sourcemod/gamedata/core.games/master.games.txt
Spirrwell e34e9b9869
Split PVKII into its own engine branch (#1847)
* Initial PVKII branch support

* Change PVKII code to 23, DOTA uses 22 in MM

* Bunch more SE_PVKII preprocessor that was missed

* Add some missing SOURCE_ENGINE_PVKII cases

* Update PVKII FireOutput signature for Linux

* Update checkout-deps with 'pvkii'

* Fix FireOutput signature for PVKII, accidentally used one from newer build

* Change PVKII code to 10, and bump others by 1

* Only check against SE_SDK2013 here, like Metamod

* More SE_PVKII preprocessor cleanup
2022-10-24 19:27:32 +00:00

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/**
* Do not edit this file. Any changes will be overwritten by the gamedata
* updater or by upgrading your SourceMod install.
*
* To override data in this file, create a subdirectory named "custom" and
* place your own gamedata file(s) inside of it. Such files will be parsed
* after SM's own.
*
* For more information, see http://wiki.alliedmods.net/Gamedata_Updating_(SourceMod)
*/
"Game Master"
{
"common.games.txt"
{
}
"engine.l4d.txt"
{
"engine" "left4dead"
}
"engine.l4d2.txt"
{
"engine" "left4dead2"
}
"engine.contagion.txt"
{
"engine" "contagion"
}
"engine.swarm.txt"
{
"engine" "alienswarm"
}
"engine.ep2.txt"
{
"engine" "orangebox"
}
"engine.ep2valve.txt"
{
"engine" "orangebox_valve"
}
"engine.sdk2013.txt"
{
"engine" "sdk2013"
}
"engine.bms.txt"
{
"engine" "bms"
}
"engine.css.txt"
{
"engine" "css"
}
"engine.ep1.txt"
{
"engine" "original"
}
"engine.darkm.txt"
{
"engine" "darkmessiah"
}
"engine.bgt.txt"
{
"engine" "bloodygoodtime"
}
"engine.eye.txt"
{
"engine" "eye"
}
"engine.csgo.txt"
{
"engine" "csgo"
}
"engine.blade.txt"
{
"engine" "blade"
}
"engine.insurgency.txt"
{
"engine" "insurgency"
"engine" "doi" // #cheating #yolo
}
"engine.pvkii.txt"
{
"engine" "pvkii"
}
"game.dinodday.txt"
{
"game" "dinodday"
}
"blocklist.plugins.txt"
{
}
}