stripper-configs/maps/ze_deadcore_s7.cfg

20 lines
492 B
INI

; Don't lagcomp the kill triggers inside the moving cubes on A (1073741824[anti-lag comp] + 1[client])
modify:
{
match:
{
"classname" "trigger_hurt"
"targetname" "/a_boss_bhurt.*/"
}
replace:
{
"spawnflags" "1073741825"
}
}
; Remove this shit, turns out this game spawns and equips all the guns BEFORE it cleans up map entities on round change
; So in the worst case scenario you end up with 192 extra weapon edicts for no good reason
filter:
{
"classname" "game_player_equip"
}