stripper-configs/maps/ze_diddle_v3_css2.cfg

498 lines
9.0 KiB
INI
Raw Blame History

This file contains invisible Unicode characters

This file contains invisible Unicode characters that are indistinguishable to humans but may be processed differently by a computer. If you think that this is intentional, you can safely ignore this warning. Use the Escape button to reveal them.

; STRIPPER V2 REQURE THE script/vscripts/ze_diddle/teleport.nut
; Disable bhop + change main countdown timer
modify:
{
match:
{
"classname" "logic_auto"
}
delete:
{
"OnMapSpawn" "serverCommandmp_roundtime 9990-1"
"OnMapSpawn" "managerRunScriptCodeNetProps.SetPropInt(Entities.FindByClassname(null, `cs_gamerules`), `m_iRoundTime`, 60 * 300);0-1"
}
insert:
{
"OnMapSpawn" "CSS_jump_blockerAddOutputangles 146 -90 01-1" ;Added for wall anggles change
"OnMapSpawn" "X69XTurtleMove5FireUser11-1" ;Added for enabling the new collosion
"OnMapSpawn" "CSS_fix_dday_hurtFireUser11-1" ; Start the function on dday trigger
"OnMapSpawn" "serverCommandsv_enablebunnyhopping 05-1"
"OnMapSpawn" "serverCommandmp_roundtime 990-1"
}
}
; ========================[ Stripper 1 ]========================================
; CHANGES FROM HEAVY
; Cannon aim fix (not shoot balls from user legg)
modify:
{
match:
{
"classname" "env_entity_maker"
"targetname" "i_item_projectilespawner_1"
"origin" "-1874.03 4626.16 1241"
}
insert:
{
"origin" "-1874.03 4626.16 1270.38"
}
}
; Incrase fetus hp +100% (Now it's +200% since cs:go used (1000,4000))
modify:
{
match:
{
"classname" "logic_case"
"hammerid" "253721"
}
delete:
{
"OnCase01" "npc_base_1RunScriptCodeSetHealth(2000,8000);0-1"
}
insert:
{
"OnCase01" "npc_base_1RunScriptCodeSetHealth(4000,16000);0-1"
}
}
; Add brush to block players being boosted to trigger button after jumping in the elevator shaft turtlereaction
add:
{
"model" "*54"
"classname" "func_brush"
"disablereceiveshadows" "1"
"disableshadows" "1"
"origin" "5376 -8277 -13670"
"targetname" "CSS_jump_blocker"
"spawnflags" "2"
}
; CHANGES FROM GINDER
; Remove unused functions
modify:
{
match:
{
"hammerid" "2300599"
"targetname" "i_item_controller_1"
}
delete:
{
"OnSpawn" "!selfCallScriptFunctionCloseInitWindow0.251"
"OnSpawn" "!selfCallScriptFunctionDoNotRespawn01"
}
}
; Add missing keys
modify:
{
match:
{
"hammerid" "1898346"
"origin" "-12544 4768 15840"
"targetname" "qaz_mortar_3"
}
insert:
{
"vscripts" "luffaren/_mapscripts/ze_diddle/omahamortar.nut"
}
}
; Fix outputs
modify:
{
match:
{
"hammerid" "1623608"
"vscripts" "luffaren/fader.nut"
"targetname" "dfriend_roof_mover"
}
delete:
{
"OnOpen" "serverCommandsay ***DIDDLEFRIEND IS COMING FOR THE SINNERS***01"
}
insert:
{
"OnOpen" "serverCommandsay ***DIDDLEFRIEND IS COMING FOR THE SINNERS***01"
}
}
modify:
{
match:
{
"hammerid" "687851"
"targetname" "hichtelerandomrelay1"
}
delete:
{
"OnTrigger" "consoleCommand***Zombies to the South East!***0.51"
}
insert:
{
"OnTrigger" "consoleCommandsay ***Zombies to the South East!***0.51"
}
}
modify:
{
match:
{
"hammerid" "687853"
"targetname" "hichtelerandomrelay2"
}
delete:
{
"OnTrigger" "consoleCommand***Zombies to the South West!***0.51"
}
insert:
{
"OnTrigger" "consoleCommandsay ***Zombies to the South West!***0.51"
}
}
modify:
{
match:
{
"hammerid" "687857"
"targetname" "hichtelerandomrelay3"
}
delete:
{
"OnTrigger" "consoleCommand***Zombies to the North West!***0.51"
}
insert:
{
"OnTrigger" "consoleCommandsay ***Zombies to the North West!***0.51"
}
}
modify:
{
match:
{
"hammerid" "687855"
"targetname" "hichtelerandomrelay4"
}
delete:
{
"OnTrigger" "consoleCommand***Zombies to the North East!***0.51"
}
insert:
{
"OnTrigger" "consoleCommandsay ***Zombies to the North East!***0.51"
}
}
; ========================[ Stripper 2 ]========================================
; Fix players can stop lasers on turtle reactions by dropping their weapons
modify:
{
match:
{
"model" "*251"
"classname" "func_movelinear"
}
replace:
{
"classname" "func_door"
"spawnflags" "4096"
}
insert:
{
"lip" "-100000"
"forceclosed" "1"
"dmg" "5"
"wait" "0"
}
}
modify:
{
match:
{
"model" "*252"
"classname" "func_movelinear"
}
replace:
{
"classname" "func_door"
"spawnflags" "4096"
}
insert:
{
"lip" "-100000"
"forceclosed" "1"
"dmg" "5"
"wait" "0"
}
}
; Reduce Diglett temple bosses hp by -10%
modify:
{
match:
{
"targetname" "Ord_lvl_02_boss_relay" ; the 2 cave boss uses the same hp that's why there's no 4 modify
"classname" "logic_relay"
}
delete:
{
"OnTrigger" "Ord_lvl_02_boss_breakRunScriptCodeAddHP(3000,1800);01"
}
insert:
{
"OnTrigger" "Ord_lvl_02_boss_breakRunScriptCodeAddHP(3000,1620);01"
}
}
modify:
{
match:
{
"targetname" "Ord_main_boss_02"
"classname" "logic_relay"
}
delete:
{
"OnTrigger" "X69XOrd_main_mid_diglett_breakRunScriptCodeAddHP(6000,3750);21"
}
insert:
{
"OnTrigger" "X69XOrd_main_mid_diglett_breakRunScriptCodeAddHP(6000,3375);21"
}
}
modify:
{
match:
{
"targetname" "Ord_main_boss_03"
"classname" "logic_relay"
}
delete:
{
"OnTrigger" "X69XOrd_main_large_diglett_breakRunScriptCodeAddHP(6000,8250);21"
}
insert:
{
"OnTrigger" "X69XOrd_main_large_diglett_breakRunScriptCodeAddHP(6000,7425);21"
}
}
; Fix zombies not getting teleported to the other side on dicklett temple boss 4
modify:
{
match:
{
"targetname" "Ord_lvl_01_tpt_04"
"classname" "trigger_teleport"
}
insert:
{
"vscripts" "ze_diddle/teleport.nut"
}
}
modify:
{
match:
{
"targetname" "Ord_lvl_01_tpt_05"
"classname" "trigger_teleport"
}
insert:
{
"vscripts" "ze_diddle/teleport.nut"
}
}
; Fix land mines can't be shooted away
modify:
{
match:
{
"targetname" "i_mortar_phys"
"classname" "func_physbox"
}
insert:
{
"massScale" "0.25"
}
}
; Balancing the 10coin spot reaching in dday
modify:
{
match:
{
"classname" "trigger_hurt"
"hammerid" "1811578"
}
replace:
{
"classname" "trigger_multiple"
"spawnflags" "1"
}
insert:
{
"targetname" "CSS_fix_dday_hurt"
"wait" "0"
"OnUser1" "!selfFireUser20.32-1"
"OnUser1" "!selfDisable0-1"
"OnUser2" "!selfEnable0-1"
"OnUser2" "!selfFireUser10.32-1"
"OnStartTouch" "!activatorRunScriptCodeif (self.GetHealth() > 5) self.SetHealth(self.GetHealth() - 12); else self.TakeDamage(9999, 0, null);0-1"
}
}
; Fix shield rotation
; ===========================================================================
; removing old info dest aim
filter:
{
"classname" "ITEMX_qaz_item_shields3_aim"
"hammerid" "info_teleport_destination"
}
filter:
{
"classname" "ITEMX_qaz_item_shields2_aim"
"hammerid" "info_teleport_destination"
}
filter:
{
"classname" "ITEMX_qaz_item_shields1_aim"
"hammerid" "info_teleport_destination"
}
; adding aim fixer script
modify:
{
match:
{
"targetname" "ITEMX_qaz_item_btn3"
"classname" "func_button"
}
delete:
{
"OnUser1" "ITEMX_qaz_itemmaker3ForceSpawn0-1"
}
insert:
{
"OnUser1" "ITEMX_qaz_itemmaker3RunScriptCodeself.SetAbsAngles(activator.GetAbsAngles(){z=0});0-1"
"OnUser1" "ITEMX_qaz_itemmaker3ForceSpawn0.02-1"
}
}
modify:
{
match:
{
"targetname" "ITEMX_qaz_item_btn2"
"classname" "func_button"
}
delete:
{
"OnUser1" "ITEMX_qaz_itemmaker2ForceSpawn0-1"
}
insert:
{
"OnUser1" "ITEMX_qaz_itemmaker2RunScriptCodeself.SetAbsAngles(activator.GetAbsAngles(){z=0});0-1"
"OnUser1" "ITEMX_qaz_itemmaker2ForceSpawn0.02-1"
}
}
modify:
{
match:
{
"targetname" "ITEMX_qaz_item_btn1"
"classname" "func_button"
}
delete:
{
"OnUser1" "ITEMX_qaz_itemmaker1ForceSpawn0-1"
}
insert:
{
"OnUser1" "ITEMX_qaz_itemmaker1RunScriptCodeself.SetAbsAngles(activator.GetAbsAngles(){z=0});0-1"
"OnUser1" "ITEMX_qaz_itemmaker1ForceSpawn0.02-1"
}
}
; Change func_brekable to func_physbox to make it work
modify:
{
match:
{
"classname" "func_breakable"
"targetname" "ITEMX_qaz_item_shields3"
}
replace:
{
"classname" "func_physbox"
"spawnflags" "40960"
"notsolid" "0"
}
}
modify:
{
match:
{
"classname" "func_breakable"
"targetname" "ITEMX_qaz_item_shields2"
}
replace:
{
"classname" "func_physbox"
"spawnflags" "40960"
"notsolid" "0"
}
}
modify:
{
match:
{
"classname" "func_breakable"
"targetname" "ITEMX_qaz_item_shields1"
}
replace:
{
"classname" "func_physbox"
"spawnflags" "40960"
"notsolid" "0"
}
}
; ===========================================================================
; Fix people can bug under bridge dicklet temple
add:
{
"model" "*399"
"targetname" "CSS_fix_spot"
"classname" "trigger_hurt"
"damage" "999999"
"origin" "-14432 15616 13326"
"spawnflags" "1"
"StartDisabled" "1"
}
modify:
{
match:
{
"targetname" "Ord_lvl_02_boss_pit_platform"
"classname" "func_movelinear"
}
insert:
{
"OnFullyClosed" "CSS_fix_spotEnable0-1"
}
}
; chekc korukos stuff (next ver)