stripper-configs/maps/ze_system_b2.cfg

177 lines
3.8 KiB
INI

;--------------------------------------------------------------------------------------------------------------------------
; Fixes the way you are looking when teleporting to the stage 1 level so you will always face the ramp and not sideways
;--------------------------------------------------------------------------------------------------------------------------
modify:
{
match:
{
"origin" "-384 736 88"
"targetname" "stage1_dest_spawn1_4"
"classname" "point_teleport"
}
replace:
{
"angles" "0 315 0"
}
}
modify:
{
match:
{
"origin" "1248 672 88"
"targetname" "stage1_dest_spawn1_2"
"classname" "point_teleport"
}
replace:
{
"angles" "0 225 0"
}
}
modify:
{
match:
{
"origin" "1232 -784 88"
"targetname" "stage1_dest_spawn1_3"
"classname" "point_teleport"
}
replace:
{
"angles" "0 135 0"
}
}
modify:
{
match:
{
"origin" "-384 -832 88"
"targetname" "stage1_dest_spawn1_1"
"classname" "point_teleport"
}
replace:
{
"angles" "0 45 0"
}
}
;-------------------------
; once_score fixed
;-------------------------
modify:
{
match:
{
"origin" "-2720 -2080 4832"
"targetname" "end1_once_score_mg"
"classname" "trigger_once"
}
replace:
{
"OnStartTouch" "end1_score_mg,ApplyScore,,0,-1"
}
}
modify:
{
match:
{
"origin" "-2720 -2576 5600"
"targetname" "end1_once_score_skillissue"
"classname" "trigger_once"
}
replace:
{
"OnStartTouch" "end1_score_skill_issue,ApplyScore,,0,-1"
}
}
;-------------------------
; Add win message at end
;-------------------------
modify:
{
match:
{
"targetname" "end1_once_win"
"origin" "-2720 -2080 4816"
"classname" "trigger_once"
}
insert:
{
"OnStartTouch" "cmd,Command,say *** GOOD JOB ***,0,1"
}
}
;---------------------------------------------------------------------------------------------------------------------
; Fixes room 5 not being so hard. There is a trigger_push that now enables when the wall breaks for a few seconds
;---------------------------------------------------------------------------------------------------------------------
add:
{
"model" "*101"
"targetname" "s1_trigger_push_wall1"
"StartDisabled" "1"
"speed" "1200"
"spawnflags" "1"
"filtername" "filter_zombies"
"pushdir" "0 270 0"
"origin" "6688 2408 224"
"alternateticksfix" "0"
"classname" "trigger_push"
}
modify:
{
match:
{
"targetname" "s1_once_break_wall1"
"origin" "6688 2408 224"
"classname" "trigger_once"
}
insert:
{
"OnStartTouch" "s1_trigger_push_wall1,Enable,,20,1"
"OnStartTouch" "s1_trigger_push_wall1,Disable,,24,1"
}
}
add:
{
"model" "*25"
"targetname" "s1_trigger_push_wall2"
"StartDisabled" "1"
"speed" "1200"
"spawnflags" "1"
"filtername" "filter_zombies"
"pushdir" "0 270 0"
"origin" "6688 3240 224"
"alternateticksfix" "0"
"classname" "trigger_push"
}
modify:
{
match:
{
"targetname" "s1_once_break_wall2"
"origin" "6688 3240 224"
"classname" "trigger_once"
}
insert:
{
"OnStartTouch" "s1_trigger_push_wall2,Enable,,15,1"
"OnStartTouch" "s1_trigger_push_wall2,Disable,,19,1"
}
}
;--------------------------------------------------
; Fixes zombies health being too low for zombies
;--------------------------------------------------
modify:
{
match:
{
"origin" "-1944 152 136"
"classname" "logic_auto"
}
insert:
{
"OnMapSpawn" "cmd,Command,zr_class_modify zombies health 10000,0,-1"
}
}