=0});0-1"
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"OnUser1" "ITEMX_qaz_itemmaker2ForceSpawn0.02-1"
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}
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}
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modify:
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{
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match:
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{
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"targetname" "ITEMX_qaz_item_btn1"
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"classname" "func_button"
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}
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delete:
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{
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"OnUser1" "ITEMX_qaz_itemmaker1ForceSpawn0-1"
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}
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insert:
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{
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"OnUser1" "ITEMX_qaz_itemmaker1RunScriptCodeself.SetAbsAngles(activator.GetAbsAngles(){z=0});0-1"
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"OnUser1" "ITEMX_qaz_itemmaker1ForceSpawn0.02-1"
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}
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}
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; Change func_brekable to func_physbox to make it work
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modify:
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{
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match:
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{
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"classname" "func_breakable"
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"targetname" "ITEMX_qaz_item_shields3"
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}
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replace:
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{
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"classname" "func_physbox"
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"spawnflags" "40960"
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"notsolid" "0"
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}
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}
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modify:
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{
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match:
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{
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"classname" "func_breakable"
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"targetname" "ITEMX_qaz_item_shields2"
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}
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replace:
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{
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"classname" "func_physbox"
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"spawnflags" "40960"
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"notsolid" "0"
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}
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}
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modify:
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{
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match:
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{
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"classname" "func_breakable"
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"targetname" "ITEMX_qaz_item_shields1"
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}
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replace:
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{
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"classname" "func_physbox"
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"spawnflags" "40960"
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"notsolid" "0"
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}
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}
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; ===========================================================================
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; Fix people can bug under bridge dicklet temple
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add:
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{
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"model" "*399"
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"targetname" "CSS_fix_spot"
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"classname" "trigger_hurt"
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"damage" "999999"
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"origin" "-14432 15616 13326"
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"spawnflags" "1"
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"StartDisabled" "1"
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}
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modify:
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{
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match:
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{
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"targetname" "Ord_lvl_02_boss_pit_platform"
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"classname" "func_movelinear"
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}
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insert:
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{
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"OnFullyClosed" "CSS_fix_spotEnable0-1"
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}
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}
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; chekc korukos stuff (next ver) |