7df2f8e045
* Reconcile the concept of Edict & Networkable across the codebase * There's no need to check this, it's done elsewhere. Also could be null (segfault) * This was never needed * Pseudo review changes Re-added removed null checks, and added new ones. Changed the error messages in Get/SetProp natives to better reflect reality. * Don't change the behaviour of GetEntityNetClass * Overload IGameHelpers::FindServerClass * Make error messages more accurate * Fix a dev comment * Rename FindServerClass --------- Co-authored-by: Kenzzer <kenzzer@users.noreply.github.com> |
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.. | ||
AMBuilder | ||
extension.cpp | ||
extension.h | ||
forwards.cpp | ||
forwards.h | ||
itemdef-hash.h | ||
natives.cpp | ||
RegNatives.cpp | ||
RegNatives.h | ||
rulesfix.cpp | ||
rulesfix.h | ||
smsdk_config.h | ||
timeleft.cpp | ||
timeleft.h | ||
util_cstrike.cpp | ||
util_cstrike.h | ||
version.rc |