154 lines
4.1 KiB
INI
Executable File
154 lines
4.1 KiB
INI
Executable File
;--------------------------
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; Fixes zombie spawn time
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;--------------------------
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modify:
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{
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match:
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{
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"classname" "logic_auto"
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}
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insert:
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{
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"OnMapSpawn" "CMD,Command,zr_infect_spawntime_max 18,0,-1"
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"OnMapSpawn" "CMD,Command,zr_infect_spawntime_min 18,0,-1"
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}
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}
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;--------------------------------------------------
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; Removes disable & enable outputs to fix cutscene
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;--------------------------------------------------
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modify:
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{
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match:
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{
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"targetname" "relay_intro_start"
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"classname" "logic_relay"
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}
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delete:
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{
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"OnTrigger" "intro_cam,Enable,,1,-1"
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"OnTrigger" "intro_cam,Disable,,10,-1"
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"OnTrigger" "fade_intro,Fade,,0,-1"
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"OnTrigger" "tug_boat_intro,SetAnimation,c5m1_intro_tugboat,0,-1"
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"OnTrigger" "tug_boat_intro,Kill,,35,-1"
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"OnTrigger" "sound_intro_boat,PlaySound,,10,-1"
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"OnTrigger" "intro_voice_case,PickRandomShuffle,,3,-1"
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"OnTrigger" "fade_intro1,Fade,,8,-1"
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"OnTrigger" "fade_intro2,Fade,,10,-1"
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"OnTrigger" "tele1,Enable,,10,-1"
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"OnTrigger" "intro_target,StartForward,,1,-1"
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"OnTrigger" "spawn_soundscape,Enable,,3,-1"
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}
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insert:
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{
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"OnTrigger" "fade_intro,Fade,,0,1"
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"OnTrigger" "tug_boat_intro,SetAnimation,c5m1_intro_tugboat,0,1"
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"OnTrigger" "tug_boat_intro,Kill,,35,1"
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"OnTrigger" "sound_intro_boat,PlaySound,,10,1"
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"OnTrigger" "intro_voice_case,PickRandomShuffle,,3,1"
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"OnTrigger" "fade_intro1,Fade,,8,1"
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"OnTrigger" "fade_intro2,Fade,,10,1"
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"OnTrigger" "tele1,Enable,,10,1"
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"OnTrigger" "intro_target,StartForward,,1,1"
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"OnTrigger" "spawn_soundscape,Enable,,3,1"
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}
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}
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;--------------------------------------------------
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; adds disable & enable outputs to fix cutscene
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;--------------------------------------------------
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modify:
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{
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match:
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{
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"targetname" "trigger_intro_2"
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"classname" "game_zone_player"
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}
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insert:
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{
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"OnPlayerOutZone" "intro_cam,Enable,,1,-1"
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"OnPlayerOutZone" "intro_cam,Disable,,10,-1"
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}
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}
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;-----------------------------------------------
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; Fixes & adds a nuke so it reaches everywhere
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;-----------------------------------------------
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add:
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{
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"model" "*9"
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"targetname" "nuk"
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"StartDisabled" "1"
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"spawnflags" "1"
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"origin" "-5096 -4048 -72"
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"nodmgforce" "1"
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"damagetype" "0"
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"damagemodel" "0"
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"damagecap" "99999"
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"damage" "99999"
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"classname" "trigger_hurt"
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}
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add:
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{
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"model" "*9"
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"targetname" "nuk"
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"StartDisabled" "1"
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"spawnflags" "1"
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"origin" "-5128 -3600 512"
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"nodmgforce" "1"
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"damagetype" "0"
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"damagemodel" "0"
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"damagecap" "99999"
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"damage" "99999"
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"classname" "trigger_hurt"
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}
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;-----------------------------------------------------------------------------
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; Adds a new sprite for the correct door at the safehouse - prevent confusion
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;-----------------------------------------------------------------------------
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add:
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{
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"origin" "-3726 -1224 -304"
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"targetname" "sprite_safedoor"
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"spawnflags" "0"
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"rendermode" "5"
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"renderfx" "0"
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"rendercolor" "255 255 255"
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"renderamt" "255"
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"model" "sprites/640_train.vmt"
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"mindxlevel" "0"
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"maxdxlevel" "0"
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"HDRColorScale" "1.0"
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"GlowProxySize" "2.0"
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"framerate" "10.0"
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"disablereceiveshadows" "0"
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"classname" "env_sprite"
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}
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;---------------------------------------------
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; Does so the sprite unhides and can be seen
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;---------------------------------------------
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modify:
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{
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match:
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{
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"origin" "-2476 -764 -296"
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"classname" "trigger_once"
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}
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insert:
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{
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"OnStartTouch" "sprite_safedoor,ShowSprite,,38,1"
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}
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}
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;---------------------------------------------
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; Does so the sprite hides and cant be seen
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;---------------------------------------------
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modify:
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{
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match:
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{
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"origin" "-3504 -992 -231.5"
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"classname" "trigger_once"
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}
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insert:
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{
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"OnStartTouch" "sprite_safedoor,HideSprite,,26,1"
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}
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}
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