611 lines
17 KiB
INI
Executable File
611 lines
17 KiB
INI
Executable File
;==============================================================================================
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;---------------------------------------------------------------------------------------------
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; Stripper made by Hobbitten
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; Contact me if something is broken
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; Steam: https://steamcommunity.com/profiles/76561198013974519/
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; Discord: _hobbitten
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; Last changed: 28-11-2023
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;---------------------------------------------------------------------------------------------
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;==============================================================================================
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;-------------------------------------------------
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; Keeps map updated with stripper versions
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;-------------------------------------------------
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modify:
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{
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match:
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{
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"classname" "logic_auto"
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}
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delete:
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{
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"OnMapSpawn" "console,Command,mp_roundtime 30,0,-1"
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}
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insert:
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{
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"OnMapSpawn" "console,Command,say *** STRIPPER 2 LOADED ***,7,-1"
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"OnMapSpawn" "console,Command,mp_roundtime 60,0,-1"
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}
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}
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;---------------------------------
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; Makes demon item user slower
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;---------------------------------
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modify:
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{
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match:
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{
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"targetname" "demon_knife"
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"classname" "weapon_knife"
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}
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insert:
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{
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"OnPlayerPickup" "speed,ModifySpeed,0.8,0,-1"
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}
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}
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;---------------------------------
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; Makes tyrael item user faster
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;---------------------------------
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modify:
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{
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match:
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{
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"targetname" "tyrael_knife"
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"classname" "weapon_knife"
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}
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insert:
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{
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"OnPlayerPickup" "speed,ModifySpeed,1.1,0,-1"
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}
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}
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;---------------------------------------------------------------------
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; Makes sure that Demon item is reset back to 0.8 after tyrael nuke
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;---------------------------------------------------------------------
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add:
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{
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"model" "*341"
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"wait" "1"
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"targetname" "tyrael_demon_ult_slow"
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"StartDisabled" "1"
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"spawnflags" "1"
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"parentname" "tyrael_knife"
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"origin" "10708 9584 13938.6"
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"filtername" "demon_filter"
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"classname" "trigger_multiple"
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"OnStartTouch" "speed,ModifySpeed,0.3,0.01,-1"
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"OnStartTouch" "speed,ModifySpeed,0.8,8,-1"
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}
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;---------------------------------------------------------------------------
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; Makes sure that Demon item is reset back to 0.8 after demon item usage
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;---------------------------------------------------------------------------
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add:
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{
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"model" "*163"
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"wait" "1"
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"targetname" "demon_usage_ult_speed"
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"StartDisabled" "1"
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"spawnflags" "1"
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"parentname" "demon_knife"
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"origin" "8032 9578 13938.6"
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"filtername" "demon_filter"
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"classname" "trigger_multiple"
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"OnStartTouch" "speed,ModifySpeed,1.8,0.01,-1"
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"OnStartTouch" "speed,ModifySpeed,0.8,3,-1"
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}
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;------------------------------------------------------------------------------------------
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; Makes sure that the demon slow is returned and here is put inside a logic_relay
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;------------------------------------------------------------------------------------------
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modify:
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{
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match:
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{
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"targetname" "tyrael_ult_relay"
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"classname" "logic_relay"
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}
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insert:
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{
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"OnTrigger" "tyrael_demon_ult_slow,Enable,,13,-1"
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"OnTrigger" "tyrael_demon_ult_slow,Disable,,17,-1"
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}
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}
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modify:
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{
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match:
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{
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"targetname" "demon_ult_relay"
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"classname" "logic_relay"
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}
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insert:
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{
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"OnTrigger" "demon_usage_ult_speed,Enable,,7,-1"
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"OnTrigger" "demon_usage_ult_speed,Disable,,12,-1"
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}
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}
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;------------------------------------------------------------
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; Makes 4 modifyers which deletes & adds new push system
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;------------------------------------------------------------
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modify:
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{
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match:
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{
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"targetname" "demon_hitbox"
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"classname" "func_physbox_multiplayer"
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"origin" "8020 9600 13919.6"
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}
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delete:
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{
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"OnDamaged" "demon_push_back,Disable,,0.01,-1"
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"OnDamaged" "demon_push_back,Enable,,0,-1"
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}
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insert:
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{
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"OnDamaged" "!self,FireUser1,,0,1"
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"OnUser1" "demon_push_back,Disable,,0.01,-1"
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"OnUser1" "demon_push_back,Enable,,0,-1"
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"OnUser1" "!self,AddOutput,OnDamaged !self:FireUser1::0.00:1,0.02,-1"
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}
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}
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modify:
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{
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match:
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{
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"targetname" "demon_hitbox"
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"classname" "func_physbox_multiplayer"
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"origin" "8004 9584 13919.6"
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}
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delete:
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{
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"OnDamaged" "demon_push_left,Disable,,0.01,-1"
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"OnDamaged" "demon_push_left,Enable,,0,-1"
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}
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insert:
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{
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"OnDamaged" "!self,FireUser1,,0,1"
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"OnUser1" "demon_push_left,Disable,,0.01,-1"
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"OnUser1" "demon_push_left,Enable,,0,-1"
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"OnUser1" "!self,AddOutput,OnDamaged !self:FireUser1::0.00:1,0.02,-1"
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}
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}
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modify:
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{
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match:
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{
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"targetname" "demon_hitbox"
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"classname" "func_physbox_multiplayer"
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"origin" "8036 9584 13919.6"
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}
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delete:
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{
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"OnDamaged" "demon_push_right,Disable,,0.01,-1"
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"OnDamaged" "demon_push_right,Enable,,0,-1"
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}
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insert:
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{
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"OnDamaged" "!self,FireUser1,,0,1"
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"OnUser1" "demon_push_right,Disable,,0.01,-1"
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"OnUser1" "demon_push_right,Enable,,0,-1"
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"OnUser1" "!self,AddOutput,OnDamaged !self:FireUser1::0.00:1,0.02,-1"
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}
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}
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modify:
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{
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match:
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{
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"targetname" "demon_hitbox"
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"classname" "func_physbox_multiplayer"
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"origin" "8020 9568 13919.6"
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}
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delete:
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{
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"OnDamaged" "demon_push_forward,Disable,,0.01,-1"
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"OnDamaged" "demon_push_forward,Enable,,0,-1"
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}
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insert:
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{
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"OnDamaged" "!self,FireUser1,,0,1"
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"OnUser1" "demon_push_forward,Disable,,0.01,-1"
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"OnUser1" "demon_push_forward,Enable,,0,-1"
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"OnUser1" "!self,AddOutput,OnDamaged !self:FireUser1::0.00:1,0.02,-1"
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}
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}
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;----------------------------------------------------------------
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; Fixes demon item health so it can be killed by shooting
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;----------------------------------------------------------------
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modify:
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{
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match:
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{
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"targetname" "demon_hitbox"
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"classname" "func_physbox_multiplayer"
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}
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delete:
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{
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"OnDamaged" "demon_health,Subtract,1,0,-1"
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}
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insert:
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{
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"OnHealthChanged" "demon_health,Subtract,1,0,-1"
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}
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}
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;--------------------------------------
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; Reworks math_counter for demon item
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;-------------------------------------
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modify:
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{
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match:
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{
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"targetname" "demon_health"
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"classname" "math_counter"
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}
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delete:
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{
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"OnHitMax" "demon_new_model_relay,Trigger,,1,1"
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"OnHitMax" "demon_model_parent,DisableMotion,,0.01,1"
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"OnHitMax" "demon_attack_relay,Kill,,0.01,1"
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"OnHitMax" "demon_ult_relay,Kill,,0.01,1"
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"OnHitMax" "demon_attack_hurt,Kill,,0.01,1"
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"OnHitMax" "demon_model_parent,ClearParent,,0,1"
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"OnHitMax" "demon_ult_relay,CancelPending,,0,1"
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"OnHitMax" "demon_attack_relay,CancelPending,,0,1"
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"OnHitMax" "demon_hurt_player,ClearParent,,0,1"
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"OnHitMax" "demon_push*,Kill,,0,1"
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"OnHitMax" "demon_death_sound,PlaySound,,0,1"
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"OnHitMax" "demon_reset_damagefilter,Enable,,0,1"
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"OnHitMax" "reset_damagefilter_demon_timer,Enable,,0,1"
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}
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insert:
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{
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"OnHitMin" "demon_new_model_relay,Trigger,,1,1"
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"OnHitMin" "demon_model_parent,DisableMotion,,0.01,1"
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"OnHitMin" "demon_attack_relay,Kill,,0.01,1"
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"OnHitMin" "demon_ult_relay,Kill,,0.01,1"
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"OnHitMin" "demon_attack_hurt,Kill,,0.01,1"
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"OnHitMin" "demon_model_parent,ClearParent,,0,1"
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"OnHitMin" "demon_ult_relay,CancelPending,,0,1"
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"OnHitMin" "demon_attack_relay,CancelPending,,0,1"
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"OnHitMin" "demon_hurt_player,ClearParent,,0,1"
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"OnHitMin" "demon_push*,Kill,,0,1"
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"OnHitMin" "demon_death_sound,PlaySound,,0,1"
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"OnHitMin" "demon_reset_damagefilter,Enable,,0,1"
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"OnHitMin" "reset_damagefilter_demon_timer,Enable,,0,1"
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}
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replace:
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{
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"startvalue" "3000"
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"min" "1"
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"max" "3000"
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}
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}
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;--------------------------------------
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; Fixes door so it can be forceclosed
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;--------------------------------------
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modify:
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{
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match:
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{
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"targetname" "s2_church_door"
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"classname" "func_door"
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}
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replace:
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{
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"forceclosed" "1"
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}
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}
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// ;--------------------------------------
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// ; Fixes lasers targeting dead people
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// ;--------------------------------------
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// modify:
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// {
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// match:
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// {
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// "targetname" "seph_targeter"
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// "classname" "trigger_multiple"
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// }
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// insert:
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// {
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// "OnTrigger" "seph_target,ClearParent,,0.05,-1"
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// }
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// }
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;-----------------------------------------------------------------------
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; Fixes an extreme logic_relay which is not killed on normal stage
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;-----------------------------------------------------------------------
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modify:
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{
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match:
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{
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"targetname" "stage_3_relay"
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"classname" "logic_relay"
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}
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insert:
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{
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"OnTrigger" "s3_extreme_elevator_relay,Kill,,1,-1"
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}
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}
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;-----------------------------------------------------------------------
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; Fixes an normal logic_relay which is not killed on extreme stage
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;-----------------------------------------------------------------------
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modify:
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{
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match:
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{
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"targetname" "stage_3_extreme_relay"
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"classname" "logic_relay"
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}
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insert:
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{
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"OnTrigger" "s3_normal_elevator_relay,Kill,,1,-1"
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}
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}
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;-----------------------------------------------------------------------
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; Fixes so marathon mode does not have any extreme logic_relays
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;-----------------------------------------------------------------------
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modify:
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{
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match:
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{
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"targetname" "stage_4_relay_marathon"
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"classname" "logic_relay"
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}
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insert:
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{
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"OnTrigger" "s3_extreme_boss1_relay,Kill,,1,-1"
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"OnTrigger" "s3_extreme_boss2_relay,Kill,,1,-1"
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"OnTrigger" "s3_extreme_bridge_relay,Kill,,1,-1"
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"OnTrigger" "s3_extreme_elevator_relay,Kill,,1,-1"
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"OnTrigger" "s3_extreme_ending1_relay,Kill,,1,-1"
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"OnTrigger" "s3_extreme_gate_relay,Kill,,1,-1"
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"OnTrigger" "s3_extreme_tower_relay,Kill,,1,-1"
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"OnTrigger" "stage_3_extreme_ending,Kill,,1,-1"
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"OnTrigger" "s2_extreme_church_relay,Kill,,1,-1"
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"OnTrigger" "s2_extreme_dungeon_relay,Kill,,1,-1"
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"OnTrigger" "s2_extreme_home_relay,Kill,,1,-1"
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"OnTrigger" "s2_extreme_raft_relay,Kill,,1,-1"
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"OnTrigger" "stage_2_real_ending_extreme,Kill,,1,-1"
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"OnTrigger" "s1_extreme_dungeon_relay,Kill,,1,-1"
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"OnTrigger" "s1_extreme_end_relay,Kill,,1,-1"
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"OnTrigger" "s1_extreme_gate_relay,Kill,,1,-1"
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"OnTrigger" "s1_extreme_lever_relay,Kill,,1,-1"
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"OnTrigger" "s1_extreme_tower_relay,Kill,,1,-1"
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"OnTrigger" "s1_extreme_water_relay,Kill,,1,-1"
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}
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}
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;---------------------------------------------------------------------------------------------
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; Fixes so on stage 3 phase 1 bossfight zombies will be teleported once its defeated
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;---------------------------------------------------------------------------------------------
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add:
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{
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"model" "*157"
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"wait" "1"
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"targetname" "s3_boss_zm_tp_phase2"
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"StartDisabled" "1"
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"spawnflags" "1"
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"origin" "5563.4 -13056 11162"
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"filtername" "MapFilterT"
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"classname" "trigger_multiple"
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"OnStartTouch" "s3_phase_2_zm_tp_case,PickRandomShuffle,,0,-1"
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}
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;-----------------------------------------------------------------------
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; Increases boss damage done from diablo phase 1 on stage 3
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;-----------------------------------------------------------------------
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modify:
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{
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match:
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{
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"targetname" "Diablo_Boss_hurt"
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"classname" "trigger_hurt"
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}
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replace:
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{
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"damage" "120"
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}
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}
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;-------------------------------------------------------------------------------------------------
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; Gives 4 extra seconds before the bridge spawns on stage 3 preventing players from being killed
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;-------------------------------------------------------------------------------------------------
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modify:
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{
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match:
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{
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"targetname" "s3_trigger_1"
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"classname" "trigger_once"
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}
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delete:
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{
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"OnStartTouch" "bridge_spawner_bruh2,ForceSpawn,,1,1"
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}
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insert:
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{
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"OnStartTouch" "bridge_spawner_bruh2,ForceSpawn,,5,1"
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}
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}
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;---------------------------------------------------------------------------------------------------------------
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; Fixes extreme logic_relays not being killed when it goes to nextstage because map is forcespawning them again
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;---------------------------------------------------------------------------------------------------------------
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modify:
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{
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match:
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{
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"targetname" "stage_1_marathon_ending"
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"classname" "logic_relay"
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}
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insert:
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{
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"OnTrigger" "s2_tristram_music,PlaySound,,7,1"
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"OnTrigger" "s2_extreme_church_relay,Kill,,7,1"
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"OnTrigger" "s2_extreme_dungeon_relay,Kill,,7,1"
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"OnTrigger" "s2_extreme_home_relay,Kill,,7,1"
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"OnTrigger" "s2_extreme_raft_relay,Kill,,7,1"
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}
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}
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modify:
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{
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match:
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{
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"targetname" "stage_2_marathon_ending"
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"classname" "logic_relay"
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}
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insert:
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{
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"OnTrigger" "s3_spawn_music,PlaySound,,8,1"
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"OnTrigger" "s3_extreme_boss1_relay,Kill,,8,1"
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"OnTrigger" "s3_extreme_boss2_relay,Kill,,8,1"
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"OnTrigger" "s3_extreme_bridge_relay,Kill,,8,1"
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"OnTrigger" "s3_extreme_elevator_relay,Kill,,8,1"
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"OnTrigger" "s3_extreme_ending1_relay,Kill,,8,1"
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"OnTrigger" "s3_extreme_gate_relay,Kill,,8,1"
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"OnTrigger" "s3_extreme_tower_relay,Kill,,8,1"
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"OnTrigger" "stage_3_extreme_ending,Kill,,8,1"
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}
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}
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;-------------------------------------------
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; Fixes players getting stuck on the raft
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;-------------------------------------------
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add:
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{
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"model" "*208"
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"targetname" "s2_fix_stuck_on_raft"
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"parentname" "s2_raft"
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"target" "s2_raft_stuck_dest"
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"StartDisabled" "1"
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"spawnflags" "1"
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"origin" "-14674.8 -2782.34 5965.66"
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"filtername" "MapFilterCT"
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"classname" "trigger_teleport"
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}
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add:
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{
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"origin" "-14184 -11448 6264"
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"targetname" "s2_raft_stuck_dest"
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"angles" "0 45 0"
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"classname" "info_teleport_destination"
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}
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modify:
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{
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match:
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{
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"targetname" "s2_raft_track_2"
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"classname" "path_track"
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}
|
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insert:
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{
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"OnPass" "s2_fix_stuck_on_raft,Enable,,2,1"
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"OnPass" "s2_fix_stuck_on_raft,Disable,,3,1"
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}
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}
|
|
;-------------------------------------------------------------------------
|
|
; Fixes display of a math_counter not being killed when phase 1 boss dies
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|
;-------------------------------------------------------------------------
|
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modify:
|
|
{
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match:
|
|
{
|
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"targetname" "Diablo_Boss_Break"
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|
"classname" "func_physbox_multiplayer"
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|
}
|
|
insert:
|
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{
|
|
"OnBreak" "hp_math_counter,Kill,,0,1"
|
|
}
|
|
}
|
|
;-------------------------------------------------------------------------
|
|
; Fixes boss hp not working properly in stage 3 with the math_counters
|
|
;-------------------------------------------------------------------------
|
|
modify:
|
|
{
|
|
match:
|
|
{
|
|
"targetname" "Diablo_Boss_Break"
|
|
"classname" "func_physbox_multiplayer"
|
|
}
|
|
delete:
|
|
{
|
|
"OnStartTouch" "Boss_Health1,Add,90,0,-1"
|
|
"OnStartTouch" "Boss_HealthBackup1,Add,90,0,-1"
|
|
}
|
|
insert:
|
|
{
|
|
"OnStartTouch" "Boss_Health2,Add,90,0,-1"
|
|
"OnStartTouch" "Boss_HealthBackup2,Add,90,0,-1"
|
|
}
|
|
}
|
|
;-----------------------------------------------------------------
|
|
; Gives players just 5 extra seconds at the staircase on stage 3
|
|
;-----------------------------------------------------------------
|
|
modify:
|
|
{
|
|
match:
|
|
{
|
|
"targetname" "s3_stairs"
|
|
"classname" "func_movelinear"
|
|
}
|
|
delete:
|
|
{
|
|
"OnFullyOpen" "s3_afk0,Enable,,15,1"
|
|
"OnFullyOpen" "console,Command,say *** Zombie TP in 15 seconds ***,0,1"
|
|
"OnFullyOpen" "s3_afk02,Enable,,15,1"
|
|
}
|
|
insert:
|
|
{
|
|
"OnFullyOpen" "s3_afk0,Enable,,20,1"
|
|
"OnFullyOpen" "console,Command,say *** Zombie TP in 20 seconds ***,0,1"
|
|
"OnFullyOpen" "s3_afk02,Enable,,20,1"
|
|
}
|
|
}
|
|
;-----------------------------------------------------------------
|
|
; Fixes an origin for marathon mode to properly trigger a message
|
|
;-----------------------------------------------------------------
|
|
modify:
|
|
{
|
|
match:
|
|
{
|
|
"targetname" "s2_start"
|
|
"classname" "trigger_once"
|
|
}
|
|
replace:
|
|
{
|
|
"origin" "-11776 -3944 6208"
|
|
}
|
|
}
|
|
;-------------------------------------------------------------------------------
|
|
; Removes a message from normal relay as it only meant to be shown in extreme
|
|
;-------------------------------------------------------------------------------
|
|
modify:
|
|
{
|
|
match:
|
|
{
|
|
"targetname" "s2_normal_raft_relay"
|
|
"classname" "logic_relay"
|
|
}
|
|
delete:
|
|
{
|
|
"OnTrigger" "console,Command,say *** Bad weather caused the stream to pick up... ***,0,1"
|
|
}
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
|
|
;-------------------------------
|
|
; Filters a bunch of particles
|
|
;-------------------------------
|
|
filter:
|
|
{
|
|
"targetname" "rock_fuck_particle"
|
|
"classname" "info_particle_system"
|
|
}
|
|
filter:
|
|
{
|
|
"targetname" "fire_fill"
|
|
"classname" "info_particle_system"
|
|
}
|
|
filter:
|
|
{
|
|
"targetname" "room_fire"
|
|
"classname" "info_particle_system"
|
|
}
|
|
filter:
|
|
{
|
|
"targetname" "s3_ending_fire5"
|
|
"classname" "info_particle_system"
|
|
} |