This adds support for platform specific custom key values in the `Keys` section in game config files. Now you can have different values for the same key per platform.
Previously you could only add general key values in gamedata files that were the same on all platforms like
```
"Keys"
{
"key" "value"
}
```
This patch allows you to set the value per platform in a subsection like
```
"Keys"
{
"key"
{
"windows" "value1"
"linux" "value2"
"mac" "value3"
}
}
```
Looking up the `key` will return the value matching the host platform.
* Migrate CDataPack from a Cassette Tape.
Tested-By: Headline22.
* Remove last IsReadable param pass.
* populate len still if CDataPack::ReadString is unreadable or the wrong type.
* Fyren Fixes(TM)(R)(C).
* Deprecate IDataPack.
* Create FrameIterator type
This commit adds the FrameIterator type to core sm along with a few
methods around getting the information for each frame.
* Fix incorrect documentation
[skip ci]
* Implement KyleS's Changes
* A nit
Allows for the last "read" offset for an Address to instead be "offset", which doesn't deref the addr pointer after applying the offset
Shortens the necessary coding to get a particular Address inside a function (old: store offset in a separate GameConf Offsets entry, apply the offset to the Address in SP)
Valid core config options aren't cached to be retrieved using `GetCoreConfigValue` after they've been loaded from core.cfg or set through the `sm config` root console menu.
E.g. `sm config ServerLang` would return `[SM] No such config option "ServerLang" exists.` all the time.
Stop notifying other listeners if the config key was consumed, but don't skip adding it to the cache.
Also fix `FollowCSGOServerGuidelines` always showing as unhandled command when being changed through `sm config FollowCSGOServerGuidelines yes`.
Be able to push NULL_[VECTOR|STRING] to a forward or direct function call.
The callee can check the parameter using the IsNullVector/IsNullString natives.
Be able to push NULL_[VECTOR|STRING] to a forward or direct function call.
The callee can check the parameter using the IsNullVector/IsNullString natives.