sourcemod/extensions/tf2/conditions.cpp

211 lines
6.2 KiB
C++

/**
* vim: set ts=4 :
* =============================================================================
* SourceMod Team Fortress 2 Extension
* Copyright (C) 2004-2011 AlliedModders LLC. All rights reserved.
* =============================================================================
*
* This program is free software; you can redistribute it and/or modify it under
* the terms of the GNU General Public License, version 3.0, as published by the
* Free Software Foundation.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
* FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
* details.
*
* You should have received a copy of the GNU General Public License along with
* this program. If not, see <http://www.gnu.org/licenses/>.
*
* As a special exception, AlliedModders LLC gives you permission to link the
* code of this program (as well as its derivative works) to "Half-Life 2," the
* "Source Engine," the "SourcePawn JIT," and any Game MODs that run on software
* by the Valve Corporation. You must obey the GNU General Public License in
* all respects for all other code used. Additionally, AlliedModders LLC grants
* this exception to all derivative works. AlliedModders LLC defines further
* exceptions, found in LICENSE.txt (as of this writing, version JULY-31-2007),
* or <http://www.sourcemod.net/license.php>.
*
* Version: $Id$
*/
#include "extension.h"
#include "conditions.h"
#include "util.h"
typedef int condflags_t;
#define CONDITION_TAUNTING 7
IForward *g_addCondForward = NULL;
IForward *g_removeCondForward = NULL;
CDetour *detConditionAdd = NULL;
CDetour *detConditionRemove = NULL;
CDetour *detConditionRemoveAll = NULL;
int playerCondOffset = -1;
int conditionBitsOffset = -1;
bool g_bIgnoreRemove;
inline condflags_t GetPlayerConds(CBaseEntity *pPlayer)
{
condflags_t cond1 = *(condflags_t *)((intptr_t)pPlayer + playerCondOffset);
condflags_t cond2 = *(condflags_t *)((intptr_t)pPlayer + conditionBitsOffset);
return cond1|cond2;
}
DETOUR_DECL_MEMBER2(AddCond, void, int, condition, float, duration)
{
CBaseEntity *pPlayer = (CBaseEntity *)((intptr_t)this - playerSharedOffset->actual_offset);
condflags_t oldconds = GetPlayerConds(pPlayer);
DETOUR_MEMBER_CALL(AddCond)(condition, duration);
int bit = 1 << condition;
// The player already had this condition so bug out
if ((oldconds & bit) == bit)
return;
// The condition wasn't actually added (this can happen!)
if ((GetPlayerConds(pPlayer) & bit) != bit)
return;
int client = gamehelpers->EntityToBCompatRef(pPlayer);
g_addCondForward->PushCell(client);
g_addCondForward->PushCell(condition);
g_addCondForward->PushFloat(duration);
g_addCondForward->Execute(NULL, NULL);
}
DETOUR_DECL_MEMBER2(RemoveCond, void, int, condition, bool, bForceRemove)
{
if (g_bIgnoreRemove)
{
DETOUR_MEMBER_CALL(RemoveCond)(condition, bForceRemove);
return;
}
CBaseEntity *pPlayer = (CBaseEntity *)((intptr_t)this - playerSharedOffset->actual_offset);
condflags_t oldconds = GetPlayerConds(pPlayer);
int bit = 1 << condition;
// If we didn't have it, it won't be removed
if ((oldconds & bit) != bit)
{
DETOUR_MEMBER_CALL(RemoveCond)(condition, bForceRemove);
return;
}
DETOUR_MEMBER_CALL(RemoveCond)(condition, bForceRemove);
// Calling RemoveCond doesn't necessarily remove the cond...
if ((GetPlayerConds(pPlayer) & bit) == bit)
{
return;
}
int client = gamehelpers->EntityToBCompatRef(pPlayer);
DoRemoveCond(client, condition);
}
DETOUR_DECL_MEMBER1(RemoveAllCond, void, CBaseEntity *, unknown)
{
// We're going to ignore Remove here since it can be called multiple times for the same cond
g_bIgnoreRemove = true;
CBaseEntity *pPlayer = (CBaseEntity *)((intptr_t)this - playerSharedOffset->actual_offset);
int client = gamehelpers->EntityToBCompatRef(pPlayer);
condflags_t conds = GetPlayerConds(pPlayer);
// I don't know what the unknown is, but it's always NULL
DETOUR_MEMBER_CALL(RemoveAllCond)(unknown);
int max = sizeof(condflags_t)*8;
for (int i = 0; i < max; i++)
{
// Taunt flag removal doesn't go through RemoveCond nor OnCondRemoved (or was mangled by compiler?)
// Better to "documentedly" give no removes rather than only in some cases
if (i == CONDITION_TAUNTING)
continue;
int bit = (1<<i);
if ((conds & bit) == bit)
{
DoRemoveCond(client, i);
}
}
g_bIgnoreRemove = false;
}
void DoRemoveCond(int client, int condition)
{
g_removeCondForward->PushCell(client);
g_removeCondForward->PushCell(condition);
g_removeCondForward->Execute(NULL, NULL);
}
bool InitialiseConditionDetours()
{
sm_sendprop_info_t prop;
if (!gamehelpers->FindSendPropInfo("CTFPlayer", "m_nPlayerCond", &prop))
{
g_pSM->LogError(myself, "Failed to find m_nPlayerCond prop offset");
return false;
}
playerCondOffset = prop.actual_offset;
if (!gamehelpers->FindSendPropInfo("CTFPlayer", "_condition_bits", &prop))
{
g_pSM->LogError(myself, "Failed to find _condition_bits prop offset");
return false;
}
conditionBitsOffset = prop.actual_offset;
if (playerCondOffset == -1 || conditionBitsOffset == -1)
return false;
detConditionAdd = DETOUR_CREATE_MEMBER(AddCond, "AddCondition");
if (detConditionAdd == NULL)
{
g_pSM->LogError(myself, "CTFPlayerShared::AddCond detour failed");
return false;
}
detConditionRemove = DETOUR_CREATE_MEMBER(RemoveCond, "RemoveCondition");
if (detConditionRemove == NULL)
{
g_pSM->LogError(myself, "CTFPlayerShared::RemoveCond detour failed");
return false;
}
detConditionRemoveAll = DETOUR_CREATE_MEMBER(RemoveAllCond, "RemoveAllConditions");
if (detConditionRemoveAll == NULL)
{
g_pSM->LogError(myself, "CTFPlayerShared::RemoveAllCond detour failed");
return false;
}
detConditionAdd->EnableDetour();
detConditionRemove->EnableDetour();
detConditionRemoveAll->EnableDetour();
return true;
}
void RemoveConditionDetours()
{
detConditionAdd->Destroy();
detConditionRemove->Destroy();
detConditionRemoveAll->Destroy();
}