20 lines
492 B
INI
20 lines
492 B
INI
; Don't lagcomp the kill triggers inside the moving cubes on A (1073741824[anti-lag comp] + 1[client])
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modify:
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{
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match:
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{
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"classname" "trigger_hurt"
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"targetname" "/a_boss_bhurt.*/"
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}
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replace:
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{
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"spawnflags" "1073741825"
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}
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}
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; Remove this shit, turns out this game spawns and equips all the guns BEFORE it cleans up map entities on round change
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; So in the worst case scenario you end up with 192 extra weapon edicts for no good reason
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filter:
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{
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"classname" "game_player_equip"
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} |