stripper-configs/ze_trainescape_final.cfg
2019-06-17 01:13:20 +02:00

262 lines
4.4 KiB
INI

; FUCK YA'LL GOTTA KNOW WHEN YOU LOST REEEEE!
modify:
{
match:
{
"model" "*47"
"targetname" "nuke_button"
"classname" "func_button"
}
delete:
{
"OnPressed" "nuke_door,Close,,17,1"
}
insert:
{
"OnPressed" "nuke_door,FireUser1,,17,1"
}
}
modify:
{
match:
{
"model" "*48"
"targetname" "nuke_door"
"classname" "func_door"
}
insert:
{
"OnUser1" "!self,Close,,0.00,1"
"OnUser1" "!self,Lock,,0.01,1"
}
}
;----------------------------
; Edits on the Left way path
;----------------------------
;++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
; Add a box so zombies can still pass if ct break the physic boxes
;++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
add:
{
"model" "*57"
"origin" "9724.91 3883.84 64"
"physdamagescale" "1.0"
"minhealthdmg" "0"
"disablereceiveshadows" "0"
"rendercolor" "255 255 255"
"renderamt" "255"
"rendermode" "0"
"renderfx" "0"
"pressuredelay" "0"
"explodemagnitude" "0"
"spawnobject" "0"
"nodamageforces" "0"
"gibdir" "0 0 0"
"explosion" "0"
"material" "1"
"health" "0"
"propdata" "0"
"PerformanceMode" "0"
"ExplodeRadius" "0"
"ExplodeDamage" "0"
"disableshadows" "0"
"targetname" "AltWayZombies"
"classname" "func_breakable"
}
;++++++++++++++++++++++++++++++++
; Armory Door not closed forever
;++++++++++++++++++++++++++++++++
modify:
{
match:
{
"origin" "10928 2594 124"
"classname" "trigger_once"
}
insert:
{
"OnStartTouch" "armory_door,Open,,10,1"
}
}
;-----------------------------
; Edits on the Right way path
;-----------------------------
;++++++++++++++++++++++++++++++++++++++++++++
; Trainstation Door wont close automatically
;++++++++++++++++++++++++++++++++++++++++++++
modify:
{
match:
{
"targetname" "warehouse_door_out"
"classname" "func_door"
}
replace:
{
"wait" "-1"
}
}
;+++++++++++++++++++++++++++++++++++++++++++++++
; It closes when zombies come, but reopen later
;+++++++++++++++++++++++++++++++++++++++++++++++
modify:
{
match:
{
"origin" "12816 6400 384.5"
"classname" "trigger_once"
}
insert:
{
"OnStartTouch" "warehouse_door_out,AddOutput,dmg 100,0,1"
"OnStartTouch" "warehouse_door_out,Close,,0.02,1"
"OnStartTouch" "warehouse_door_out,Open,,10,1"
"OnStartTouch" "command,Command,say *** Zombie detected ! Train station gate closing ***,0,1"
"OnStartTouch" "command,Command,say ...Train station gate opening in 5 seconds!!,5,1"
}
}
;+++++++++++++++++++++++++++++++++++++++++++++++++++++
; The button that close the Warehouse reopen it later
;+++++++++++++++++++++++++++++++++++++++++++++++++++++
modify:
{
match:
{
"targetname" "warehouse_button_in_in"
"classname" "func_button"
}
delete:
{
"OnPressed" "command,Command,say .. Train station gate close in 10 seconds!!,0,0"
}
insert:
{
"OnPressed" "warehouse_door_in,Open,,20,1"
"OnPressed" "command,Command,say *** Generator room will open again in 15s. ***,5,1"
}
}
;---------------
; Other changes
;---------------
;+++++++++++++++++++++++++++++++
; Give a name to func_breakable
;+++++++++++++++++++++++++++++++
modify:
{
match:
{
"origin" "10234.9 2289.12 128"
"classname" "func_breakable"
}
insert:
{
"targetname" "LeftBreakable"
}
}
modify:
{
match:
{
"origin" "10928 2576 122"
"classname" "func_breakable"
}
insert:
{
"targetname" "LeftBreakable"
}
}
modify:
{
match:
{
"origin" "10939 5503 256"
"classname" "func_breakable"
}
insert:
{
"targetname" "MiddleBreakable"
}
}
modify:
{
match:
{
"origin" "12292 3680 128"
"classname" "trigger_once"
}
insert:
{
"targetname" "MiddleFence"
}
}
modify:
{
match:
{
"origin" "12924 3680 128"
"classname" "trigger_once"
}
insert:
{
"targetname" "MiddleFence"
}
}
;+++++++++++++++++++++++++++++++++++++++++++++++++++++
; Small Health change to the fence in the Middle Path
;+++++++++++++++++++++++++++++++++++++++++++++++++++++
modify:
{
match:
{
"origin" "12376 3680 128"
"classname" "trigger_once"
}
insert:
{
"OnStartTouch" "MiddleFence,RemoveHealth,750,0,1"
}
}
;+++++++++++++++++++++++++++++++++++++++++++++++++++++
; Break obstacles for zombies when train is triggered
;+++++++++++++++++++++++++++++++++++++++++++++++++++++
modify:
{
match:
{
"targetname" "trainstation_trains"
"classname" "trigger_once"
}
insert:
{
"OnStartTouch" "LeftBreakable,Break,,10,1"
"OnStartTouch" "MiddleBreakable,Break,,10,1"
"OnStartTouch" "MiddleFence,Break,,10,1"
}
}