stripper-configs/maps/ze_melancholic_summer_c2.cfg

133 lines
2.0 KiB
INI
Executable File
Raw Permalink Blame History

This file contains invisible Unicode characters

This file contains invisible Unicode characters that are indistinguishable to humans but may be processed differently by a computer. If you think that this is intentional, you can safely ignore this warning. Use the Escape button to reveal them.

; easy mode for ending :p
modify:
{
match:
{
"targetname" "land_shrine_push_z"
"classname" "trigger_push"
}
replace:
{
"speed" "1000"
}
}
modify:
{
match:
{
"targetname" "boat1"
"classname" "func_tracktrain"
}
replace:
{
"startspeed" "170"
}
}
modify:
{
match:
{
"targetname" "boat2"
"classname" "func_tracktrain"
}
replace:
{
"startspeed" "170"
}
}
modify:
{
match:
{
"targetname" "gg_relay6"
"classname" "logic_relay"
}
delete:
{
"OnTrigger" "cmdCommandsay Water teleport has been enable for a short time151"
}
insert:
{
"OnTrigger" "cmdCommandsay Water teleport has been enabled151"
}
}
modify:
{
match:
{
"targetname" "gg_relay7"
"classname" "logic_relay"
}
delete:
{
"OnTrigger" "cmdCommandsay Boat starting in 20s01"
"OnTrigger" "boat1StartForward201"
"OnTrigger" "boat2StartForward201"
"OnTrigger" "cmdCommandsay Water teleport has been disabled211"
"OnTrigger" "water_tele1Disable211"
}
insert:
{
"OnTrigger" "cmdCommandsay Boat starting in 40s01"
"OnTrigger" "boat1StartForward401"
"OnTrigger" "boat2StartForward401"
}
}
modify:
{
match:
{
"targetname" "gg_relay8"
"classname" "logic_relay"
}
insert:
{
"OnTrigger" "boat2-teleDisable351"
"OnTrigger" "boat2-tele-particStop351"
"OnTrigger" "boat1-tele-particStop351"
"OnTrigger" "boat1-teleDisable351"
}
}
modify:
{
match:
{
"targetname" "boat_path1-2"
"classname" "path_track"
}
delete:
{
"OnPass" "ending_blockerDisable01"
"OnPass" "cmdCommandsay Beach blocker has been disabled01"
"OnPass" "subtitle3AddOutputmessage i cant let anything passing the gate except me51"
"OnPass" "subtitle3Display5.11"
"OnPass" "cmdCommandsay Dont let any zombies passing the gate71"
}
}
;; _
;; make map playable
modify:
{
match:
{
"classname" "logic_auto"
"hammerid" "2075311"
}
delete:
{
"OnMapSpawn" "cmdCommandsv_airaccelerate 500-1"
}
}