800 lines
16 KiB
INI
Executable File
800 lines
16 KiB
INI
Executable File
;ze_coastline_assault_v1_0 -- Stripper fixes -- Last Updated May 25th, 2025.
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;Thanks to NiDE for helping with testing the map before and after Stripper changes were made.
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;Extra comment -- If your server has a hitmarkers plugin of sorts, please disable it as this map uses custom overlays of its own and will cause flickering.
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;------------------
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; General Stuff
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;------------------
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;Notification that Stripper is loaded
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modify:
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{
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match:
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{
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"classname" "logic_auto"
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}
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insert:
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{
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"OnNewGame" "main_console,FireUser3,,2,1"
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"OnNewGame" "main_console,Command,sv_airaccelerate 16,2,1"
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"OnNewGame" "main_console,Command,say [C.E.C.I.] Mission briefing 250525 received -- We'll keep you up to speed.,2,1"
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}
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}
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;Removes the spawntime commands from point_servercommand to let each stage set the respective spawntime.
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modify:
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{
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match:
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{
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"targetname" "main_console"
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}
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delete:
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{
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"OnUser1" "!self,Command,zr_infect_spawntime_min 10,0,1"
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"OnUser1" "!self,Command,zr_infect_spawntime_max 10,0,1"
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}
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insert:
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{
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"OnUser1" "!self,Command,zr_ambientsounds 0,0,1"
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"OnUser1" "!self,Command,zr_ambientsounds_volume 0,0,1"
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}
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}
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modify:
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{
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match:
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{
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"targetname" "level_case"
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}
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delete:
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{
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"OnCase16" "!self,Command,zr_infect_spawntime_min 72,0,1"
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"OnCase16" "!self,Command,zr_infect_spawntime_max 72,0,1"
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"OnCase01" "!self,Command,zr_infect_spawntime_max 12,0,1"
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"OnCase01" "!self,Command,zr_infect_spawntime_min 16,0,1"
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}
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insert:
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{
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"OnCase16" "main_console,Command,zr_infect_spawntime_min 66,0,1"
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"OnCase16" "main_console,Command,zr_infect_spawntime_max 66,0,1"
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"OnCase01" "main_console,Command,zr_infect_spawntime_max 12,0,1"
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"OnCase01" "main_console,Command,zr_infect_spawntime_min 16,0,1"
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}
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}
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;------------------
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; Health of things
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;------------------
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;Mostly unchanged, I'm just leaving this here for future reference.
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;Zombie Airstrike Drone Item
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modify:
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{
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match:
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{
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"targetname" "drone_weapon"
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}
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delete:
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{
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"OnPlayerPickup" "main_hp_filter,AddOutput,OnPass main_drone_hp:Add:9:0:-1,0,1"
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}
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insert:
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{
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"OnPlayerPickup" "main_hp_filter,AddOutput,OnPass main_drone_hp:Add:9:0:-1,0,1"
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}
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}
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;Debris at the start
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modify:
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{
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match:
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{
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"targetname" "main_tp"
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}
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delete:
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{
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"OnStartTouch" "main_hp_filter,AddOutput,OnPass s1_fangs_hold1_break:AddHealth:350:0:-1,0,1"
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}
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insert:
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{
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"OnStartTouch" "main_hp_filter,AddOutput,OnPass s1_fangs_hold1_break:AddHealth:350:0:-1,0,1"
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}
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}
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;Wall before Ravine
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modify:
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{
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match:
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{
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"targetname" "s1_fangs_hold5_trigger"
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}
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delete:
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{
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"OnStartTouch" "main_hp_filter,AddOutput,OnPass s1_fangs_hold5_break:AddHealth:600:0:-1,0,1"
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}
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insert:
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{
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"OnStartTouch" "main_hp_filter,AddOutput,OnPass s1_fangs_hold5_break:AddHealth:600:0:-1,0,1"
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}
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}
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;First rock wall in Ravine
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modify:
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{
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match:
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{
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"targetname" "s1_african_raft_path13"
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}
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delete:
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{
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"OnPass" "main_hp_filter,AddOutput,OnPass s1_heavy_hold3_break:AddHealth:800:0:-1,0,1"
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}
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insert:
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{
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"OnPass" "main_hp_filter,AddOutput,OnPass s1_heavy_hold3_break:AddHealth:2600:0:-1,0,1"
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}
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}
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;Second rock wall in Ravine
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modify:
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{
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match:
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{
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"targetname" "s1_african_raft_path15"
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}
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delete:
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{
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"OnPass" "main_hp_filter,AddOutput,OnPass s1_heavy_hold4_break:AddHealth:200:0:-1,0,1"
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}
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insert:
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{
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"OnPass" "main_hp_filter,AddOutput,OnPass s1_heavy_hold4_break:AddHealth:400:0:-1,0,1"
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}
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}
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;Opposing Force Helicopter
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modify:
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{
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match:
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{
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"targetname" "s1_heavy_heli_path4"
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}
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delete:
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{
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"OnPass" "main_hp_filter,AddOutput,OnPass s1_heavy_heli_phys:AddHealth:3000:0:-1,0,1"
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}
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insert:
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{
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"OnPass" "main_hp_filter,AddOutput,OnPass s1_heavy_heli_phys:AddHealth:4000:0:-1,0,1"
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}
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}
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;Ram-God (Main bossfight)
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modify:
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{
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match:
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{
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"targetname" "ramgod_start_relay"
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}
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delete:
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{
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"OnUser1" "main_hp_filter,AddOutput,OnPass ramgod_phys:AddHealth:14000:0:-1,2.1,1"
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}
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insert:
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{
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"OnUser1" "main_hp_filter,AddOutput,OnPass ramgod_phys:AddHealth:14000:0:-1,2.1,1"
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}
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}
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;Breakable doors before elevator
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modify:
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{
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match:
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{
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"targetname" "s1_bio_hold2_trigger"
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}
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delete:
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{
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"OnStartTouch" "main_hp_filter,AddOutput,OnPass s1_bio_hold3_break:AddHealth:700:0:-1,0,1"
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}
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insert:
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{
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"OnStartTouch" "main_hp_filter,AddOutput,OnPass s1_bio_hold3_break:AddHealth:600:0:-1,0,1"
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}
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}
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;Ram-God (Lazers)
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modify:
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{
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match:
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{
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"targetname" "s1_bio_boss_start_relay"
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}
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delete:
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{
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"OnUser1" "main_hp_filter,AddOutput,OnPass s1_bio_boss_phys:AddHealth:6125:0:-1,2.1,1"
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}
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insert:
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{
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"OnUser1" "main_hp_filter,AddOutput,OnPass s1_bio_boss_phys:AddHealth:6725:0:-1,2.1,1"
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}
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}
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;------------------
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; Warmup
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;------------------
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;Disables fade output from teleport from motherbase to helicopters.
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modify:
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{
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match:
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{
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"targetname" "warmup_tp_a"
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}
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delete:
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{
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"OnStartTouch" "main_fade_to_black,Fade,,0,-1"
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"OnStartTouch" "main_fade_from_black,Fade,,4,-1"
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}
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}
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modify:
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{
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match:
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{
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"targetname" "warmup_relay"
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}
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insert:
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{
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"OnSpawn" "main_fade_to_black,AddOutput,spawnflags 8,29.91,1"
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"OnSpawn" "main_fade_to_black,AddOutput,spawnflags 4,30.02,1"
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"OnSpawn" "main_fade_to_black,AddOutput,targetname main_fade_to_blacka,30.05,1"
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"OnSpawn" "main_fade_from_black,AddOutput,spawnflags 13,34.91,1"
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"OnSpawn" "main_fade_from_black,AddOutput,spawnflags 1,35.02,1"
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"OnSpawn" "main_fade_from_black,AddOutput,targetname main_fade_from_blacka,35.05,1"
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"OnSpawn" "main_fade_to_blacka,AddOutput,spawnflags 8,70,1"
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"OnSpawn" "main_fade_to_blacka,Fade,,70.05,1"
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}
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}
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;------------------
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; Stage 1
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;------------------
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;------------------
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; Fangs
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;------------------
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;Adjusts timer of the Airstrike Drone "cutscene" at the start of the stage, as my edits to the Drone item's speed in rc2 from rc1 messed this up.
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modify:
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{
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match:
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{
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"targetname" "s1_fangs_hold2_trigger"
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}
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delete:
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{
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"OnStartTouch" "s1_fangs_hold2_maker,ForceSpawn,,10,1"
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"OnStartTouch" "main_hurt,AddOutput,damage 5,16,1"
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}
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insert:
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{
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"OnStartTouch" "s1_fangs_hold2_maker,ForceSpawn,,8,1"
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"OnStartTouch" "zm_drone_sfx_warn*,Volume,0,8.55,1"
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"OnStartTouch" "zm_drone_move*,Open,,9.40,1"
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"OnStartTouch" "zm_drone_sfx_warn*,PlaySound,,10,1"
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"OnStartTouch" "main_hurt,AddOutput,damage 2,16,1"
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}
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}
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;------------------
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; Heavy
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;------------------
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;Lowers the height of the raft by 8 units to let zombies on easier.
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modify:
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{
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match:
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{
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"targetname" "s1_african_raft_train"
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}
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replace:
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{
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"height" "-4"
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}
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}
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;Increases health zombies get by trying to get in front of the raft from 40 to 600.
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modify:
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{
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match:
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{
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"targetname" "s1_african_raft_hp"
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}
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delete:
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{
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"OnStartTouch" "!activator,AddOutput,health 40,0,-1"
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}
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insert:
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{
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"OnStartTouch" "!activator,AddOutput,health 600,0,-1"
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}
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}
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;Does all outputs to kill the radar manually when at the helicopter boss because the implemented autokill timer messes up this section.
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modify:
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{
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match:
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{
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"targetname" "s1_heavy_heli_case"
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}
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insert:
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{
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"OnCase01" "radar_relay,CancelPending,,0.02,-1"
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"OnCase01" "radar_relay,Kill,,0.05,-1"
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"OnCase01" "radar_toggle,Kill,,8.05,-1"
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"OnCase01" "radar_brush,Kill,,8.05,-1"
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"OnCase02" "radar_relay,CancelPending,,0.02,-1"
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"OnCase02" "radar_relay,Kill,,0.05,-1"
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"OnCase02" "radar_toggle,Kill,,8.05,-1"
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"OnCase02" "radar_brush,Kill,,8.05,-1"
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}
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}
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;Removes landmark from teleport that links to Ruins because sometimes people can spawn in the wall.
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modify:
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{
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match:
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{
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"targetname" "s1_heavy_hold6_tp"
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}
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delete:
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{
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"landmark" "s1_heavy_hold6_landmark"
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}
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}
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;------------------
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; Ruins
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;------------------
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;Fixes a ladder that has a wrong push angle
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modify:
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{
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match:
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{
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"targetname" "s1_ruins_hold61_ladder_push"
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}
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replace:
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{
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"pushdir" "0 90 0"
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}
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}
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;------------------
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; Ram-God (Main)
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;------------------
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;Reduces the percentage the boss needs to have his HP lowered to for berserk mode to trigger (this means more time for zombies).
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modify:
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{
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match:
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{
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"targetname" "ramgod_hp_compare"
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}
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replace:
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{
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"CompareValue" "0.3"
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}
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}
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;------------------
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; Bioinformatics
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;------------------
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;Fixes ammo refill not working after bossfight.
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modify:
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{
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match:
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{
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"targetname" "s1_bio_hold0_trigger"
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}
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delete:
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{
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"OnUser1" "main_ammo_zone,FireUser1,,3.05,1"
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}
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insert:
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{
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"OnStartTouch" "main_ammo_zone,FireUser1,,3.05,1"
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}
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}
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;Adds fire particles and hurt triggers to paths that the player must not go through after breaking the doors to facilitate navigation.
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;North
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add:
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{
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"origin" "-336 10896 864"
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"targetname" "s1_bio_hold4_fire_north_pfx"
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"start_active" "1"
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"spawnflags" "0"
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"flag_as_weather" "0"
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"effect_name" "custom_particle_048"
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"cpoint7_parent" "0"
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"cpoint6_parent" "0"
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"cpoint5_parent" "0"
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"cpoint4_parent" "0"
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"cpoint3_parent" "0"
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"cpoint2_parent" "0"
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"cpoint1_parent" "0"
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"angles" "0 0 0"
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"classname" "info_particle_system"
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"hammerid" "247945"
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}
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add:
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{
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"model" "*269"
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"targetname" "s1_bio_hold4_north_hurt"
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"StartDisabled" "0"
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"spawnflags" "1"
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"origin" "-320 10896 1008"
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"nodmgforce" "0"
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"damagetype" "16384"
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"damagemodel" "0"
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"damagecap" "20"
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"damage" "20"
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"classname" "trigger_hurt"
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"hammerid" "245870"
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"OnHurtPlayer" "kevlar_hurt,Hurt,,0,-1"
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}
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add:
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{
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"model" "*237"
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"targetname" "s1_bio_hold4_clip_north"
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"spawnobject" "0"
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"spawnflags" "1"
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"rendermode" "0"
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"renderfx" "0"
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"rendercolor" "255 255 255"
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"renderamt" "255"
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"propdata" "0"
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"pressuredelay" "0"
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"physdamagescale" "1.0"
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"PerformanceMode" "0"
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"origin" "-352 10960 1248"
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"nodamageforces" "0"
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"minhealthdmg" "0"
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"material" "2"
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"health" "0"
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"gibdir" "0 0 0"
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"explosion" "0"
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"ExplodeRadius" "0"
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"explodemagnitude" "0"
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"ExplodeDamage" "0"
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"disableshadows" "1"
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"disablereceiveshadows" "1"
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"classname" "func_breakable"
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"hammerid" "139750"
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}
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modify:
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{
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match:
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{
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"targetname" "s1_bio_hold3_break"
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"origin" "360 11664 1296"
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}
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insert:
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{
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"OnBreak" "s1_bio_hold4_fire_north_pfx,Kill,,0,1"
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"OnBreak" "s1_bio_hold4_north_hurt,Kill,,0,1"
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}
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}
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;South
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add:
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{
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"origin" "-368 8848 864"
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"targetname" "s1_bio_hold4_fire_south_pfx"
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"start_active" "1"
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"spawnflags" "0"
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"flag_as_weather" "0"
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"effect_name" "custom_particle_048"
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"cpoint7_parent" "0"
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"cpoint6_parent" "0"
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"cpoint5_parent" "0"
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"cpoint4_parent" "0"
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"cpoint3_parent" "0"
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"cpoint2_parent" "0"
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"cpoint1_parent" "0"
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"angles" "0 0 0"
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"classname" "info_particle_system"
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"hammerid" "247945"
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}
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add:
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{
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"model" "*269"
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"targetname" "s1_bio_hold4_south_hurt"
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"StartDisabled" "0"
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"spawnflags" "1"
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"origin" "-352 8848 1008"
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"nodmgforce" "0"
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"damagetype" "16384"
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"damagemodel" "0"
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"damagecap" "20"
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"damage" "20"
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"classname" "trigger_hurt"
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|
"hammerid" "245870"
|
|
"OnHurtPlayer" "kevlar_hurt,Hurt,,0,-1"
|
|
}
|
|
|
|
modify:
|
|
{
|
|
match:
|
|
{
|
|
"targetname" "s1_bio_hold3_break"
|
|
"origin" "360 8080 1296"
|
|
}
|
|
insert:
|
|
{
|
|
"OnBreak" "s1_bio_hold4_fire_south_pfx,Kill,,0,1"
|
|
"OnBreak" "s1_bio_hold4_south_hurt,Kill,,0,1"
|
|
}
|
|
}
|
|
|
|
;Removes the HP remove event from getting hit by lazers.
|
|
|
|
modify:
|
|
{
|
|
match:
|
|
{
|
|
"targetname" "s1_bio_boss_bottom_hurt"
|
|
}
|
|
delete:
|
|
{
|
|
"OnHurtPlayer" "s1_bio_boss_phys,RemoveHealth,200,0,-1"
|
|
}
|
|
}
|
|
|
|
modify:
|
|
{
|
|
match:
|
|
{
|
|
"targetname" "s1_bio_boss_top_hurt"
|
|
}
|
|
delete:
|
|
{
|
|
"OnHurtPlayer" "s1_bio_boss_phys,RemoveHealth,200,0,-1"
|
|
}
|
|
}
|
|
|
|
;------------------
|
|
; Escape
|
|
;------------------
|
|
|
|
;Fixes bad parent on Soul of the Ram-God
|
|
|
|
modify:
|
|
{
|
|
match:
|
|
{
|
|
"targetname" "item_soul_push"
|
|
}
|
|
delete:
|
|
{
|
|
"parentname" "s1_bio_boss_prop"
|
|
}
|
|
}
|
|
|
|
;Increases holdtime at first hold to 22 seconds (from 10).
|
|
|
|
modify:
|
|
{
|
|
match:
|
|
{
|
|
"targetname" "s1_escape_hold1_trigger"
|
|
}
|
|
delete:
|
|
{
|
|
"OnStartTouch" "s1_escape_hold1_door,Open,,10,1"
|
|
"OnStartTouch" "s1_escape_hold1_tp,Enable,,25,1"
|
|
"OnStartTouch" "main_game_text,Display,,17.05,1"
|
|
"OnStartTouch" "main_game_text,AddOutput,message Now Approaching -- Southern Canyon,17,1"
|
|
}
|
|
insert:
|
|
{
|
|
"OnStartTouch" "s1_escape_hold1_door,Open,,22,1"
|
|
"OnStartTouch" "s1_escape_hold1_tp,Enable,,35,1"
|
|
"OnStartTouch" "main_game_text,Display,,27.05,1"
|
|
"OnStartTouch" "main_game_text,AddOutput,message Now Approaching -- Southern Canyon,27,1"
|
|
}
|
|
}
|
|
|
|
;Increases holdtime for helicopter to arrive to 30 seconds and when helicopter stops to 25 seconds (from 20 and 20).
|
|
|
|
modify:
|
|
{
|
|
match:
|
|
{
|
|
"targetname" "s1_escape_hold2_trigger"
|
|
}
|
|
delete:
|
|
{
|
|
"OnStartTouch" "s1_escape_hold2_heli_train,FireUser1,,1,-1"
|
|
}
|
|
insert:
|
|
{
|
|
"OnStartTouch" "s1_escape_hold2_heli_train,FireUser1,,11,-1"
|
|
}
|
|
}
|
|
|
|
modify:
|
|
{
|
|
match:
|
|
{
|
|
"targetname" "s1_escape_hold2_heli_path6"
|
|
}
|
|
delete:
|
|
{
|
|
"OnPass" "s1_escape_hold2_heli_train,StartForward,,20,1"
|
|
}
|
|
insert:
|
|
{
|
|
"OnPass" "s1_escape_hold2_heli_train,StartForward,,25,1"
|
|
}
|
|
}
|
|
|
|
;Rearranges the order of music being played / disabled to hopefully fix it playing correctly.
|
|
;Also fixes points.
|
|
|
|
modify:
|
|
{
|
|
match:
|
|
{
|
|
"targetname" "s1_escape_music_a"
|
|
}
|
|
delete:
|
|
{
|
|
"OnUser1" "!self,Kill,,0.05,1"
|
|
}
|
|
}
|
|
|
|
modify:
|
|
{
|
|
match:
|
|
{
|
|
"targetname" "s1_escape_win_trigger"
|
|
}
|
|
delete:
|
|
{
|
|
"OnStartTouch" "main_win_overlay,FireUser1,,0,1"
|
|
"OnStartTouch" "main_win_sound,PlaySound,,0,1"
|
|
"OnStartTouch" "main_console,Command,say **Map by Vanyarin -- Thanks for playing**,11.2,1"
|
|
"OnStartTouch" "nuke_zone,FireUser1,,11.2,1"
|
|
"OnStartTouch" "main_nuke_sound_a,PlaySound,,11.2,1"
|
|
"OnStartTouch" "s1_escape_music_b,Volume,0,0,-1"
|
|
"OnStartTouch" "s1_escape_music_b,Kill,,0.05,-1"
|
|
"OnStartTouch" "s1_escape_music_a,Volume,0,0,-1"
|
|
"OnStartTouch" "s1_escape_music_a,Kill,,0.05,-1"
|
|
"OnStartTouch" "main_points,ApplyScore,,0.05,1"
|
|
}
|
|
insert:
|
|
{
|
|
"OnStartTouch" "s1_escape_music_a,Volume,0,0,1"
|
|
"OnStartTouch" "s1_escape_music_a,Kill,,0.05,1"
|
|
"OnStartTouch" "s1_escape_music_b,Volume,0,0.1,1"
|
|
"OnStartTouch" "s1_escape_music_b,Kill,,0.15,1"
|
|
"OnStartTouch" "main_win_overlay,FireUser1,,0.20,1"
|
|
"OnStartTouch" "main_win_sound,PlaySound,,0.20,1"
|
|
"OnStartTouch" "main_console,Command,say **Map by Vanyarin -- Thanks for playing**,11.4,1"
|
|
"OnStartTouch" "nuke_zone,FireUser1,,11.4,1"
|
|
"OnStartTouch" "main_nuke_sound_a,PlaySound,,11.4,1"
|
|
"OnStartTouch" "main_hp_filter,AddOutput,OnPass main_points:ApplyScore::0:-1,11.4,1"
|
|
"OnStartTouch" "main_hp_zone,FireUser1,,11.5,1"
|
|
}
|
|
}
|
|
|
|
;------------------
|
|
; Changelog
|
|
;------------------
|
|
|
|
;May 18th (After first test on Nide)
|
|
|
|
;Increased first rock at Ravine HP from 800 to 2200HP.
|
|
;Increased second rock at Ravine HP from 200 to 400HP.
|
|
;Increased holdtime on both Escape holds.
|
|
;Reduced the HP needed for Ram-God to go berserk.
|
|
|
|
|
|
;May 22nd (After NA run on Nide)
|
|
|
|
;Fixed fadein/outs during warmup.
|
|
;Lowered height of the raft by 8 units.
|
|
;Increased health zombies get if they try to get in front of the raft from 40 to 600HP.
|
|
;Increased first rock at Ravine HP from 2200 to 3200HP.
|
|
;Removes landmark from teleport that links to Ruins from Heavy because sometimes people can spawn in the wall.
|
|
;Fixed ammo refill not working after first Ram-God boss.
|
|
;Increased lazer Ram-God HP from 6125 to 6725HP.
|
|
;Increased waiting time for the helicopter to come at the escape from 20 to 30 seconds but lowered the time the helicopter stays down from 40 to 25 seconds.
|
|
|
|
;May 25th (After EU #2 on Nide)
|
|
|
|
;Fixed fadein/outs during warmup for real this time.
|
|
;Decreased first rock at Ravine HP from 3200 to 2600HP.
|
|
;Fixed parent on Soul of the Ram-God push triggers.
|
|
|
|
|
|
|
|
;; _
|
|
|
|
;; fix raft
|
|
|
|
modify:
|
|
{
|
|
match:
|
|
{
|
|
"targetname" "s1_african_raft_train"
|
|
"classname" "func_tracktrain"
|
|
}
|
|
replace:
|
|
{
|
|
"spawnflags" "2"
|
|
}
|
|
}
|
|
|
|
;; disable ztele for zombies, so Zombie Drone couldn't teleport and infect humans
|
|
|
|
modify:
|
|
{
|
|
match:
|
|
{
|
|
"targetname" "main_console"
|
|
"classname" "point_servercommand"
|
|
}
|
|
delete:
|
|
{
|
|
"OnUser1" "!self,Command,zr_ztele_zombie 1,0,1"
|
|
}
|
|
insert:
|
|
{
|
|
"OnUser1" "!self,Command,zr_ztele_zombie 0,0,1"
|
|
}
|
|
}
|
|
modify:
|
|
{
|
|
match:
|
|
{
|
|
"targetname" "s1_african_raft_path13"
|
|
"classname" "path_track"
|
|
}
|
|
insert:
|
|
{
|
|
"OnPass" "main_console,Command,zr_ztele_zombie 1,1,1"
|
|
}
|
|
}
|
|
|
|
|