Commit Graph
1352 Commits
Author SHA1 Message Date
zer0.k ef7d3abefd Add missing null pointer check to protobuf messages (#1883) 2022-12-20 21:50:57 +00:00
Nicholas Hastings b77e8c50ac Add support for Military Conflict: Vietnam (#1887) 2022-12-20 21:46:18 +00:00
clague 0d6179299c Fix ReadMapList ignoring file's last modified time (#1891) 2022-12-20 21:26:57 +00:00
Nicholas Hastings 515df38b72 Throw error in ShowHudText or ShowSyncHudText if HudText params not yet set (#1890) 2022-12-20 01:26:38 +00:00
nosoop 6c5a3fdaf2 entitylump: Output separator as spaces instead of tabs (#1873)
On NMRiH and possibly other games that use the Maphacks system,
entries that are modified using that system are rendered with tab
characters stripped out - see CNMRiHMapHackManager::GetEntDataString.

That results in there being no separators at all between keys and
values, as Maphacks receives the serialized string from Entity Lump
Manager.

This commit changes the key / value separator character to use
spaces instead.

This discovery upsets me greatly.

Fixes #1833.
2022-12-05 13:14:54 +01:00
peace-maker 02f188899e Add CommandIterator.ConVarFlags property (#1869)
* Add CommandIterator.ConVarFlags property

Allow to access the convar flags `FCVAR_*` value from the iterator.
The CommandIterator.Flags property should have been called `AdminFlags`,
but it's too late to change that now.

* Switch admin help menu to use CommandIterator.ConVarFlags

No need to lookup the convar again.

* Deprecate CommandIterator.Flags

Rename it to .AdminFlags now that we have two kinds of flags exposed
on the iterator.
2022-12-04 12:24:56 +01:00
Corey D 5d391fda07 Add SMCParser.ParseString (#1817) 2022-12-02 16:55:08 +01:00
Corey D 3b4a343274 Add natives to get chat triggers (#1816) 2022-12-02 13:55:32 +01:00
zer0.k 63f8ea89ca Return the full list of exts/plugins with "sm exts/plugins" client commands (#1862) 2022-11-25 19:00:48 +00:00
nosoop 34c8220e5d Ensure gameconfig file uniqueness when reading master.games (#1859)
The extended gameconfig format reads the master gameconf file twice;
once each for the base engine and actual engine.  The file list
isn't checked for duplicates, so 'common.games.txt' is loaded in
twice, resulting in any 'common' file values potentially overriding
values listed under '#default' in other files due to
bShouldBeReadingDefault.  This happens in the case when matching
game versions by CRC (such as public game branches).

Required for #1857.
2022-11-25 16:47:11 +00:00
Spirrwell e34e9b9869 Split PVKII into its own engine branch (#1847)
* Initial PVKII branch support

* Change PVKII code to 23, DOTA uses 22 in MM

* Bunch more SE_PVKII preprocessor that was missed

* Add some missing SOURCE_ENGINE_PVKII cases

* Update PVKII FireOutput signature for Linux

* Update checkout-deps with 'pvkii'

* Fix FireOutput signature for PVKII, accidentally used one from newer build

* Change PVKII code to 10, and bump others by 1

* Only check against SE_SDK2013 here, like Metamod

* More SE_PVKII preprocessor cleanup
2022-10-24 19:27:32 +00:00
nosoop 855ece1d3b entitylump: Fix behavior of append (#1836)
This change ensures that the iterator values used by `std::distance`
is correct.  Having the emplace within leads to the possibility of
`m_Entities.begin()` being invalidated due to reallocations.
2022-09-20 16:24:08 +02:00
Vauff 568da23c96 Allow gamedata to use vscript binary (#1826) 2022-09-20 09:46:03 +02:00
nosoop 21740d9a26 Add functions for working with entity lumps (#1673) 2022-09-05 15:44:58 -07:00
Vladimir 3100e23b87 Add support for gamedata lookups from soundemittersystem library (#1787)
* Add `soundemittersystem` library to game config signatures

* Remove `GAMEBIN` by `soundemittersystem` module load
2022-08-04 16:32:26 +02:00
David Anderson a35ecde538 Revert "Introduce a pbproxy library to solve macOS linker issues."
This reverts commit e5ddbd9886.
2022-07-31 11:17:42 -07:00
David Anderson 81ad870def Revert "Fix use-after-free when creating custom user messages"
This reverts commit 15450a6d0c.
2022-07-31 11:16:50 -07:00
Corey D 9321229321 Add GetClientOriginalLanguage (#1810)
Creates a native which will return the language the client connected with.
2022-07-28 18:10:51 -07:00
Deathreus 37c2a83523 Add a PluginIterator methodmap (#1779)
* Add a PluginIterator methodmap

* Follow convention

* Update sourcemod.inc

* Turn method ReadPlugin into property Plugin

* Requested change

* Update sourcemod.inc

* Curse you VSC

* Follow behavior of other iterators instead of the natives

* Fix a stray space

* Implement a hacked CPluginIterator

* Oops

Copy paste go brr

* Revert a change made before the custom impl
2022-06-24 11:46:03 +02:00
Vauff 5c0ae11a46 Expand ShowHudText message buffer for Protobuf games (#1777)
* Expand ShowHudText message buffer for CS:GO

* Expand buffer on Blade Symphony too
2022-06-06 12:45:35 +00:00
Headline c570150318 Lift raw pointers out of DatabaseConfBuilder (#1637)
* Lift raw pointers out of DatabaseConfBuilder

* Maybe: not
2022-05-24 11:41:15 +02:00
James Dickens 9df93b0708 Fix Int64ToString producing incorrect output (#1723) 2022-03-04 03:03:35 -08:00
Asher Baker 2111e90540 Fix FindSendPropOffs with SendPropArray props (#1708)
FindSendPropOffs is deprecated and FindSendPropInfo behaves correctly
here, but there are still a lot of old plugins using FindSendPropOffs.
One of the SendPropArray props broken by the changes here is
m_hViewModel which there are known plugins in the wild accessing.
2022-02-06 15:56:52 +00:00
peace-maker f7c54e9027 Fix silent error on large ArrayList startsize (#1705)
If there isn't enough memory to resize the ArrayList to the startsize on construction, throw an error instead of ignoring the OOM.

Fixes #1551
2022-01-31 22:07:32 +01:00
Corey D c471e41dc7 Add ArrayStack.Clear native (#1676) 2022-01-22 03:26:21 -08:00
David Anderson 351ac171d2 Merge branch 'fix-menu-vote-handler' 2021-12-09 18:13:30 -08:00
David Anderson 96c74651db Fix vote menu handler to work with direct arrays. 2021-12-09 18:10:35 -08:00
David Anderson 4e3df76358 Update SourcePawn.
Fix fix an hl2sdk-mock build error.
2021-11-23 00:11:48 -08:00
Adrián 4e4c2a7bb0 menusys: Correct GetMenuExitBackButton returncode (#1646) 2021-11-20 16:52:40 -08:00
peace-maker 1c30b88069 Cache copy of library on first symbol/signature lookup (#1642)
Always perform signature searches on an unaltered copy of the binary. This avoids signature mismatches if the same function is detoured twice and thus the first bytes of the function were replaced by the detour.
2021-11-18 17:55:32 +01:00
David Anderson 31f6c0cb18 Dedent some menu code for readability. 2021-11-17 18:19:40 -08:00
Adrián 18f9d65938 Fix translations getting truncated prematurely (#1640) 2021-11-16 16:09:30 +00:00
Nick Hastings f229badbfc Fix server binary name for CRC lookups. 2021-11-01 13:04:23 -04:00
Nick Hastings 9a6866d14a Invert CRC to match most popular implementations. 2021-11-01 13:04:23 -04:00
David Anderson 94ff26bdf1 Fix error return of FormatNativeString. (#1613) 2021-10-26 22:31:58 -07:00
David Anderson 2a06680252 Update to the new SourcePawn compiler.
This imports the brand new SourcePawn compiler. The new compiler is much
faster to compile and generates significantly improved code around
array generation and array access.

There are a number of compatibility changes in the new compiler. Most of
these are due to improved type checking and error detection. The full
list of notes can be found here:

https://github.com/alliedmodders/sourcepawn/blob/master/docs/upgrading-1.11.md

Additionally, .smx files generated by the new compiler will NOT load on
earlier versions of SourceMod, including earlier versions of 1.11. Old
plugins will continue to load as normal.
2021-10-26 17:45:48 -10:00
David Anderson cab60f7385 Bump handle limit to 1MB.
This bumps the handle bits to 20 and reduces the serial/cookie bits to
12. A warning is emitted if a single owner creates more than 100k
handles.

Tested on mock srcds with sm_dump_handles.
2021-10-26 07:05:34 -10:00
Vladimir 79d594aca3 Add OnClientLanguageChanged() forward (#1597) 2021-10-25 19:45:24 +01:00
Nick Hastings 3332da3489 Fix up OnClientSettingsChange logic order.
- Fixes bot name cache not getting updated (see #1579)
- Fixes IClientListener::OnClientSettingsChanged not being called for bots.
2021-10-24 10:07:55 -04:00
Nick Hastings 636161e183 Mark unloaded extensions as not fully loaded (fixes #1574). 2021-10-24 08:52:32 -05:00
Nick Hastings 549e881ba4 Fix attempting to link win32 libprotobuf on win64. 2021-10-13 12:05:51 -04:00
Nicholas Hastings 9fed0724f7 Typo fix. 2021-10-13 09:57:09 -04:00
Nick Hastings 9e083ec668 Use new GetIServer call and updated IServerTools calls on Blade Symphony. 2021-10-12 20:56:51 -04:00
Nick Hastings 68c8857410 Enable more CS:GO engine logic for Blade Symphony. 2021-10-12 20:56:51 -04:00
David Anderson 1b0c7bc1b8 Add support for hl2sdk-mock. 2021-09-22 12:36:44 -07:00
Vladimir 106f807b68 Fix crash in FindSendPropInfo() when the prop was DPT_DataTable (#1575) 2021-09-06 18:42:04 -07:00
Asher Baker c3e6428ff7 Revert "Switch internal SM concept of frames to use Think (#1540)" (#1572)
This reverts commit b383302128.
2021-08-25 19:59:57 +01:00
Asher Baker 5ea096e61e Support reading legacy sendprop arrays (#1550)
This rounds out the work started in #1548 to complete support for
reading the older SendPropArray type array netprops, along with bringing
SDKTools' GameRule netprop code in sync with core to add string array
support.

There aren't many SendPropArray type props around but this opens up a
few interesting opportunities for plugin developers, particularly in
L4D2 with manipulation of the EMS HUD.

Tested reading the `m_vCPPositions` array in TF2, and reading/writing
the `m_szScriptedHUDStringSet` EMS HUD netprop in L4D2. Closes #1386.
2021-08-23 21:21:11 +01:00
Asher Baker b8c5303b05 Always use our cached name value (#1544)
In #545 we started automatically fixing up invalid UTF8 characters
caused by truncated names from Steam, but since the dawn of time CPlayer
has preferred directly returning the engine's name pointer if we have
once available, so our corrected name is almost never used.

Lightly tested in CS:GO and TF2 with no ill effects. Fixes #1315
2021-08-02 11:58:05 +01:00
Asher Baker 296deb95e6 Return array type info with FindSendPropInfo (#1548) 2021-08-01 19:44:18 +01:00