stripper-configs/maps/changelog_previous

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ze_amkoescape_v1337
;; prevent players from triggering nuke early by swimming
ze_assassins_creed_v1
;; prevent humans from delaying in houses by spamming door
;; stop players from getting under the map
;; stage 1 - fix afk teleport zones
;; stage 2 - fix boss/afk teleport zones
;; stage 2 - unstuck players at first boss arena
;; stage 2 - fix shortcuts
;; stage 2 - prevent players from getting into Masyaf temple early
;; stage 2 - players can't block Masyaf temple gate
;; stage 2 - add last afk teleport zone
ze_aztec_temple_v3c
;; prevent players from blocking small door
ze_barrage_v1
;; increase nuke damage
ze_biohazard_manor_v4a_004
;; players can't block elevators
;; additional nuke/afk tp fix
;; flamethrower fixes
ze_biohazard_v2b_004
;; rest of the elevators not blockable
;; fix for Moltard's AFK_Tp_Spawn
;; fix zombie ztele glitch
ze_biohazard2_rpd_v4e_004
;; prevent boosted zombies from early triggering
ze_biohazard2_sewer_v4c
;; increase nuke damage
; prevent late players that get infected at elevator from dropping to humans
;; prevent zombies from opening last door
;; spawn teleport rework
ze_breakable_v1_8
;; increase nuke damage
ze_castlevania_v1_3
;; stage 2 - remove zm gravity item before boar ride
ze_crashbandicoot_v1fix
;; stage 3 - teleport stuck in pipe players at ukauka elevator
ze_cursed_ruins_v2s
;; fix first afk teleport origin
;; help players that got stuck at spikes
ze_escape_the_eye_remix_finb
;; fix teleport/nuke evading spot
;; prevent secret way players from early triggering last button
ze_exchange_innovation_v1bs
;; players can't block elevator
;; sped up elevator, so zombies won't be able to outrun it
ze_forestbunkers_v2_fix
;; no user control for the chopper at the end
ze_games_v2_2a
;; Prevent multiple minigames being chosen at the same time
;; Prevent players from interacting with platforms on Conveyor minigame
;; fix frogger afk teleport evading spot
;; prevent zombies from getting out of cage during nuke sequence
;; increase afk cage push speed to prevent delays
ze_gameshow_v1_2
;; prevent players from opening shortcut early
ze_gargantua_v2_0
;; increase nuke damage
ze_gods_wrath_v3_8b
;; fix teleport evading spots
;; fix trap at the Citadel
;; increase nuke damage
ze_halloween_house_b4s
;; fix afk teleport evading spots
ze_haunted_lab_escape_v2c
- no loop sound for gate
ze_hypernova_v2fix
;; no user control for gate with box
;; increase nuke damage
ze_icecap_escape_act2_b3s_fix
;; fix vehicle parenting
ze_inboxed_v1_5
;; fix shortcut
ze_indiana_jones_iv_v2_4
;; replaced push particle
;; tried to fix push sound (might not work on Unloze)
;; stage 3 - fix boss afk teleport
;; stage 3 - increase nuke damage
;; fix indiana's xtrem physbox, death sound
;; stage 3 - unlock boss button only after door is closed
;; add damage filter for indiana
;; make indiana invulnerable on extreme stages
;; prevent zombies from taking crystal skull item
ze_indiana_jones_v4a_004
;; no loop sound on doors
;; every broken door piece delays secret teleport by 1 second
ze_isla_nublar_v3
;; changed logic for zombie tp to prevent their early release
;; fix elevator doors
ze_island_escape_sg_01
;; increase nuke damage
;; trigger nuke only by boat
;; keep nuke enabled
ze_jungleescape_b3_6
;; remove broken particle
;; stage 1 - disable elevator anti-glitch teleport a bit earlier
ze_jurassic_park_story_v1
;; prevent zombies from getting in during t-rex push
;; fix nuke evading spot at Dock ending
ze_minecraft_v1_1a
;; fixed minecarts at the end
;; disable dublicate button
ze_moon_base_v1
;; filter (now?) useless volume triggers
;; set gravity at round start
;; Add afk teleport
;; blastdoors crush players
;; unstuck players after lunar vehicle crash
ze_notredame_v1_3
;; fixed zm teleport on spawn
ze_nuke_v2
- no user control for truck, fix roof teleport glitch, fix generators
ze_paradise_v1
;; fix volcano door
ze_parking_v3_1
;; disabled gate loop sound and removed chat spam on first hold
;; skip 2nd warmup round
;; remove stage checkpoints
ze_potc_iv_v6_1
;; fix afk teleport
ze_prototype_v2
;; lvl3 - prevent players getting stuck, while riding on trucks
;; stage 1 - fix early nuke glitch
;; increase nuke damage
;; fix afk teleport/nuke evading spots
ze_puta
;; fix afk teleport/nuke evading spots
ze_random_v9
;; Ice cap escape
;; Classic
;; Couch escape
;; Interstellar Escape
;; City Night Escape
ze_re4_castle_a3
;; block glitch spot
;; add fall teleports
;; doors crush players to prevent delays
;; at the end, crush players that stand under opening staircase
ze_resonance_cascade_v3
;; at the end, prevent fallen down humans from delaying
ze_saw_final
; fix afk teleport evading spots
; door crush players (that closes before last vent hold)
; fix (forgotten???) afk teleport
; teleport zombies past vent hold
ze_sg1_missions_v2_1
;; fix push cooldown
;; fix zat gun cooldown
;; increase nuke damage
;; remove unecessary prop with missing texture
ze_siberia_1990_v1_2c
; fix afk tp evading spot
;; fix human ztele glitch
;; fix proximity mine item origin
ze_snowcrash_escape_vfixed1
;; prevent knifed at spawn zombies getting out-of-bounds
;; bridge break only on trigger
;; block shortcuts to end
ze_stargate_escape_v8
;; prevent delaying at the end
ze_temple_v2_1
;; fix heal item
ze_ten_keys_b2fix
;; stage 1 - don't kill zombies on key bearer's death
ze_titanic_cqd_v2_fixed
; buffed nuke at the end, zm push (that prevents them from getting to the boats from side)
ze_tloz_celestia_a4
- couple of fixes
ze_tloz_stone_tower_temple_v1
;; increase lava damage to prevent early triggering, which can lead to zombies evading cage teleport
;; delay door opening a bit
;; stage 1 - fix teleport evading zone
;; stage 1 - add human afk teleport
;; stage 1 - don't close doors when blocked
;; stage 1 - close door after mass teleport
;; stage 1 - extended ztele
ze_toaster_v1_2
;; fixed teleports
;; nuke fix
ze_traak_b1
;; fix nuke evading spot
ze_trainstation_tunnels_a1
;; increase nuke damage
;; prevent zombies from hitching a train ride, stop players from getting out-of-bounds
ze_volcano_escape_v4
;; players can't block elevators
ze_zombierig_v4_3
; nuke ct's that not on the chopper
ze_ztastic_v2
; save players from hearing damage