524 lines
8.8 KiB
Plaintext
Executable File
524 lines
8.8 KiB
Plaintext
Executable File
;--------------------------------------------------------------------
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;STRIPPER CFG BY MOLTARD http://steamcommunity.com/id/0123456789ABC/
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;--------------------------------------------------------------------
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;FIX NUKE ISSUES
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;----------------
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modify:
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{
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match:
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{
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"targetname" "activadoresFinales"
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"origin" "-2800 176 256"
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"classname" "trigger_once"
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"hammerid" "1940"
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}
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delete:
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{
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"OnStartTouch" "nuke,Disable,,12,-1"
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}
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insert:
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{
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"OnStartTouch" "TP_ZombieGlitchers,Enable,,0,-1"
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}
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}
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;----------
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;RAM SPEED
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;----------
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modify:
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{
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match:
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{
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"targetname" "ariete"
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"classname" "func_tracktrain"
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;"startspeed" "100"
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}
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replace:
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{
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"startspeed" "150"
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}
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}
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modify:
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{
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match:
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{
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"targetname" "ariete_track2"
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"classname" "path_track"
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}
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replace:
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{
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"speed" "150"
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}
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}
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;------------------------
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;FIX NO TP IN RADIO ROOM
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;------------------------
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add:
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{
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"model" "*170"
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"targetname" "quesepierden"
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"target" "perdedores1"
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"StartDisabled" "1"
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"spawnflags" "1"
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"origin" "272 4816 1184"
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"filtername" "humanos"
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"classname" "trigger_teleport"
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}
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add:
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{
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"model" "*170"
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"targetname" "quesepierden"
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"target" "perdedores1"
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"StartDisabled" "1"
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"spawnflags" "1"
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"origin" "272 4816 928"
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"filtername" "humanos"
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"classname" "trigger_teleport"
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}
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;----------------------------------
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;DONT LET ZOMBIES INSIDE SAFE AREA
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;----------------------------------
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add:
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{
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"model" "*394"
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"wait" "1"
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"targetname" "TP_ZombieGlitchers"
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"StartDisabled" "1"
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"spawnflags" "1"
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"origin" "-2800 176 256"
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"filtername" "zombies"
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"classname" "trigger_multiple"
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"OnStartTouch" "!activator,AddOutput,origin -1662 280 217,0,-1"
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}
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modify:
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{
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match:
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{
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"targetname" "activadoresFinales"
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"origin" "-1792 768 288"
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"classname" "trigger_once"
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"hammerid" "1295"
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}
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insert:
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{
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"OnStartTouch" "TP_ZombieGlitchers,Enable,,0,-1"
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}
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}
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;-------------------------------
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;DONT ALLOW TRAPPED CT TO KNIFE
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;-------------------------------
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modify:
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{
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match:
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{
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"classname" "trigger_multiple"
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"origin" "-3974 436 34"
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"hammerid" "1647"
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}
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delete:
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{
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"OnStartTouch" "darCuchi,Use,,0.2,-1"
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}
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}
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;------------
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;ANTI DELAY1
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;------------
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add:
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{
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"model" "*314"
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"target" "afk"
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"StartDisabled" "0"
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"spawnflags" "1"
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"origin" "-2246 -650 245"
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"classname" "trigger_teleport"
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}
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;------------
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;ANTI DELAY2
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;------------
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add:
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{
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"model" "*116"
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"StartDisabled" "0"
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"spawnflags" "1"
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"origin" "238 3190 980"
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"filtername" "humanos"
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"damagetype" "0"
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"damagemodel" "0"
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"damagecap" "20"
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"damage" "5"
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"classname" "trigger_hurt"
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}
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add:
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{
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"model" "*116"
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"StartDisabled" "0"
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"spawnflags" "1"
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"origin" "274 3210 1090"
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"filtername" "humanos"
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"damagetype" "0"
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"damagemodel" "0"
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"damagecap" "20"
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"damage" "5"
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"classname" "trigger_hurt"
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}
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add:
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{
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"model" "*116"
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"StartDisabled" "0"
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"spawnflags" "1"
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"origin" "308 3250 1090"
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"filtername" "humanos"
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"damagetype" "0"
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"damagemodel" "0"
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"damagecap" "20"
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"damage" "5"
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"classname" "trigger_hurt"
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}
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add:
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{
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"model" "*116"
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"StartDisabled" "0"
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"spawnflags" "1"
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"origin" "340 3268 1166"
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"filtername" "humanos"
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"damagetype" "0"
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"damagemodel" "0"
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"damagecap" "20"
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"damage" "5"
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"classname" "trigger_hurt"
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}
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add:
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{
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"model" "*116"
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"StartDisabled" "0"
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"spawnflags" "1"
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"origin" "372 3292 1244"
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"filtername" "humanos"
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"damagetype" "0"
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"damagemodel" "0"
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"damagecap" "20"
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"damage" "5"
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"classname" "trigger_hurt"
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}
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;============================
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; UNLOZE EVENT JANUARY 2023
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; Special Stuff
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;============================
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; For now this is hard coded changes, not changeable through MapAdmin
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;**********************
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; Increase Door Health
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;**********************
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; Door Health: Add 300 hp
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; 50 => 350
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; 115 => 415
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; 100 => 400
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; 150 => 450
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; 200 => 500
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; Door 1 (right)
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modify:
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{
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match:
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{
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"health" "50"
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"parentname" "puerta1"
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"classname" "func_breakable"
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}
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replace:
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{
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"health" "350"
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}
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}
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modify:
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{
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match:
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{
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"health" "100"
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"parentname" "puerta1"
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"classname" "func_breakable"
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}
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replace:
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{
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"health" "400"
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}
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}
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modify:
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{
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match:
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{
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"health" "115"
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"parentname" "puerta1"
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"classname" "func_breakable"
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}
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replace:
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{
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"health" "415"
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}
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}
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modify:
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{
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match:
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{
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"health" "150"
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"parentname" "puerta1"
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"classname" "func_breakable"
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}
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replace:
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{
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"health" "450"
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}
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}
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modify:
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{
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match:
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{
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"health" "200"
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"parentname" "puerta1"
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"classname" "func_breakable"
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}
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replace:
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{
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"health" "500"
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}
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}
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; Door 2 (left)
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modify:
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{
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match:
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{
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"health" "100"
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"parentname" "puerta2"
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"classname" "func_breakable"
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}
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replace:
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{
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"health" "400"
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}
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}
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modify:
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{
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match:
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{
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"health" "150"
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"parentname" "puerta2"
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"classname" "func_breakable"
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}
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replace:
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{
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"health" "450"
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}
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}
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modify:
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{
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match:
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{
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"health" "200"
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"parentname" "puerta2"
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"classname" "func_breakable"
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}
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replace:
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{
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"health" "500"
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}
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}
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;********************************************
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; Keep the push enabled at the 'keep' longer
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;********************************************
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modify:
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{
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match:
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{
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"targetname" "2nivel"
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"origin" "-1833.53 4068.56 1263.61"
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"classname" "func_breakable"
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"hammerid" "1643"
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}
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delete:
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{
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"OnBreak" "protecEspecial,Disable,,12,-1"
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}
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insert:
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{
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"OnBreak" "protecEspecial,Disable,,18,-1"
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}
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}
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;*****************************
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; Final room hold way shorter
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;*****************************
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modify:
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{
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match:
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{
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"targetname" "trigger_final"
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"classname" "trigger_once"
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}
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delete:
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{
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"OnStartTouch" "consola,Command,say **Resist 30s!**,0,-1"
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"OnStartTouch" "helmsdeepMusica,Volume,0,25,1"
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"OnStartTouch" "puerta_final,Close,,30,-1"
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"OnStartTouch" "sin_zombis,Enable,,30,-1"
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"OnStartTouch" "controlador,Enable,,30,-1"
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}
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insert:
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{
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"OnStartTouch" "consola,Command,say **Resist 12s!**,0,-1"
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"OnStartTouch" "helmsdeepMusica,Volume,0,7,1"
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"OnStartTouch" "puerta_final,Close,,12,-1"
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"OnStartTouch" "sin_zombis,Enable,,12,-1"
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"OnStartTouch" "controlador,Enable,,12,-1"
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}
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}
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;************************************
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; Everyone start at a the same spawn
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;************************************
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; A dummy dest between the 2 main spawns (just a placeholder for the trigger teleports)
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add:
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{
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"origin" "-3136 -9408 256"
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"targetname" "4EchoEvent_DummyDest"
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"angles" "0 0 0"
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"classname" "info_teleport_destination"
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}
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; A dest at the water spawn
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add:
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{
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"origin" "-5520 -10064 176"
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"targetname" "4EchoEvent_SpawnWaterDest"
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"angles" "0 0 0"
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"classname" "info_teleport_destination"
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}
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; A dest at the rock spawn
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add:
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{
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"origin" "64 -10112 160"
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"targetname" "4EchoEvent_SpawnRockDest"
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"angles" "0 180 0"
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"classname" "info_teleport_destination"
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}
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; A dest at the cave spawn
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add:
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{
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"origin" "848 -8160 320"
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"targetname" "4EchoEvent_SpawnCaveDest"
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"angles" "0 90 0"
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"classname" "info_teleport_destination"
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}
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; Teleport around the water spawn
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add:
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{
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"model" "*318"
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"targetname" "4EchoEvent_SpawnWaterTP"
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"target" "4EchoEvent_DummyDest"
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"StartDisabled" "1"
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"spawnflags" "1"
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"origin" "-5326 -10002 576.7"
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"classname" "trigger_teleport"
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}
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; Teleport around the rock spawn
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add:
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{
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"model" "*318"
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"targetname" "4EchoEvent_SpawnRockTP"
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"target" "4EchoEvent_DummyDest"
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"StartDisabled" "1"
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"spawnflags" "1"
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"origin" "78 -10094 576.7"
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"classname" "trigger_teleport"
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}
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; Teleport around the cave spawn
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add:
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{
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"model" "*318"
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"targetname" "4EchoEvent_SpawnCaveTP"
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"target" "4EchoEvent_DummyDest"
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"StartDisabled" "1"
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"spawnflags" "1"
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"origin" "822 -7982 531.3"
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"classname" "trigger_teleport"
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}
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; Im adding my own logic auto cause there are already 5 in the map so why not
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add:
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{
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"origin" "-3136 -9408 256"
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"targetname" "4EchoEvent_RelayInit"
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"StartDisabled" "0"
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"spawnflags" "0"
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"classname" "logic_relay"
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"OnSpawn" "4EchoEvent_SpawnRandomStart,PickRandom,,0.02,1"
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}
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; Adding the logic case for randomness
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; OnCase01: Start at Water spawn
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; OnCase02: Start at Rock spawn
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; OnCase03: Start at Cave spawn
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add:
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{
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"origin" "-3136 -9408 256"
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"targetname" "4EchoEvent_SpawnRandomStart"
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"classname" "logic_case"
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"OnCase01" "4EchoEvent_SpawnWaterTP,Kill,,0.00,1"
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"OnCase01" "4EchoEvent_SpawnCaveTP,AddOutput,target 4EchoEvent_SpawnWaterDest,0.00,1"
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"OnCase01" "4EchoEvent_SpawnCaveTP,Enable,,0.05,1"
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"OnCase01" "4EchoEvent_SpawnRockTP,AddOutput,target 4EchoEvent_SpawnWaterDest,0.00,1"
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"OnCase01" "4EchoEvent_SpawnRockTP,Enable,,0.05,1"
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"OnCase02" "4EchoEvent_SpawnRockTP,Kill,,0.00,1"
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"OnCase02" "4EchoEvent_SpawnCaveTP,AddOutput,target 4EchoEvent_SpawnRockDest,0.00,1"
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"OnCase02" "4EchoEvent_SpawnCaveTP,Enable,,0.05,1"
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"OnCase02" "4EchoEvent_SpawnWaterTP,AddOutput,target 4EchoEvent_SpawnRockDest,0.00,1"
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"OnCase02" "4EchoEvent_SpawnWaterTP,Enable,,0.05,1"
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"OnCase03" "4EchoEvent_SpawnCaveTP,Kill,,0.00,1"
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"OnCase03" "4EchoEvent_SpawnRockTP,AddOutput,target 4EchoEvent_SpawnCaveDest,0.00,1"
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"OnCase03" "4EchoEvent_SpawnRockTP,Enable,,0.05,1"
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"OnCase03" "4EchoEvent_SpawnWaterTP,AddOutput,target 4EchoEvent_SpawnCaveDest,0.00,1"
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"OnCase03" "4EchoEvent_SpawnWaterTP,Enable,,0.05,1"
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} |