stripper-configs/maps/ze_uchiha_legacy_v1_3f.cfg

1130 lines
20 KiB
INI

;Special thanks to memories
; 21/12/23 - Hobbitten
; Fixes a displacement glitch where the user can walk through the displacement to the bottom of the boss arena and infect through the ground
add:
{
"model" "*240"
"targetname" "displacement_fix_arena_2_boss"
"target" "stage2_dest06"
"StartDisabled" "0"
"spawnflags" "1"
"origin" "-11694 6112 9104"
"classname" "trigger_teleport"
}
;m4dara fixes
;stage 4 : this hold should be 10 sec longer
modify:
{
match:
{
"targetname" "s4_button04"
"classname" "func_button"
}
delete:
{
"OnPressed" "CMD,Command,say ** PATH OPEN IN 25 SECONDS **,0,1"
"OnPressed" "s4_rotating_huge_door,Start,,25,1"
"OnPressed" "s4_doorparent_rotate,Open,,25.1,1"
"OnPressed" "s4_rotating_door_particle,Start,,25.1,1"
}
insert:
{
"OnPressed" "CMD,Command,say ** PATH OPEN IN 35 SECONDS **,0,1"
"OnPressed" "s4_rotating_huge_door,Start,,35,1"
"OnPressed" "s4_doorparent_rotate,Open,,35.1,1"
"OnPressed" "s4_rotating_door_particle,Start,,35.1,1"
}
}
;this door should open 5 sec after the final lever has been pressed
modify:
{
match:
{
"targetname" "p2_s4_button_end1"
"classname" "func_button"
}
insert:
{
"OnPressed" "p2_s4_doors_shortcut,Open,,5,1"
}
}
;This tp should be like 13 sec instead of 18
modify:
{
match:
{
"targetname" "exsdfgh_madara_door"
"classname" "func_door"
}
delete:
{
"OnFullyOpen" "p2_s4_teleport_last_zm,Enable,,18,-1"
}
insert:
{
"OnFullyOpen" "p2_s4_teleport_last_zm,Enable,,13,-1"
}
}
;This laser should be now 4000 instead of 3300
modify:
{
match:
{
"targetname" "kinhugd_susano_laser_door"
"classname" "func_door"
}
replace:
{
"speed" "4000"
}
}
;And this door from madara should be faster (35)
modify:
{
match:
{
"targetname" "bvcyuir_madara_door"
"classname" "func_door"
}
replace:
{
"speed" "35"
}
}
;and madara at the end have to low hp so should add 10 instead of 5
modify:
{
match:
{
"targetname" "p2_s4_madara_laser_addhp"
"classname" "trigger_once"
}
delete:
{
"OnStartTouch" "exsdfgh_madara_Health,Add,5,0,-1"
"OnStartTouch" "exsdfgh_madara_HealthBackup,Add,5,0,-1"
}
insert:
{
"OnStartTouch" "exsdfgh_madara_Health,Add,8,0,-1"
"OnStartTouch" "exsdfgh_madara_HealthBackup,Add,8,0,-1"
}
}
modify:
{
match:
{
"targetname" "nbvjkl_madara_ending_laser_Hurt2"
"classname" "trigger_hurt"
}
delete:
{
"OnHurt" "exsdfgh_madara_Health,Subtract,35,0,-1"
}
insert:
{
"OnHurt" "exsdfgh_madara_Health,Subtract,55,0,-1"
}
modify:
{
match:
{
"targetname" "cdfuio_madara_ending_laser_crouch_Hurt2"
"classname" "trigger_hurt"
}
delete:
{
"OnHurt" "exsdfgh_madara_Health,Subtract,35,0,-1"
}
insert:
{
"OnHurt" "exsdfgh_madara_Health,Subtract,55,0,-1"
}
}
}
;also this 120 is stupid it should be 20
modify:
{
match:
{
"targetname" "6543_madara_appear_once"
"classname" "trigger_once"
}
delete:
{
"OnStartTouch" "6543_madara_appear_counter,Add,120,0,-1"
}
insert:
{
"OnStartTouch" "6543_madara_appear_counter,Add,20,0,-1"
}
}
;fix so madara dissapears after obito uses alternate dimension
modify:
{
match:
{
"targetname" "obito_alternate_dimension_relay"
"classname" "func_physbox_multiplayer"
}
insert:
{
"OnTrigger" "6543_madara_appear*,Kill,,0,1"
}
}
// 09/05/21
;m4dara fixes
;rdv_explosion also this is magnitude 310 should try 450
modify:
{
match:
{
"targetname" "rdv_explosion"
"classname" "env_explosion"
}
replace:
{
"iMagnitude" "450"
}
}
;also the susano hurt I checked on source I gave you only 1 hurt for the stripper that does 999dmg
modify:
{
match:
{
"damage" "425"
"classname" "trigger_hurt"
}
replace:
{
"damage" "999"
}
}
;forgot to add triggerhurt into pointtemplate
modify:
{
match:
{
"targetname" "madara_item_template"
"classname" "point_template"
}
insert:
{
"Template07" "bvcyuir_madara_hurt"
}
}
// 10/05/21
;some ignitelifetime work only on first person, fixed
modify:
{
match:
{
"OnStartTouch" "!activator,IgniteLifetime,3,0,1"
}
delete:
{
"OnStartTouch" "!activator,IgniteLifetime,3,0,1"
}
insert:
{
"OnStartTouch" "!activator,IgniteLifetime,3,0,-1"
}
}
modify:
{
match:
{
"OnStartTouch" "!activator,IgniteLifetime,2,0,1"
}
delete:
{
"OnStartTouch" "!activator,IgniteLifetime,2,0,1"
}
insert:
{
"OnStartTouch" "!activator,IgniteLifetime,2,0,-1"
}
}
; player can glitch attack on itachi boss fight
modify:
{
match:
{
"targetname" "rty_hurt1"
"classname" "trigger_hurt"
"origin" "10176 15040 11340"
}
replace:
{
"origin" "10176 15040 11284"
}
}
; itachi katon attack faster
modify:
{
match:
{
"targetname" "rty_door"
"classname" "func_door"
}
replace:
{
"speed" "320"
}
}
; fix itachi katon hurt origin
modify:
{
match:
{
"targetname" "rty_explosion_hurt"
"classname" "trigger_hurt"
"origin" "9328 15040 11232"
}
replace:
{
"origin" "9384 15040 11232"
}
}
; stage 2 faster teleport
modify:
{
match:
{
"targetname" "s2_button03"
"classname" "func_button"
}
delete:
{
"OnPressed" "cmd,Command,say **TELEPORT IN 10 SECONDS**,20,1"
"OnPressed" "s2_teleport03,Enable,,30,1"
}
insert:
{
"OnPressed" "cmd,Command,say **TELEPORT IN 5 SECONDS**,20,1"
"OnPressed" "s2_teleport03,Enable,,25,1"
}
}
; Stage 4 doors close faster to avoid killing zm in doors
modify:
{
match:
{
"targetname" "s4_door02"
"classname" "func_door"
}
replace:
{
"speed" "80"
}
}
modify:
{
match:
{
"targetname" "s4_door03"
"classname" "func_door"
}
replace:
{
"speed" "80"
}
}
; stage 4 faster teleport
modify:
{
match:
{
"targetname" "p2_s4_once2"
"classname" "trigger_once"
}
delete:
{
"OnStartTouch" "p2_s4_teleport01,Enable,,15,1"
}
insert:
{
"OnStartTouch" "p2_s4_teleport01,Enable,,8,1"
}
}
; susanoo one shot
modify:
{
match:
{
"damage" "440"
"classname" "trigger_hurt"
}
replace:
{
"damage" "999"
}
}
; stage 4 faster teleport before ending
modify:
{
match:
{
"targetname" "p2_s4_button_end1"
"classname" "func_button"
}
delete:
{
"OnPressed" "p2_s4_teleport_tomain_room,Enable,,10,1"
}
insert:
{
"OnPressed" "p2_s4_teleport_tomain_room,Enable,,5,1"
}
}
; stage 4 enable bhop faster at laser part
modify:
{
match:
{
"targetname" "p2_s4_uchiha_legacy_final"
"classname" "trigger_once"
}
delete:
{
"OnStartTouch" "cmd,Command,sv_enablebunnyhopping 1,16,1"
}
insert:
{
"OnStartTouch" "cmd,Command,sv_enablebunnyhopping 1,7,1"
}
}
; stage 2 hold bit longer
modify:
{
match:
{
"targetname" "s2_button04"
"classname" "func_button"
}
delete:
{
"OnPressed" "s2_door_11,Open,,33,1"
"OnPressed" "s2_door_12,Open,,33,1"
"OnPressed" "cmd,Command,say **DOOR OPENS IN 10 SECONDS**,23,1"
"OnPressed" "s2_door_12,Close,,45,1"
"OnPressed" "s2_door_11,Close,,45,1"
"OnPressed" "s2_teleport04,Enable,,49,1"
}
insert:
{
"OnPressed" "s2_door_11,Open,,38,1"
"OnPressed" "s2_door_12,Open,,38,1"
"OnPressed" "cmd,Command,say **DOOR OPENS IN 15 SECONDS**,23,1"
"OnPressed" "s2_door_12,Close,,49,1"
"OnPressed" "s2_door_11,Close,,49,1"
"OnPressed" "s2_teleport04,Enable,,54,1"
}
}
; stage 4 rock explosion bigger
modify:
{
match:
{
"targetname" "s4_rock_explosion_entity"
"classname" "env_explosion"
}
replace:
{
"iMagnitude" "1000"
}
}
; stage 3 tobi random explosion bigger
modify:
{
match:
{
"targetname" "randomtobi_stage3_explosion"
"classname" "env_explosion"
}
replace:
{
"iMagnitude" "500"
}
}
; Changing also the speed of this random tobi
modify:
{
match:
{
"targetname" "randomtobi_stage3_door"
"classname" "func_door"
}
replace:
{
"speed" "280"
}
}
// item changes
; Mokuton hurt fix
modify:
{
match:
{
"targetname" "fgdklmo_mokuton_hurt"
"classname" "trigger_hurt"
"damage" "3000"
}
replace:
{
"damage" "1500"
}
}
; Doton duration
modify:
{
match:
{
"targetname" "doton_relay"
"classname" "logic_relay"
}
delete:
{
"OnSpawn" "doton_door,Kill,,6,-1"
"OnSpawn" "doton_appear_particle,Kill,,6,-1"
"OnSpawn" "doton_model,Kill,,6,-1"
}
insert:
{
"OnSpawn" "doton_door,Kill,,4,-1"
"OnSpawn" "doton_appear_particle,Kill,,4,-1"
"OnSpawn" "doton_model,Kill,,4,-1"
}
}
; zheal more speed
modify:
{
match:
{
"targetname" "zheal_cure"
"classname" "trigger_multiple"
}
delete:
{
"OnStartTouch" "speed,ModifySpeed,1,5,-1"
"OnStartTouch" "speed,ModifySpeed,1.30,0,-1"
}
insert:
{
"OnStartTouch" "speed,ModifySpeed,1,6,-1"
"OnStartTouch" "speed,ModifySpeed,1.40,0,-1"
}
}
; zkaleidoscope speed
modify:
{
match:
{
"targetname" "zkaleidoscope_door"
"classname" "func_door"
}
replace:
{
"speed" "320"
}
}
; 07/06/21
; Fix music so people can change the volume
modify:
{
match:
{
"targetname" "s1_music01"
"classname" "ambient_generic"
}
replace:
{
"message" "#naruto-shippuden-ost-saika-colourful-mist-extended.mp3"
}
}
modify:
{
match:
{
"targetname" "s1_music02"
"classname" "ambient_generic"
}
replace:
{
"message" "#itachi-uchiha-orignal-soundtrack-extended.mp3"
}
}
modify:
{
match:
{
"targetname" "s1_music03"
"classname" "ambient_generic"
}
replace:
{
"message" "#naruto-akatsuki-theme-song-full.mp3"
}
}
modify:
{
match:
{
"targetname" "s1_music_end"
"classname" "ambient_generic"
}
replace:
{
"message" "#akatsuki.mp3"
}
}
modify:
{
match:
{
"targetname" "s1_music_boss"
"classname" "ambient_generic"
}
replace:
{
"message" "#naruto-ost-3-11-heavy-violence.mp3"
}
}
modify:
{
match:
{
"targetname" "s2_music01"
"classname" "ambient_generic"
}
replace:
{
"message" "#setting-sun.mp3"
}
}
modify:
{
match:
{
"targetname" "s2_music02"
"classname" "ambient_generic"
}
replace:
{
"message" "#sasuke-theme-hyouhaku-extended-hq-hd.mp3"
}
}
modify:
{
match:
{
"targetname" "s2_music03"
"classname" "ambient_generic"
}
replace:
{
"message" "#rtpn-awakening-high-quality.mp3"
}
}
modify:
{
match:
{
"targetname" "s2_music_boss"
"classname" "ambient_generic"
}
replace:
{
"message" "#naruto-strong-and-strike-extended.mp3"
}
}
modify:
{
match:
{
"targetname" "s2_music_end"
"classname" "ambient_generic"
}
replace:
{
"message" "#e-for-extinction.mp3"
}
}
modify:
{
match:
{
"targetname" "s3_music01"
"classname" "ambient_generic"
}
replace:
{
"message" "#tobi-theme-song.mp3"
}
}
modify:
{
match:
{
"targetname" "s3_music02"
"classname" "ambient_generic"
}
replace:
{
"message" "#blue-stahli-scrape-instrumental.mp3"
}
}
modify:
{
match:
{
"targetname" "s3_music03"
"classname" "ambient_generic"
}
replace:
{
"message" "#naruto-ost-1-need-to-be-strong.mp3"
}
}
modify:
{
match:
{
"targetname" "s3_boss_sound"
"classname" "ambient_generic"
}
replace:
{
"message" "#reverse_situation.mp3"
}
}
modify:
{
match:
{
"targetname" "s3_music04"
"classname" "ambient_generic"
}
replace:
{
"message" "#awakening.mp3"
}
}
modify:
{
match:
{
"targetname" "s3_music05"
"classname" "ambient_generic"
}
replace:
{
"message" "#naruto-shippuden-i-have-seen-much-brokubeatz.mp3"
}
}
modify:
{
match:
{
"targetname" "s4_music01"
"classname" "ambient_generic"
}
replace:
{
"message" "#naruto-shippuden-ost-1-track-09-ikari-anger.mp3"
}
}
modify:
{
match:
{
"targetname" "s4_music02"
"classname" "ambient_generic"
}
replace:
{
"message" "#naruto-shippuden-ost-ii-crimson-flames.mp3"
}
}
modify:
{
match:
{
"targetname" "s4_music03"
"classname" "ambient_generic"
}
replace:
{
"message" "#metallica-master-of-puppets-pendulum-remix-tjs-edit-hq-1080p.mp3"
}
}
modify:
{
match:
{
"targetname" "s4_music03_1"
"classname" "ambient_generic"
}
replace:
{
"message" "#the-qemists-warrior-sound.mp3"
}
}
modify:
{
match:
{
"targetname" "p2_s4_music01"
"classname" "ambient_generic"
}
replace:
{
"message" "#naruto-shippuden-girei-pains-theme-song.mp3"
}
}
modify:
{
match:
{
"targetname" "p2_s4_music02"
"classname" "ambient_generic"
}
replace:
{
"message" "#led-zeppelin-immigrant-song-pendulum-remix.mp3"
}
}
modify:
{
match:
{
"targetname" "p2_s4_music02_1"
"classname" "ambient_generic"
}
replace:
{
"message" "#blue-stahli-youll-get-whats-coming-feat-mark-salomon-sebastian-komor-remix.mp3"
}
}
modify:
{
match:
{
"targetname" "p2_s4_music03"
"classname" "ambient_generic"
}
replace:
{
"message" "#blue-stahli-shotgun-senorita-zardonic-remix-hd.mp3"
}
}
modify:
{
match:
{
"targetname" "p2_s4_music_laser"
"classname" "ambient_generic"
}
replace:
{
"message" "#most-epic-battle-anime-ost-spin-and-burst-borutonaruto-the-movie-boruto-episode-65.mp3"
}
}
modify:
{
match:
{
"targetname" "p2_s4_madara_boss_music"
"classname" "ambient_generic"
}
replace:
{
"message" "#naruto-shippuden-ost-3-purge-goddess-extended.mp3"
}
}
modify:
{
match:
{
"targetname" "p2_s4_perfect_susano_music"
"classname" "ambient_generic"
}
replace:
{
"message" "#uchiha-madara-perfect-susanoo-themehq.mp3"
}
}
; Loud senpai npc sound
modify:
{
match:
{
"targetname" "rdv_sound"
"classname" "ambient_generic"
}
replace:
{
"health" "10"
}
}
modify:
{
match:
{
"targetname" "randomtobi_stage3_sound_explosion"
"classname" "ambient_generic"
}
replace:
{
"health" "10"
}
}
;on itachi boss fight fire lasers have safe spot / fixing
modify:
{
match:
{
"targetname" "cvb_itachi_maker1"
"classname" "env_entity_maker"
}
replace:
{
"origin" "9912 15040 11154"
}
}
modify:
{
match:
{
"targetname" "cvb_itachi_maker2"
"classname" "env_entity_maker"
}
replace:
{
"origin" "9912 15040 11200"
}
}
; Fix a trigger hurt that doesnt disappear when sasuke die
modify:
{
match:
{
"targetname" "sasuke_DEATH_relay"
"classname" "logic_relay"
}
insert:
{
"OnTrigger" "s2_sasuke_electric_explosion_hurt,Kill,,0,-1"
"OnTrigger" "s2_sasuke_particle_meteor,Kill,,0,-1"
}
}
; Stage 4 telehop trigger new
modify:
{
match:
{
"targetname" "s4_teleport_lava_zm"
"classname" "trigger_teleport"
}
replace:
{
"origin" "3072 -11104 5624"
}
}
modify:
{
match:
{
"targetname" "stage4_lavadest_zm"
"classname" "info_teleport_destination"
}
replace:
{
"origin" "7360 -11104 7980"
}
}
; change itachi katon damage cause its a bit to much for a first stage
modify:
{
match:
{
"targetname" "rty_explosion_hurt"
"classname" "trigger_hurt"
}
replace:
{
"damage" "80"
}
}
; change damage of random madara npc that can spawn on stage 4
modify:
{
match:
{
"targetname" "hbguio_madara_hurt"
"classname" "trigger_hurt"
}
replace:
{
"damage" "400"
}
}
; /////////////////////////////////////////////////////////////////////////////////////
; 2024-07-19 - Edit by Hobbitten
; /////////////////////////////////////////////////////////////////////////////////////
;-------------------------------------------------------------------------------
; Fixes a displacement error in spawn that allows users to walk under the map
;-------------------------------------------------------------------------------
add:
{
"origin" "-4632 3520 11336"
"targetname" "bridge_displacement_error_destination"
"angles" "0 345 0"
"classname" "info_teleport_destination"
}
add:
{
"model" "*20"
"targetname" "bridge_displacement_error_teleporter"
"target" "bridge_displacement_error_destination"
"StartDisabled" "0"
"spawnflags" "1"
"origin" "-4476.2 3391.06 11034.1"
"classname" "trigger_teleport"
}
add:
{
"model" "*20"
"targetname" "bridge_displacement_error_teleporter"
"target" "bridge_displacement_error_destination"
"StartDisabled" "0"
"spawnflags" "1"
"origin" "-4604.2 3567.06 11130.1"
"classname" "trigger_teleport"
}
add:
{
"model" "*20"
"targetname" "bridge_displacement_error_teleporter"
"target" "bridge_displacement_error_destination"
"StartDisabled" "0"
"spawnflags" "1"
"origin" "-4476.2 3719.06 11034.1"
"classname" "trigger_teleport"
}
add:
{
"model" "*20"
"targetname" "bridge_displacement_error_teleporter"
"target" "bridge_displacement_error_destination"
"StartDisabled" "0"
"spawnflags" "1"
"origin" "-4524.2 3201.06 11084.1"
"classname" "trigger_teleport"
}
add:
{
"model" "*20"
"targetname" "bridge_displacement_error_teleporter"
"target" "bridge_displacement_error_destination"
"StartDisabled" "0"
"spawnflags" "1"
"origin" "-4524.2 3719.06 11084.1"
"classname" "trigger_teleport"
}