139 lines
3.1 KiB
INI
139 lines
3.1 KiB
INI
;-------------------------------------------------------------------------------
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;STRIPPER CFG BY NEON - http://steamcommunity.com/profiles/76561198024759747
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;-------------------------------------------------------------------------------
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;-----------------------------------------------
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;changes the several nukes to one constant nuke
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;-----------------------------------------------
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modify:
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{
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match:
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{
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"classname" "logic_relay"
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"targetname" "end_sequence"
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}
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delete:
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{
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"OnTrigger" "command,Command,say *** Nuke launched! ***,5,-1"
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"OnTrigger" "nuke_hurt,Enable,,14.3,-1"
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"OnTrigger" "nuke_sound,PlaySound,,14.3,-1"
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"OnTrigger" "nuke_fade,Fade,,14.3,-1"
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"OnTrigger" "nuke_hurt,Disable,,15,-1"
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}
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insert:
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{
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"OnTrigger" "command,Command,say *** Nuke launched! ***,5,1"
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"OnTrigger" "nuke_hurt,Enable,,14.3,1"
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"OnTrigger" "nuke_sound,PlaySound,,14.3,1"
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"OnTrigger" "nuke_fade,Fade,,14.3,1"
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"OnTrigger" "trigger_anticamp,Enable,,21,1"
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}
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}
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;-----------------------------------------------
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;remove heli if too many humans
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;-----------------------------------------------
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add:
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{
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"classname" "filter_activator_team"
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"targetname" "filter_humans"
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"filterteam" "3"
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"Negated" "0"
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}
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add:
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{
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"classname" "trigger_multiple"
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"targetname" "trigger_anticamp"
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"spawnflags" "1"
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"model" "*19"
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"origin" "608 9472 592"
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"StartDisabled" "1"
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"filtername" "filter_humans"
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"OnStartTouch" "human_counter,Add,1,0,-1"
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}
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add:
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{
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"classname" "math_counter"
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"targetname" "human_counter"
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"startvalue" "0"
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"min" "0"
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"max" "10"
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"OnHitMax" "trigger_anticamp,Kill,,0,1"
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"OnHitMax" "command,Command,say *** Too many humans detected ***,0,1"
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"OnHitMax" "command,Command,say *** Helicopter is going to explode in 10s ***,0.5,1"
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"OnHitMax" "helicopter_explosion,Explode,,10.5,1"
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"OnHitMax" "chinook,Kill,,10.7,1"
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}
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add:
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{
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"classname" "env_explosion"
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"targetname" "helicopter_explosion"
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"iMagnitude" "1000"
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"fireballsprite" "sprites/zerogxplode.spr"
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"rendermode" "5"
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"spawnflags" "3"
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"origin" "975.58 11912.2 526"
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"parentname" "chinook"
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}
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add:
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{
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"classname" "env_explosion"
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"targetname" "helicopter_explosion"
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"iMagnitude" "1000"
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"fireballsprite" "sprites/zerogxplode.spr"
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"rendermode" "5"
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"spawnflags" "3"
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"origin" "475.58 11912.2 590"
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"parentname" "chinook"
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}
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add:
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{
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"classname" "env_explosion"
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"targetname" "helicopter_explosion"
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"iMagnitude" "1000"
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"fireballsprite" "sprites/zerogxplode.spr"
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"rendermode" "5"
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"spawnflags" "3"
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"origin" "758.5 11912 242"
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"parentname" "chinook"
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}
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add:
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{
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"classname" "env_explosion"
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"targetname" "helicopter_explosion"
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"iMagnitude" "1000"
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"fireballsprite" "sprites/zerogxplode.spr"
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"rendermode" "5"
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"spawnflags" "3"
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"origin" "494 11912 315"
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"parentname" "chinook"
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}
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;----------------------------------------------------------------
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;Fixes Glitch where players try to get stuck under the Helicopter
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;----------------------------------------------------------------
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add:
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{
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"model" "*17"
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"spawnflags" "1"
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"classname" "trigger_hurt"
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"targetname" "hurt_antiglitch"
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"origin" "544 12032 71"
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"StartDisabled" "0"
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"nodmgforce" "1"
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"damage" "9999"
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}
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filter:
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{
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"classname" "light_environment"
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} |