211 lines
6.2 KiB
C++
211 lines
6.2 KiB
C++
/**
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* vim: set ts=4 :
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* =============================================================================
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* SourceMod Team Fortress 2 Extension
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* Copyright (C) 2004-2011 AlliedModders LLC. All rights reserved.
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* =============================================================================
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*
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* This program is free software; you can redistribute it and/or modify it under
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* the terms of the GNU General Public License, version 3.0, as published by the
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* Free Software Foundation.
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*
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* This program is distributed in the hope that it will be useful, but WITHOUT
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* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
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* FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
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* details.
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*
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* You should have received a copy of the GNU General Public License along with
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* this program. If not, see <http://www.gnu.org/licenses/>.
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*
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* As a special exception, AlliedModders LLC gives you permission to link the
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* code of this program (as well as its derivative works) to "Half-Life 2," the
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* "Source Engine," the "SourcePawn JIT," and any Game MODs that run on software
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* by the Valve Corporation. You must obey the GNU General Public License in
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* all respects for all other code used. Additionally, AlliedModders LLC grants
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* this exception to all derivative works. AlliedModders LLC defines further
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* exceptions, found in LICENSE.txt (as of this writing, version JULY-31-2007),
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* or <http://www.sourcemod.net/license.php>.
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*
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* Version: $Id$
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*/
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#include "extension.h"
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#include "conditions.h"
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#include "util.h"
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typedef int condflags_t;
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#define CONDITION_TAUNTING 7
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IForward *g_addCondForward = NULL;
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IForward *g_removeCondForward = NULL;
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CDetour *detConditionAdd = NULL;
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CDetour *detConditionRemove = NULL;
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CDetour *detConditionRemoveAll = NULL;
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int playerCondOffset = -1;
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int conditionBitsOffset = -1;
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bool g_bIgnoreRemove;
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inline condflags_t GetPlayerConds(CBaseEntity *pPlayer)
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{
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condflags_t cond1 = *(condflags_t *)((intptr_t)pPlayer + playerCondOffset);
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condflags_t cond2 = *(condflags_t *)((intptr_t)pPlayer + conditionBitsOffset);
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return cond1|cond2;
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}
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DETOUR_DECL_MEMBER2(AddCond, void, int, condition, float, duration)
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{
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CBaseEntity *pPlayer = (CBaseEntity *)((intptr_t)this - playerSharedOffset->actual_offset);
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condflags_t oldconds = GetPlayerConds(pPlayer);
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DETOUR_MEMBER_CALL(AddCond)(condition, duration);
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int bit = 1 << condition;
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// The player already had this condition so bug out
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if ((oldconds & bit) == bit)
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return;
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// The condition wasn't actually added (this can happen!)
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if ((GetPlayerConds(pPlayer) & bit) != bit)
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return;
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int client = gamehelpers->EntityToBCompatRef(pPlayer);
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g_addCondForward->PushCell(client);
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g_addCondForward->PushCell(condition);
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g_addCondForward->PushFloat(duration);
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g_addCondForward->Execute(NULL, NULL);
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}
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DETOUR_DECL_MEMBER2(RemoveCond, void, int, condition, bool, bForceRemove)
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{
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if (g_bIgnoreRemove)
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{
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DETOUR_MEMBER_CALL(RemoveCond)(condition, bForceRemove);
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return;
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}
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CBaseEntity *pPlayer = (CBaseEntity *)((intptr_t)this - playerSharedOffset->actual_offset);
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condflags_t oldconds = GetPlayerConds(pPlayer);
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int bit = 1 << condition;
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// If we didn't have it, it won't be removed
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if ((oldconds & bit) != bit)
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{
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DETOUR_MEMBER_CALL(RemoveCond)(condition, bForceRemove);
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return;
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}
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DETOUR_MEMBER_CALL(RemoveCond)(condition, bForceRemove);
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// Calling RemoveCond doesn't necessarily remove the cond...
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if ((GetPlayerConds(pPlayer) & bit) == bit)
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{
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return;
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}
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int client = gamehelpers->EntityToBCompatRef(pPlayer);
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DoRemoveCond(client, condition);
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}
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DETOUR_DECL_MEMBER1(RemoveAllCond, void, CBaseEntity *, unknown)
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{
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// We're going to ignore Remove here since it can be called multiple times for the same cond
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g_bIgnoreRemove = true;
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CBaseEntity *pPlayer = (CBaseEntity *)((intptr_t)this - playerSharedOffset->actual_offset);
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int client = gamehelpers->EntityToBCompatRef(pPlayer);
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condflags_t conds = GetPlayerConds(pPlayer);
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// I don't know what the unknown is, but it's always NULL
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DETOUR_MEMBER_CALL(RemoveAllCond)(unknown);
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int max = sizeof(condflags_t)*8;
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for (int i = 0; i < max; i++)
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{
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// Taunt flag removal doesn't go through RemoveCond nor OnCondRemoved (or was mangled by compiler?)
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// Better to "documentedly" give no removes rather than only in some cases
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if (i == CONDITION_TAUNTING)
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continue;
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int bit = (1<<i);
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if ((conds & bit) == bit)
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{
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DoRemoveCond(client, i);
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}
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}
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g_bIgnoreRemove = false;
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}
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void DoRemoveCond(int client, int condition)
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{
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g_removeCondForward->PushCell(client);
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g_removeCondForward->PushCell(condition);
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g_removeCondForward->Execute(NULL, NULL);
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}
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bool InitialiseConditionDetours()
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{
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sm_sendprop_info_t prop;
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if (!gamehelpers->FindSendPropInfo("CTFPlayer", "m_nPlayerCond", &prop))
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{
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g_pSM->LogError(myself, "Failed to find m_nPlayerCond prop offset");
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return false;
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}
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playerCondOffset = prop.actual_offset;
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if (!gamehelpers->FindSendPropInfo("CTFPlayer", "_condition_bits", &prop))
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{
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g_pSM->LogError(myself, "Failed to find _condition_bits prop offset");
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return false;
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}
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conditionBitsOffset = prop.actual_offset;
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if (playerCondOffset == -1 || conditionBitsOffset == -1)
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return false;
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detConditionAdd = DETOUR_CREATE_MEMBER(AddCond, "AddCondition");
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if (detConditionAdd == NULL)
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{
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g_pSM->LogError(myself, "CTFPlayerShared::AddCond detour failed");
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return false;
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}
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detConditionRemove = DETOUR_CREATE_MEMBER(RemoveCond, "RemoveCondition");
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if (detConditionRemove == NULL)
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{
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g_pSM->LogError(myself, "CTFPlayerShared::RemoveCond detour failed");
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return false;
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}
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detConditionRemoveAll = DETOUR_CREATE_MEMBER(RemoveAllCond, "RemoveAllConditions");
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if (detConditionRemoveAll == NULL)
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{
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g_pSM->LogError(myself, "CTFPlayerShared::RemoveAllCond detour failed");
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return false;
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}
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detConditionAdd->EnableDetour();
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detConditionRemove->EnableDetour();
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detConditionRemoveAll->EnableDetour();
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return true;
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}
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void RemoveConditionDetours()
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{
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detConditionAdd->Destroy();
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detConditionRemove->Destroy();
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detConditionRemoveAll->Destroy();
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}
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