stripper-configs/maps/ze_rizomata_s2_1.cfg

183 lines
2.7 KiB
INI
Executable File

;-----------
; Disable bhop in certain parts
;-----------
modify:
{
match:
{
"targetname" "1_ready_relay"
}
insert:
{
"OnTrigger" "server,Command,sv_enablebunnyhopping 0,0,-1"
}
}
modify:
{
match:
{
"targetname" "2_ready_relay"
}
insert:
{
"OnTrigger" "server,Command,sv_enablebunnyhopping 1,0,-1"
}
}
modify:
{
match:
{
"targetname" "2_boss_earthquake_relay"
}
insert:
{
"OnTrigger" "server,Command,sv_enablebunnyhopping 0,32,-1"
}
}
modify:
{
match:
{
"targetname" "3_ready_relay"
}
insert:
{
"OnTrigger" "server,Command,sv_enablebunnyhopping 1,0,-1"
}
}
modify:
{
match:
{
"targetname" "3_room1_lastdoor"
}
insert:
{
"OnFullyOpen" "server,Command,sv_enablebunnyhopping 0,0,-1"
}
}
modify:
{
match:
{
"targetname" "3_room2_lastdoor"
}
insert:
{
"OnFullyOpen" "server,Command,sv_enablebunnyhopping 1,0,-1"
}
}
modify:
{
match:
{
"targetname" "3_room5_lift"
}
insert:
{
"OnFullyOpen" "server,Command,sv_enablebunnyhopping 0,0,-1"
}
}
modify:
{
match:
{
"targetname" "3_bosslift"
}
insert:
{
"OnFullyOpen" "server,Command,sv_enablebunnyhopping 1,0,-1"
}
}
modify:
{
match:
{
"targetname" "4_ready_relay"
}
insert:
{
"OnTrigger" "server,Command,sv_enablebunnyhopping 1,0,-1"
}
}
modify:
{
match:
{
"targetname" "5_ready_relay"
}
insert:
{
"OnTrigger" "server,Command,sv_enablebunnyhopping 1,0,-1"
}
}
; Players' classnames are changed when they pick up items, make sure that's reset when they die
; Because specs are NOT immune from the map cleanup upon round change and so they end up getting killed
; Alive players automatically reset their classname on a new round
add:
{
"model" "*278"
"targetname" "game_playerdie"
"classname" "trigger_brush"
"OnUse" "!activator,AddOutput,classname player,0,-1"
}
; Add missing lava triggers on stage 5
add:
{
"model" "*123"
"target" "des2"
"StartDisabled" "0"
"spawnflags" "4097"
"origin" "-9561 -8217.5 -12679"
"filtername" "zombie"
"classname" "trigger_teleport"
}
add:
{
"model" "*123"
"origin" "-9561 -8217.5 -12679"
"spawnflags" "4097"
"nodmgforce" "0"
"filtername" "human"
"damagetype" "16384"
"damagemodel" "0"
"damagecap" "10000"
"damage" "1000"
"classname" "trigger_hurt"
}
;; _
;; fix playerequip
modify:
{
match:
{
"origin" "-168 152 -2144"
"targetname" "item_equip"
"classname" "game_player_equip"
"hammerid" "2174209"
}
replace:
{
"spawnflags" "1"
}
}