stripper-configs/maps/ze_biohazard_manor_v4a_004.cfg

243 lines
2.9 KiB
INI

;--------------------------------------------------------------------
;STRIPPER CFG BY MOLTARD http://steamcommunity.com/id/0123456789ABC/
;--------------------------------------------------------------------
;FIX END NUKE DELAY
;-------------------
modify:
{
match:
{
"classname" "path_track"
"targetname" "z_7"
"origin" "-3056 3648 960"
"hammerid" "6948"
}
insert:
{
"OnPass" "end_2,AddOutput,damage 100000,5,1"
}
}
;----------------------
;FIX TELEPORT GLITCHES
;----------------------
modify:
{
match:
{
"classname" "path_track"
"targetname" "z_7"
"origin" "-3056 3648 960"
"hammerid" "6948"
}
insert:
{
"OnPass" "t_1,Enable,,2,1"
"OnPass" "t_2,Enable,,2.1,1"
}
}
modify:
{
match:
{
"classname" "logic_relay"
"targetname" "d_3"
"origin" "1096 -48 26"
"hammerid" "8028"
}
delete:
{
"OnTrigger" "tele_ze,KillHierarchy,,21,-1"
}
insert:
{
"OnTrigger" "tele_ze,KillHierarchy,,27,-1"
}
}
modify:
{
match:
{
"classname" "trigger_teleport"
"targetname" "tele_ze"
"origin" "-3114.5 5667.5 -1344"
"model" "*182"
"hammerid" "720550"
}
insert:
{
"filtername" "zombie_filter"
}
}
;Increase nuke damage
modify:
{
match:
{
"classname" "trigger_hurt"
"targetname" "end_2"
}
replace:
{
"damage" "5000"
}
}
; No early break fence
modify:
{
match:
{
"origin" "-2715 3232 111"
"classname" "func_breakable"
}
replace:
{
"spawnflags" "1"
}
insert:
{
"targetname" "last_breakable"
}
}
modify:
{
match:
{
"targetname" "m_4"
"classname" "func_movelinear"
}
insert:
{
"OnFullyOpen" "last_breakable,Break,,0,1"
}
}
;stripper by encap
;; players can't block elevators
modify:
{
match:
{
"targetname" "a_1"
"classname" "func_movelinear"
}
replace:
{
"blockdamage" "1000"
}
}
modify:
{
match:
{
"targetname" "m_3"
"classname" "func_movelinear"
}
replace:
{
"blockdamage" "1000"
}
}
modify:
{
match:
{
"targetname" "m_4"
"classname" "func_movelinear"
}
replace:
{
"blockdamage" "1000"
}
}
modify:
{
match:
{
"targetname" "m_5"
"classname" "func_movelinear"
}
replace:
{
"blockdamage" "1000"
}
}
modify:
{
match:
{
"targetname" "m_6"
"classname" "func_movelinear"
}
replace:
{
"blockdamage" "1000"
}
}
;; additional nuke/afk tp fix
modify:
{
match:
{
"targetname" "kill3"
"classname" "logic_relay"
}
delete:
{
"OnTrigger" "point_r_2,KillHierarchy,,0,-1"
}
}
add:
{
"model" "*86"
"targetname" "u_30"
"target" "u_30a"
"StartDisabled" "1"
"spawnflags" "1"
"origin" "4588 4355 1352"
"classname" "trigger_teleport"
}
;; flamethrower fixes
filter:
{
"targetname" "sound2"
"hammerid" "782431"
}
modify:
{
match:
{
"targetname" "ent7"
"classname" "info_particle_system"
}
replace:
{
"effect_name" "muzzle_machinegun"
}
}
modify:
{
match:
{
"targetname" "sound1"
"classname" "ambient_generic"
}
insert:
{
"SourceEntityName" "ignite2"
}
}