Update SourcePawn.
Fix fix an hl2sdk-mock build error.
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@@ -1234,7 +1234,7 @@ bool IsWindowsReservedDeviceName(const char *pMapname)
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}
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#endif
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#if SOURCE_ENGINE >= SE_LEFT4DEAD && defined PLATFORM_WINDOWS
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#if SOURCE_ENGINE >= SE_LEFT4DEAD && defined PLATFORM_WINDOWS && SOURCE_ENGINE != SE_MOCK
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// This frees memory allocated by the game using the game's CRT on Windows,
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// avoiding a crash due to heap corruption (issue #910).
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template< class T, class I >
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@@ -235,7 +235,7 @@ public: //IGameHelpers
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bool IsMapValid(const char *map);
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SMFindMapResult FindMap(char *pMapName, size_t nMapNameMax);
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SMFindMapResult FindMap(const char *pMapName, char *pFoundMap = NULL, size_t nMapNameMax = 0);
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#if SOURCE_ENGINE >= SE_LEFT4DEAD && defined PLATFORM_WINDOWS
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#if SOURCE_ENGINE >= SE_LEFT4DEAD && defined PLATFORM_WINDOWS && SOURCE_ENGINE != SE_MOCK
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void FreeUtlVectorUtlString(CUtlVector<CUtlString, CUtlMemoryGlobalMalloc<CUtlString>> &vec);
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#endif
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bool GetMapDisplayName(const char *pMapName, char *pDisplayname, size_t nMapNameMax);
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