sourcemod/core/AMBuilder
David Anderson 785c6aa1cf Update to AMBuild 2.2.
This is a pretty big diff because SourceMod had lots of multi-arch
workarounds that can now go away. I've also changed 'x64' to 'x86_64' in
many places since this is how AMBuild normalizes it, and it's far too
late to pick the shorter string, so we might as well suck it up.

The --target-archs parameter has been replaced with --targets. It works
the same way.

The default behavior for SDK inclusion is now "present" instead of
"all" since this lowers the burden of storing many SDKs. Official builds
will still be made with --sdks=all.
2020-08-18 23:09:43 -07:00

168 lines
5.9 KiB
Python

# vim: set sts=2 ts=8 sw=2 tw=99 et ft=python:
import os
project = builder.LibraryProject('sourcemod')
project.sources += [
'ChatTriggers.cpp',
'ConCmdManager.cpp',
'ConVarManager.cpp',
'ConsoleDetours.cpp',
'CoreConfig.cpp',
'EventManager.cpp',
'GameHooks.cpp',
'HalfLife2.cpp',
'Logger.cpp',
'MenuManager.cpp',
'MenuStyle_Base.cpp',
'MenuStyle_Radio.cpp',
'MenuStyle_Valve.cpp',
'MenuVoting.cpp',
'NextMap.cpp',
'PlayerManager.cpp',
'TimerSys.cpp',
'UserMessages.cpp',
'concmd_cleaner.cpp',
'frame_hooks.cpp',
'logic_bridge.cpp',
'pb_handle.cpp',
'sm_autonatives.cpp',
'sm_stringutil.cpp',
'smn_commandline.cpp',
'smn_console.cpp',
'smn_entities.cpp',
'smn_events.cpp',
'smn_halflife.cpp',
'smn_hudtext.cpp',
'smn_keyvalues.cpp',
'smn_nextmap.cpp',
'smn_player.cpp',
'smn_usermsgs.cpp',
'smn_vector.cpp',
'sourcemm_api.cpp',
'sourcemod.cpp',
]
for sdk_name in SM.sdks:
sdk = SM.sdks[sdk_name]
for cxx in builder.targets:
if not cxx.target.arch in sdk.platformSpec[cxx.target.platform]:
continue
binary_name = 'sourcemod.' + sdk.ext
binary = SM.HL2Config(project, cxx, binary_name, sdk)
SM.ConfigureForExtension(builder, binary.compiler)
compiler = binary.compiler
compiler.cxxincludes += [
builder.sourcePath
]
pb_includes = []
if sdk.name == 'csgo':
pb_includes = [
os.path.join(sdk.path, 'common', 'protobuf-2.5.0', 'src'),
os.path.join(sdk.path, 'public', 'engine', 'protobuf'),
os.path.join(sdk.path, 'public', 'game', 'shared', 'csgo', 'protobuf')
]
elif sdk.name == 'blade':
pb_includes = [
os.path.join(sdk.path, 'common', 'protobuf-2.5.0', 'src'),
os.path.join(sdk.path, 'public', 'engine', 'protobuf'),
os.path.join(sdk.path, 'public', 'game', 'shared', 'berimbau', 'protobuf')
]
compiler.cxxincludes += pb_includes
if compiler.like('msvc'):
compiler.defines += ['_ALLOW_KEYWORD_MACROS']
if cxx.target.platform == 'linux':
compiler.postlink += ['-lpthread', '-lrt']
if sdk.name in ['csgo', 'blade']:
if compiler.target.platform == 'linux':
if compiler.target.arch == 'x86':
lib_path = os.path.join(sdk.path, 'lib', 'linux32', 'release', 'libprotobuf.a')
elif compiler.target.arch == 'x86_64':
lib_path = os.path.join(sdk.path, 'lib', 'linux64', 'release', 'libprotobuf.a')
compiler.linkflags += ['-Wl,--exclude-libs=libprotobuf.a']
elif compiler.target.platform == 'mac':
if compiler.target.arch == 'x86':
lib_path = os.path.join(sdk.path, 'lib', 'osx32', 'release', 'libprotobuf-libcxx.a')
elif compiler.target.arch == 'x86_64':
lib_path = os.path.join(sdk.path, 'lib', 'osx64', 'release', 'libprotobuf-libcxx.a')
elif compiler.target.platform == 'windows':
msvc_ver = compiler.version
vs_year = ''
if 1900 <= msvc_ver < 2000:
vs_year = '2015'
else:
raise Exception('Cannot find libprotobuf for MSVC version "' + str(compiler.version) + '"')
if 'DEBUG' in compiler.defines:
lib_path = os.path.join(sdk.path, 'lib', 'win32', 'debug', 'vs' + vs_year, 'libprotobuf.lib')
else:
lib_path = os.path.join(sdk.path, 'lib', 'win32', 'release', 'vs' + vs_year, 'libprotobuf.lib')
compiler.linkflags.insert(0, binary.Dep(lib_path))
if sdk.name in ['csgo', 'blade']:
binary.sources += ['smn_protobuf.cpp']
else:
binary.sources += ['smn_bitbuffer.cpp']
if sdk.name != 'blade':
binary.sources += [
'vprof_tool.cpp',
]
pb_sources = []
if sdk.name == 'csgo':
pb_sources = [
os.path.join(sdk.path, 'public', 'engine', 'protobuf', 'netmessages.pb.cc'),
os.path.join(sdk.path, 'public', 'game', 'shared', 'csgo', 'protobuf', 'cstrike15_usermessages.pb.cc'),
os.path.join(sdk.path, 'public', 'game', 'shared', 'csgo', 'protobuf', 'cstrike15_usermessage_helpers.cpp'),
]
elif sdk.name == 'blade':
pb_sources = [
os.path.join(sdk.path, 'public', 'engine', 'protobuf', 'netmessages.pb.cc'),
os.path.join(sdk.path, 'public', 'game', 'shared', 'berimbau', 'protobuf', 'berimbau_usermessages.pb.cc'),
os.path.join(sdk.path, 'public', 'game', 'shared', 'berimbau', 'protobuf', 'berimbau_usermessage_helpers.cpp'),
]
if len(pb_sources):
binary.sources += pb_sources
binary.compiler.cxxdefines += ['PROTOBUF_ENABLE']
if cxx.target.platform == 'mac' and sdk.name in ['csgo']:
# We need a proxy library since the game uses libstdc++.
pb_binary = SM.HL2Library(builder, cxx, 'pbproxy.' + sdk.ext, sdk)
pb_binary.sources += pb_sources
pb_binary.sources += ['pb_proxy.cpp']
pb_binary.compiler.cxxincludes += pb_includes
# Switch from libc++ to libstdc++.
pb_binary.compiler.cxxflags.remove('-stdlib=libc++')
pb_binary.compiler.linkflags.remove('-lc++')
pb_binary.compiler.linkflags.remove('-stdlib=libc++')
pb_binary.compiler.cxxflags.append('-stdlib=libstdc++')
pb_binary.compiler.linkflags.append('-lstdc++')
pb_binary.compiler.linkflags.append('-stdlib=libstdc++')
if '-std=c++1y' in pb_binary.compiler.cxxflags:
pb_binary.compiler.cxxflags.remove('-std=c++1y')
elif '-std=c++14' in pb_binary.compiler.cxxflags:
pb_binary.compiler.cxxflags.remove('-std=c++14')
if cxx.target.arch == 'x86':
pb_lib_path = os.path.join(sdk.path, 'lib', 'osx32', 'release', 'libprotobuf.a')
elif cxx.target.arch == 'x86_64':
pb_lib_path = os.path.join(sdk.path, 'lib', 'osx64', 'release', 'libprotobuf.a')
pb_binary.compiler.linkflags.append(pb_lib_path)
SM.binaries += [builder.Add(pb_binary)]
binary.compiler.cxxdefines += [
'PROTOBUF_PROXY_ENABLE',
'PROTOBUF_PROXY_BINARY_NAME="pbproxy.{}"'.format(sdk.ext),
]
SM.binaries += builder.Add(project)