177 lines
3.8 KiB
INI
177 lines
3.8 KiB
INI
;--------------------------------------------------------------------------------------------------------------------------
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; Fixes the way you are looking when teleporting to the stage 1 level so you will always face the ramp and not sideways
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;--------------------------------------------------------------------------------------------------------------------------
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modify:
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{
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match:
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{
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"origin" "-384 736 88"
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"targetname" "stage1_dest_spawn1_4"
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"classname" "point_teleport"
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}
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replace:
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{
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"angles" "0 315 0"
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}
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}
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modify:
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{
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match:
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{
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"origin" "1248 672 88"
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"targetname" "stage1_dest_spawn1_2"
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"classname" "point_teleport"
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}
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replace:
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{
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"angles" "0 225 0"
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}
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}
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modify:
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{
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match:
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{
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"origin" "1232 -784 88"
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"targetname" "stage1_dest_spawn1_3"
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"classname" "point_teleport"
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}
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replace:
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{
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"angles" "0 135 0"
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}
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}
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modify:
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{
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match:
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{
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"origin" "-384 -832 88"
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"targetname" "stage1_dest_spawn1_1"
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"classname" "point_teleport"
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}
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replace:
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{
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"angles" "0 45 0"
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}
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}
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;-------------------------
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; once_score fixed
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;-------------------------
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modify:
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{
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match:
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{
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"origin" "-2720 -2080 4832"
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"targetname" "end1_once_score_mg"
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"classname" "trigger_once"
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}
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replace:
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{
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"OnStartTouch" "end1_score_mg,ApplyScore,,0,-1"
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}
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}
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modify:
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{
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match:
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{
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"origin" "-2720 -2576 5600"
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"targetname" "end1_once_score_skillissue"
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"classname" "trigger_once"
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}
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replace:
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{
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"OnStartTouch" "end1_score_skill_issue,ApplyScore,,0,-1"
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}
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}
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;-------------------------
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; Add win message at end
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;-------------------------
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modify:
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{
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match:
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{
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"targetname" "end1_once_win"
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"origin" "-2720 -2080 4816"
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"classname" "trigger_once"
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}
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insert:
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{
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"OnStartTouch" "cmd,Command,say *** GOOD JOB ***,0,1"
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}
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}
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;---------------------------------------------------------------------------------------------------------------------
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; Fixes room 5 not being so hard. There is a trigger_push that now enables when the wall breaks for a few seconds
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;---------------------------------------------------------------------------------------------------------------------
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add:
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{
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"model" "*101"
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"targetname" "s1_trigger_push_wall1"
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"StartDisabled" "1"
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"speed" "1200"
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"spawnflags" "1"
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"filtername" "filter_zombies"
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"pushdir" "0 270 0"
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"origin" "6688 2408 224"
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"alternateticksfix" "0"
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"classname" "trigger_push"
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}
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modify:
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{
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match:
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{
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"targetname" "s1_once_break_wall1"
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"origin" "6688 2408 224"
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"classname" "trigger_once"
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}
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insert:
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{
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"OnStartTouch" "s1_trigger_push_wall1,Enable,,20,1"
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"OnStartTouch" "s1_trigger_push_wall1,Disable,,24,1"
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}
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}
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add:
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{
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"model" "*25"
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"targetname" "s1_trigger_push_wall2"
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"StartDisabled" "1"
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"speed" "1200"
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"spawnflags" "1"
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"filtername" "filter_zombies"
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"pushdir" "0 270 0"
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"origin" "6688 3240 224"
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"alternateticksfix" "0"
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"classname" "trigger_push"
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}
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modify:
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{
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match:
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{
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"targetname" "s1_once_break_wall2"
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"origin" "6688 3240 224"
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"classname" "trigger_once"
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}
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insert:
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{
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"OnStartTouch" "s1_trigger_push_wall2,Enable,,15,1"
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"OnStartTouch" "s1_trigger_push_wall2,Disable,,19,1"
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}
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}
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;--------------------------------------------------
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; Fixes zombies health being too low for zombies
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;--------------------------------------------------
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modify:
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{
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match:
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{
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"origin" "-1944 152 136"
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"classname" "logic_auto"
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}
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insert:
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{
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"OnMapSpawn" "cmd,Command,zr_class_modify zombies health 10000,0,-1"
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}
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} |