283 lines
4.5 KiB
INI
283 lines
4.5 KiB
INI
;
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; STRIPPER CFG BY KOEN (STEAM_1:1:114921174)
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;
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;fix broken teleport logic
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modify:
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{
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match:
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{
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"targetname" "tp_des1_4_case"
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}
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delete:
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{
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"OnCase01" "tp_des1_4_2,Teleport,,0,-1"
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}
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insert:
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{
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"OnCase02" "tp_des1_4_2,Teleport,,0,-1"
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}
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}
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;rework targetname logic
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modify:
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{
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match:
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{
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"classname" "logic_auto"
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}
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delete:
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{
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"OnMapSpawn" "Item_h_heal,AddOutput,targetname player,2,-1"
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"OnMapSpawn" "Item_h_slow,AddOutput,targetname player,2,-1"
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"OnMapSpawn" "Item_h_push,AddOutput,targetname player,2,-1"
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"OnMapSpawn" "Item_h_ammo,AddOutput,targetname player,2,-1"
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"OnMapSpawn" "Item_zm_freeze,AddOutput,targetname player,2,-1"
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"OnMapSpawn" "Item_zm_gravity,AddOutput,targetname player,2,-1"
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"OnMapSpawn" "Item_h_regain,AddOutput,targetname player,2,-1"
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}
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insert:
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{
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"OnMapSpawn" "player,AddOutput,targetname default_name,0,-1"
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}
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}
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modify:
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{
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match:
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{
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"targetname" "Item_heal_gun"
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}
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delete:
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{
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"OnPlayerPickup" "Item_h_heal,AddOutput,targetname player,0,-1"
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}
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insert:
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{
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"OnPlayerPickup" "Item_h_heal,AddOutput,targetname default_name,0,-1"
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}
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}
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modify:
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{
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match:
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{
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"targetname" "Item_ammo_gun"
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}
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delete:
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{
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"OnPlayerPickup" "Item_h_heal,AddOutput,targetname player,0,-1"
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}
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insert:
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{
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"OnPlayerPickup" "Item_h_ammo,AddOutput,targetname default_name,0,-1"
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}
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}
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modify:
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{
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match:
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{
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"targetname" "Item_push_gun"
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}
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delete:
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{
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"OnPlayerPickup" "Item_h_push,AddOutput,targetname player,0,-1"
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}
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insert:
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{
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"OnPlayerPickup" "Item_h_push,AddOutput,targetname default_name,0,-1"
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}
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}
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modify:
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{
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match:
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{
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"targetname" "Item_regain_gun"
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}
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delete:
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{
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"OnPlayerPickup" "Item_h_regain,AddOutput,targetname player,0,-1"
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}
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insert:
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{
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"OnPlayerPickup" "Item_h_regain,AddOutput,targetname default_name,0,-1"
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}
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}
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modify:
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{
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match:
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{
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"targetname" "Item_slow_gun"
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}
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delete:
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{
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"OnPlayerPickup" "Item_h_slow,AddOutput,targetname player,0,-1"
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}
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insert:
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{
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"OnPlayerPickup" "Item_h_slow,AddOutput,targetname default_name,0,-1"
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}
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}
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modify:
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{
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match:
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{
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"targetname" "Item_zm_gravity_knife"
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}
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delete:
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{
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"OnPlayerPickup" "Item_zm_gravity,AddOutput,targetname player,0,-1"
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}
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}
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modify:
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{
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match:
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{
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"targetname" "Item_zm_freeze_knife"
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}
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delete:
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{
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"OnPlayerPickup" "Item_zm_freeze,AddOutput,targetname player,0,-1"
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}
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}
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add:
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{
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"targetname" "game_playerdie"
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"StartDisabled" "0"
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"spawnflags" "0"
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"InputFilter" "14"
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"classname" "trigger_brush"
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"OnUse" "!activator,AddOutput,targetname default_name,0.02,-1"
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}
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;fix music volume not being adjustable
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modify:
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{
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match:
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{
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"message" "kur4yam1_ze/ze_fracture/ephemera.mp3"
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}
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replace:
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{
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"message" "#kur4yam1_ze/ze_fracture/ephemera.mp3"
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}
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}
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modify:
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{
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match:
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{
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"message" "kur4yam1_ze/ze_fracture/reverse-parallel universe.mp3"
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}
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replace:
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{
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"message" "#kur4yam1_ze/ze_fracture/reverse-parallel universe.mp3"
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}
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}
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modify:
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{
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match:
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{
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"message" "kur4yam1_ze/ze_fracture/secret garden.mp3"
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}
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replace:
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{
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"message" "#kur4yam1_ze/ze_fracture/secret garden.mp3"
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}
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}
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modify:
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{
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match:
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{
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"message" "kur4yam1_ze/ze_fracture/uro no yorisiro.mp3"
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}
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replace:
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{
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"message" "#kur4yam1_ze/ze_fracture/uro no yorisiro.mp3"
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}
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}
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modify:
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{
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match:
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{
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"message" "kur4yam1_ze/ze_fracture/lividi.mp3"
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}
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replace:
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{
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"message" "#kur4yam1_ze/ze_fracture/lividi.mp3"
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}
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}
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modify:
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{
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match:
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{
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"message" "kur4yam1_ze/ze_fracture/seiren.mp3"
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}
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replace:
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{
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"message" "#kur4yam1_ze/ze_fracture/seiren.mp3"
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}
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}
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modify:
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{
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match:
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{
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"message" "kur4yam1_ze/ze_fracture/signpost of the end.mp3"
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}
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replace:
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{
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"message" "#kur4yam1_ze/ze_fracture/signpost of the end.mp3"
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}
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}
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modify:
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{
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match:
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{
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"message" "kur4yam1_ze/ze_fracture/aweq.mp3"
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}
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replace:
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{
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"message" "#kur4yam1_ze/ze_fracture/aweq.mp3"
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}
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}
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modify:
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{
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match:
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{
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"message" "kur4yam1_ze/ze_fracture/idola deus.mp3"
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}
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replace:
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{
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"message" "#kur4yam1_ze/ze_fracture/idola deus.mp3"
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}
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}
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modify:
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{
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match:
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{
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"message" "kur4yam1_ze/ze_fracture/lost blue.mp3"
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}
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replace:
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{
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"message" "#kur4yam1_ze/ze_fracture/lost blue.mp3"
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}
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}
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modify:
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{
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match:
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{
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"message" "kur4yam1_ze/ze_fracture/1970+.mp3"
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}
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replace:
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{
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"message" "#kur4yam1_ze/ze_fracture/1970+.mp3"
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}
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}
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modify:
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{
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match:
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{
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"message" "kur4yam1_ze/ze_fracture/fracture ray (pt. stazyo).mp3"
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}
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replace:
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{
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"message" "#kur4yam1_ze/ze_fracture/fracture ray (pt. stazyo).mp3'"
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}
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} |