308 lines
6.2 KiB
Plaintext
Executable File
308 lines
6.2 KiB
Plaintext
Executable File
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ze_amkoescape_v1337
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;; prevent players from triggering nuke early by swimming
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ze_assassins_creed_v1
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;; prevent humans from delaying in houses by spamming door
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;; stop players from getting under the map
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;; stage 1 - fix afk teleport zones
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;; stage 2 - fix boss/afk teleport zones
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;; stage 2 - unstuck players at first boss arena
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;; stage 2 - fix shortcuts
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;; stage 2 - prevent players from getting into Masyaf temple early
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;; stage 2 - players can't block Masyaf temple gate
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;; stage 2 - add last afk teleport zone
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ze_aztec_temple_v3c
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;; prevent players from blocking small door
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ze_barrage_v1
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;; increase nuke damage
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ze_biohazard_manor_v4a_004
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;; players can't block elevators
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;; additional nuke/afk tp fix
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;; flamethrower fixes
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ze_biohazard_v2b_004
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;; rest of the elevators not blockable
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;; fix for Moltard's AFK_Tp_Spawn
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;; fix zombie ztele glitch
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ze_biohazard2_rpd_v4e_004
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;; prevent boosted zombies from early triggering
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ze_biohazard2_sewer_v4c
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;; increase nuke damage
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; prevent late players that get infected at elevator from dropping to humans
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;; prevent zombies from opening last door
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;; spawn teleport rework
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ze_breakable_v1_8
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;; increase nuke damage
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ze_castlevania_v1_3
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;; stage 2 - remove zm gravity item before boar ride
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ze_crashbandicoot_v1fix
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;; stage 3 - teleport stuck in pipe players at ukauka elevator
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ze_cursed_ruins_v2s
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;; fix first afk teleport origin
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;; help players that got stuck at spikes
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ze_escape_the_eye_remix_finb
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;; fix teleport/nuke evading spot
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;; prevent secret way players from early triggering last button
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ze_exchange_innovation_v1bs
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;; players can't block elevator
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;; sped up elevator, so zombies won't be able to outrun it
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ze_forestbunkers_v2_fix
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;; no user control for the chopper at the end
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ze_games_v2_2a
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;; Prevent multiple minigames being chosen at the same time
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;; Prevent players from interacting with platforms on Conveyor minigame
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;; fix frogger afk teleport evading spot
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;; prevent zombies from getting out of cage during nuke sequence
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;; increase afk cage push speed to prevent delays
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ze_gameshow_v1_2
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;; prevent players from opening shortcut early
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ze_gargantua_v2_0
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;; increase nuke damage
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ze_gods_wrath_v3_8b
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;; fix teleport evading spots
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;; fix trap at the Citadel
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;; increase nuke damage
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ze_halloween_house_b4s
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;; fix afk teleport evading spots
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ze_haunted_lab_escape_v2c
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- no loop sound for gate
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ze_hypernova_v2fix
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;; no user control for gate with box
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;; increase nuke damage
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ze_icecap_escape_act2_b3s_fix
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;; fix vehicle parenting
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ze_inboxed_v1_5
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;; fix shortcut
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ze_indiana_jones_iv_v2_4
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;; replaced push particle
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;; tried to fix push sound (might not work on Unloze)
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;; stage 3 - fix boss afk teleport
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;; stage 3 - increase nuke damage
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;; fix indiana's xtrem physbox, death sound
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;; stage 3 - unlock boss button only after door is closed
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;; add damage filter for indiana
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;; make indiana invulnerable on extreme stages
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;; prevent zombies from taking crystal skull item
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ze_indiana_jones_v4a_004
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;; no loop sound on doors
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;; every broken door piece delays secret teleport by 1 second
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ze_isla_nublar_v3
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;; changed logic for zombie tp to prevent their early release
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;; fix elevator doors
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ze_island_escape_sg_01
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;; increase nuke damage
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;; trigger nuke only by boat
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;; keep nuke enabled
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ze_jungleescape_b3_6
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;; remove broken particle
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;; stage 1 - disable elevator anti-glitch teleport a bit earlier
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ze_jurassic_park_story_v1
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;; prevent zombies from getting in during t-rex push
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;; fix nuke evading spot at Dock ending
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ze_minecraft_v1_1a
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;; fixed minecarts at the end
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;; disable dublicate button
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ze_moon_base_v1
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;; filter (now?) useless volume triggers
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;; set gravity at round start
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;; Add afk teleport
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;; blastdoors crush players
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;; unstuck players after lunar vehicle crash
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ze_notredame_v1_3
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;; fixed zm teleport on spawn
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ze_nuke_v2
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- no user control for truck, fix roof teleport glitch, fix generators
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ze_paradise_v1
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;; fix volcano door
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ze_parking_v3_1
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;; disabled gate loop sound and removed chat spam on first hold
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;; skip 2nd warmup round
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;; remove stage checkpoints
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ze_potc_iv_v6_1
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;; fix afk teleport
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ze_prototype_v2
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;; lvl3 - prevent players getting stuck, while riding on trucks
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;; stage 1 - fix early nuke glitch
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;; increase nuke damage
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;; fix afk teleport/nuke evading spots
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ze_puta
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;; fix afk teleport/nuke evading spots
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ze_random_v9
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;; Ice cap escape
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;; Classic
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;; Couch escape
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;; Interstellar Escape
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;; City Night Escape
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ze_re4_castle_a3
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;; block glitch spot
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;; add fall teleports
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;; doors crush players to prevent delays
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;; at the end, crush players that stand under opening staircase
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ze_resonance_cascade_v3
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;; at the end, prevent fallen down humans from delaying
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ze_saw_final
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; fix afk teleport evading spots
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; door crush players (that closes before last vent hold)
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; fix (forgotten???) afk teleport
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; teleport zombies past vent hold
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ze_sg1_missions_v2_1
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;; fix push cooldown
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;; fix zat gun cooldown
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;; increase nuke damage
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;; remove unecessary prop with missing texture
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ze_siberia_1990_v1_2c
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; fix afk tp evading spot
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;; fix human ztele glitch
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;; fix proximity mine item origin
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ze_snowcrash_escape_vfixed1
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;; prevent knifed at spawn zombies getting out-of-bounds
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;; bridge break only on trigger
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;; block shortcuts to end
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ze_stargate_escape_v8
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;; prevent delaying at the end
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ze_temple_v2_1
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;; fix heal item
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ze_ten_keys_b2fix
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;; stage 1 - don't kill zombies on key bearer's death
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ze_titanic_cqd_v2_fixed
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; buffed nuke at the end, zm push (that prevents them from getting to the boats from side)
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ze_tloz_celestia_a4
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- couple of fixes
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ze_tloz_stone_tower_temple_v1
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;; increase lava damage to prevent early triggering, which can lead to zombies evading cage teleport
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;; delay door opening a bit
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;; stage 1 - fix teleport evading zone
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;; stage 1 - add human afk teleport
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;; stage 1 - don't close doors when blocked
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;; stage 1 - close door after mass teleport
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;; stage 1 - extended ztele
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ze_toaster_v1_2
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;; fixed teleports
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;; nuke fix
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ze_traak_b1
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;; fix nuke evading spot
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ze_trainstation_tunnels_a1
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;; increase nuke damage
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;; prevent zombies from hitching a train ride, stop players from getting out-of-bounds
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ze_volcano_escape_v4
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;; players can't block elevators
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ze_zombierig_v4_3
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; nuke ct's that not on the chopper
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ze_ztastic_v2
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; save players from hearing damage
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