262 lines
4.4 KiB
INI
262 lines
4.4 KiB
INI
; FUCK YA'LL GOTTA KNOW WHEN YOU LOST REEEEE!
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modify:
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{
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match:
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{
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"model" "*47"
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"targetname" "nuke_button"
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"classname" "func_button"
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}
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delete:
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{
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"OnPressed" "nuke_door,Close,,17,1"
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}
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insert:
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{
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"OnPressed" "nuke_door,FireUser1,,17,1"
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}
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}
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modify:
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{
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match:
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{
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"model" "*48"
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"targetname" "nuke_door"
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"classname" "func_door"
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}
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insert:
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{
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"OnUser1" "!self,Close,,0.00,1"
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"OnUser1" "!self,Lock,,0.01,1"
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}
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}
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;----------------------------
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; Edits on the Left way path
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;----------------------------
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;++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
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; Add a box so zombies can still pass if ct break the physic boxes
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;++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
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add:
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{
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"model" "*57"
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"origin" "9724.91 3883.84 64"
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"physdamagescale" "1.0"
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"minhealthdmg" "0"
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"disablereceiveshadows" "0"
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"rendercolor" "255 255 255"
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"renderamt" "255"
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"rendermode" "0"
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"renderfx" "0"
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"pressuredelay" "0"
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"explodemagnitude" "0"
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"spawnobject" "0"
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"nodamageforces" "0"
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"gibdir" "0 0 0"
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"explosion" "0"
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"material" "1"
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"health" "0"
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"propdata" "0"
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"PerformanceMode" "0"
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"ExplodeRadius" "0"
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"ExplodeDamage" "0"
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"disableshadows" "0"
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"targetname" "AltWayZombies"
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"classname" "func_breakable"
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}
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;++++++++++++++++++++++++++++++++
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; Armory Door not closed forever
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;++++++++++++++++++++++++++++++++
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modify:
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{
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match:
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{
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"origin" "10928 2594 124"
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"classname" "trigger_once"
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}
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insert:
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{
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"OnStartTouch" "armory_door,Open,,10,1"
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}
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}
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;-----------------------------
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; Edits on the Right way path
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;-----------------------------
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;++++++++++++++++++++++++++++++++++++++++++++
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; Trainstation Door wont close automatically
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;++++++++++++++++++++++++++++++++++++++++++++
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modify:
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{
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match:
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{
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"targetname" "warehouse_door_out"
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"classname" "func_door"
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}
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replace:
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{
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"wait" "-1"
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}
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}
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;+++++++++++++++++++++++++++++++++++++++++++++++
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; It closes when zombies come, but reopen later
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;+++++++++++++++++++++++++++++++++++++++++++++++
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modify:
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{
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match:
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{
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"origin" "12816 6400 384.5"
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"classname" "trigger_once"
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}
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insert:
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{
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"OnStartTouch" "warehouse_door_out,AddOutput,dmg 100,0,1"
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"OnStartTouch" "warehouse_door_out,Close,,0.02,1"
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"OnStartTouch" "warehouse_door_out,Open,,10,1"
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"OnStartTouch" "command,Command,say *** Zombie detected ! Train station gate closing ***,0,1"
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"OnStartTouch" "command,Command,say ...Train station gate opening in 5 seconds!!,5,1"
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}
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}
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;+++++++++++++++++++++++++++++++++++++++++++++++++++++
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; The button that close the Warehouse reopen it later
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;+++++++++++++++++++++++++++++++++++++++++++++++++++++
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modify:
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{
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match:
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{
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"targetname" "warehouse_button_in_in"
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"classname" "func_button"
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}
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delete:
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{
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"OnPressed" "command,Command,say .. Train station gate close in 10 seconds!!,0,0"
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}
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insert:
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{
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"OnPressed" "warehouse_door_in,Open,,20,1"
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"OnPressed" "command,Command,say *** Generator room will open again in 15s. ***,5,1"
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}
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}
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;---------------
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; Other changes
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;---------------
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;+++++++++++++++++++++++++++++++
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; Give a name to func_breakable
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;+++++++++++++++++++++++++++++++
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modify:
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{
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match:
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{
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"origin" "10234.9 2289.12 128"
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"classname" "func_breakable"
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}
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insert:
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{
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"targetname" "LeftBreakable"
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}
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}
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modify:
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{
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match:
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{
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"origin" "10928 2576 122"
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"classname" "func_breakable"
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}
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insert:
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{
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"targetname" "LeftBreakable"
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}
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}
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modify:
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{
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match:
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{
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"origin" "10939 5503 256"
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"classname" "func_breakable"
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}
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insert:
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{
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"targetname" "MiddleBreakable"
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}
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}
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modify:
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{
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match:
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{
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"origin" "12292 3680 128"
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"classname" "trigger_once"
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}
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insert:
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{
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"targetname" "MiddleFence"
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}
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}
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modify:
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{
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match:
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{
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"origin" "12924 3680 128"
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"classname" "trigger_once"
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}
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insert:
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{
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"targetname" "MiddleFence"
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}
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}
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;+++++++++++++++++++++++++++++++++++++++++++++++++++++
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; Small Health change to the fence in the Middle Path
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;+++++++++++++++++++++++++++++++++++++++++++++++++++++
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modify:
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{
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match:
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{
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"origin" "12376 3680 128"
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"classname" "trigger_once"
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}
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insert:
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{
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"OnStartTouch" "MiddleFence,RemoveHealth,750,0,1"
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}
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}
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;+++++++++++++++++++++++++++++++++++++++++++++++++++++
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; Break obstacles for zombies when train is triggered
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;+++++++++++++++++++++++++++++++++++++++++++++++++++++
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modify:
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{
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match:
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{
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"targetname" "trainstation_trains"
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"classname" "trigger_once"
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}
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insert:
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{
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"OnStartTouch" "LeftBreakable,Break,,10,1"
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"OnStartTouch" "MiddleBreakable,Break,,10,1"
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"OnStartTouch" "MiddleFence,Break,,10,1"
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}
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}
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