183 lines
2.7 KiB
INI
Executable File
183 lines
2.7 KiB
INI
Executable File
;-----------
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; Disable bhop in certain parts
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;-----------
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modify:
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{
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match:
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{
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"targetname" "1_ready_relay"
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}
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insert:
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{
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"OnTrigger" "server,Command,sv_enablebunnyhopping 0,0,-1"
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}
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}
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modify:
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{
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match:
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{
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"targetname" "2_ready_relay"
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}
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insert:
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{
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"OnTrigger" "server,Command,sv_enablebunnyhopping 1,0,-1"
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}
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}
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modify:
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{
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match:
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{
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"targetname" "2_boss_earthquake_relay"
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}
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insert:
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{
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"OnTrigger" "server,Command,sv_enablebunnyhopping 0,32,-1"
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}
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}
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modify:
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{
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match:
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{
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"targetname" "3_ready_relay"
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}
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insert:
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{
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"OnTrigger" "server,Command,sv_enablebunnyhopping 1,0,-1"
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}
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}
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modify:
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{
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match:
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{
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"targetname" "3_room1_lastdoor"
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}
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insert:
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{
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"OnFullyOpen" "server,Command,sv_enablebunnyhopping 0,0,-1"
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}
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}
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modify:
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{
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match:
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{
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"targetname" "3_room2_lastdoor"
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}
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insert:
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{
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"OnFullyOpen" "server,Command,sv_enablebunnyhopping 1,0,-1"
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}
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}
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modify:
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{
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match:
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{
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"targetname" "3_room5_lift"
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}
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insert:
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{
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"OnFullyOpen" "server,Command,sv_enablebunnyhopping 0,0,-1"
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}
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}
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modify:
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{
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match:
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{
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"targetname" "3_bosslift"
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}
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insert:
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{
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"OnFullyOpen" "server,Command,sv_enablebunnyhopping 1,0,-1"
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}
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}
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modify:
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{
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match:
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{
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"targetname" "4_ready_relay"
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}
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insert:
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{
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"OnTrigger" "server,Command,sv_enablebunnyhopping 1,0,-1"
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}
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}
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modify:
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{
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match:
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{
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"targetname" "5_ready_relay"
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}
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insert:
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{
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"OnTrigger" "server,Command,sv_enablebunnyhopping 1,0,-1"
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}
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}
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; Players' classnames are changed when they pick up items, make sure that's reset when they die
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; Because specs are NOT immune from the map cleanup upon round change and so they end up getting killed
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; Alive players automatically reset their classname on a new round
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add:
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{
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"model" "*278"
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"targetname" "game_playerdie"
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"classname" "trigger_brush"
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"OnUse" "!activator,AddOutput,classname player,0,-1"
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}
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; Add missing lava triggers on stage 5
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add:
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{
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"model" "*123"
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"target" "des2"
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"StartDisabled" "0"
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"spawnflags" "4097"
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"origin" "-9561 -8217.5 -12679"
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"filtername" "zombie"
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"classname" "trigger_teleport"
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}
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add:
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{
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"model" "*123"
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"origin" "-9561 -8217.5 -12679"
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"spawnflags" "4097"
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"nodmgforce" "0"
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"filtername" "human"
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"damagetype" "16384"
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"damagemodel" "0"
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"damagecap" "10000"
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"damage" "1000"
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"classname" "trigger_hurt"
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}
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;; _
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;; fix playerequip
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modify:
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{
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match:
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{
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"origin" "-168 152 -2144"
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"targetname" "item_equip"
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"classname" "game_player_equip"
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"hammerid" "2174209"
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}
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replace:
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{
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"spawnflags" "1"
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}
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}
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