/** * vim: set ts=4 : * ============================================================================= * SourceMod Team Fortress 2 Extension * Copyright (C) 2004-2011 AlliedModders LLC. All rights reserved. * ============================================================================= * * This program is free software; you can redistribute it and/or modify it under * the terms of the GNU General Public License, version 3.0, as published by the * Free Software Foundation. * * This program is distributed in the hope that it will be useful, but WITHOUT * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more * details. * * You should have received a copy of the GNU General Public License along with * this program. If not, see . * * As a special exception, AlliedModders LLC gives you permission to link the * code of this program (as well as its derivative works) to "Half-Life 2," the * "Source Engine," the "SourcePawn JIT," and any Game MODs that run on software * by the Valve Corporation. You must obey the GNU General Public License in * all respects for all other code used. Additionally, AlliedModders LLC grants * this exception to all derivative works. AlliedModders LLC defines further * exceptions, found in LICENSE.txt (as of this writing, version JULY-31-2007), * or . * * Version: $Id$ */ #include "extension.h" #include "conditions.h" #include "util.h" typedef int condflags_t; #define CONDITION_TAUNTING 7 IForward *g_addCondForward = NULL; IForward *g_removeCondForward = NULL; CDetour *detConditionAdd = NULL; CDetour *detConditionRemove = NULL; CDetour *detConditionRemoveAll = NULL; int playerCondOffset = -1; int conditionBitsOffset = -1; bool g_bIgnoreRemove; inline condflags_t GetPlayerConds(CBaseEntity *pPlayer) { condflags_t cond1 = *(condflags_t *)((intptr_t)pPlayer + playerCondOffset); condflags_t cond2 = *(condflags_t *)((intptr_t)pPlayer + conditionBitsOffset); return cond1|cond2; } DETOUR_DECL_MEMBER2(AddCond, void, int, condition, float, duration) { CBaseEntity *pPlayer = (CBaseEntity *)((intptr_t)this - playerSharedOffset->actual_offset); condflags_t oldconds = GetPlayerConds(pPlayer); DETOUR_MEMBER_CALL(AddCond)(condition, duration); int bit = 1 << condition; // The player already had this condition so bug out if ((oldconds & bit) == bit) return; // The condition wasn't actually added (this can happen!) if ((GetPlayerConds(pPlayer) & bit) != bit) return; int client = gamehelpers->EntityToBCompatRef(pPlayer); g_addCondForward->PushCell(client); g_addCondForward->PushCell(condition); g_addCondForward->PushFloat(duration); g_addCondForward->Execute(NULL, NULL); } DETOUR_DECL_MEMBER2(RemoveCond, void, int, condition, bool, bForceRemove) { if (g_bIgnoreRemove) { DETOUR_MEMBER_CALL(RemoveCond)(condition, bForceRemove); return; } CBaseEntity *pPlayer = (CBaseEntity *)((intptr_t)this - playerSharedOffset->actual_offset); condflags_t oldconds = GetPlayerConds(pPlayer); int bit = 1 << condition; // If we didn't have it, it won't be removed if ((oldconds & bit) != bit) { DETOUR_MEMBER_CALL(RemoveCond)(condition, bForceRemove); return; } DETOUR_MEMBER_CALL(RemoveCond)(condition, bForceRemove); // Calling RemoveCond doesn't necessarily remove the cond... if ((GetPlayerConds(pPlayer) & bit) == bit) { return; } int client = gamehelpers->EntityToBCompatRef(pPlayer); DoRemoveCond(client, condition); } DETOUR_DECL_MEMBER1(RemoveAllCond, void, CBaseEntity *, unknown) { // We're going to ignore Remove here since it can be called multiple times for the same cond g_bIgnoreRemove = true; CBaseEntity *pPlayer = (CBaseEntity *)((intptr_t)this - playerSharedOffset->actual_offset); int client = gamehelpers->EntityToBCompatRef(pPlayer); condflags_t conds = GetPlayerConds(pPlayer); // I don't know what the unknown is, but it's always NULL DETOUR_MEMBER_CALL(RemoveAllCond)(unknown); int max = sizeof(condflags_t)*8; for (int i = 0; i < max; i++) { // Taunt flag removal doesn't go through RemoveCond nor OnCondRemoved (or was mangled by compiler?) // Better to "documentedly" give no removes rather than only in some cases if (i == CONDITION_TAUNTING) continue; int bit = (1<PushCell(client); g_removeCondForward->PushCell(condition); g_removeCondForward->Execute(NULL, NULL); } bool InitialiseConditionDetours() { sm_sendprop_info_t prop; if (!gamehelpers->FindSendPropInfo("CTFPlayer", "m_nPlayerCond", &prop)) { g_pSM->LogError(myself, "Failed to find m_nPlayerCond prop offset"); return false; } playerCondOffset = prop.actual_offset; if (!gamehelpers->FindSendPropInfo("CTFPlayer", "_condition_bits", &prop)) { g_pSM->LogError(myself, "Failed to find _condition_bits prop offset"); return false; } conditionBitsOffset = prop.actual_offset; if (playerCondOffset == -1 || conditionBitsOffset == -1) return false; detConditionAdd = DETOUR_CREATE_MEMBER(AddCond, "AddCondition"); if (detConditionAdd == NULL) { g_pSM->LogError(myself, "CTFPlayerShared::AddCond detour failed"); return false; } detConditionRemove = DETOUR_CREATE_MEMBER(RemoveCond, "RemoveCondition"); if (detConditionRemove == NULL) { g_pSM->LogError(myself, "CTFPlayerShared::RemoveCond detour failed"); return false; } detConditionRemoveAll = DETOUR_CREATE_MEMBER(RemoveAllCond, "RemoveAllConditions"); if (detConditionRemoveAll == NULL) { g_pSM->LogError(myself, "CTFPlayerShared::RemoveAllCond detour failed"); return false; } detConditionAdd->EnableDetour(); detConditionRemove->EnableDetour(); detConditionRemoveAll->EnableDetour(); return true; } void RemoveConditionDetours() { detConditionAdd->Destroy(); detConditionRemove->Destroy(); detConditionRemoveAll->Destroy(); }