stripper-configs/maps/ze_cursed_ruins_v2s.cfg

109 lines
1.6 KiB
INI
Executable File

; STRIPPER BY ENCAP
;; fix first afk teleport
modify:
{
match:
{
"targetname" "tel_semi_1"
"classname" "trigger_teleport"
}
replace:
{
"origin" "-448 -1204 631.5"
}
}
;; help players that got stuck at spikes
add:
{
"model" "*9"
"targetname" "spike_stuck"
"StartDisabled" "0"
"speed" "100"
"spawnflags" "1"
"pushdir" "0 0 0"
"origin" "4989 3282 1691"
"alternateticksfix" "0"
"classname" "trigger_push"
}
add:
{
"model" "*53"
"targetname" "bois"
"spawnobject" "0"
"spawnflags" "0"
"shadowdepthnocache" "0"
"rendermode" "0"
"renderfx" "0"
"rendercolor" "150 150 150"
"renderamt" "255"
"propdata" "0"
"pressuredelay" "0"
"physdamagescale" "1.0"
"PerformanceMode" "0"
"origin" "4921 3388 1736"
"nodamageforces" "0"
"minhealthdmg" "0"
"material" "1"
"health" "0"
"gibdir" "0 0 0"
"fadescale" "1"
"fademindist" "-1"
"fademaxdist" "0"
"explosion" "0"
"ExplodeRadius" "0"
"explodemagnitude" "0"
"ExplodeDamage" "0"
"drawinfastreflection" "0"
"disableshadows" "1"
"disableshadowdepth" "0"
"disablereceiveshadows" "1"
"disableflashlight" "0"
"classname" "func_breakable"
}
modify:
{
match:
{
"classname" "logic_auto"
"hammerid" "88583"
}
insert:
{
"OnMapSpawn" "bois,AddOutput,angles -45 0 0,0.1,-1"
}
}
;; speed up heli
modify:
{
match:
{
"targetname" "track_1"
"classname" "func_tracktrain"
}
replace:
{
"startspeed" "200"
}
}
modify:
{
match:
{
"targetname" "path_1"
"classname" "path_track"
}
replace:
{
"speed" "0"
}
}