* Add void prototype to NativeCall typeset
`void` prototype can be used for simple natives which don't return any value.
This is done to silence compiler warnings 209 (`function has explicit 'int' tag but does not return a value`) and 242 (`function "NativeCallback" should return an explicit value`).
* Make MenuHandler into typeset and add void prototype
This can be used for basic menu handlers that don't return modified item styles and don't redraw menu items.
* Update basetriggers.sp for Dystopia compatibility
Dystopia has a built-in command called nextmap which breaks due to the Sourcemod nextmap command. This modification is intended to restore Dystopia compatibility.
* Update basetriggers.sp
* Update basetriggers.sp
* Update basetriggers.sp
* Update basetriggers.sp
This brings in a few breaking changes.
One, INVALID_FUNCTION is now 0 instead of -1. This is long overdue.
Plugins should transparently work except in two cases:
1. Third-party extensions that have a hardcoded test for -1 will no
longer work. A new API has been provided for this,
GetFunctionByIdOrNull.
2. If a plugin "framework" uses INVALID_FUNCTION anywhere in its
exported API, then all plugins using that framework need to be
recompiled together, so they agree on the value of
INVALID_FUNCTION.
Hopefully the damage here is minimal. The core plugin version has been
bumped to 7 to try and limit conflicts.
Second, braceless functions are no longer supported. There wasn't really
any way around this and it's better to bite the bullet now. This affects
source compatibility, but not binary compatibility.
Third, the "using" keyword is no longer implemented. SourceMod now has a
Handle methodmap again. Plugins compiled against this new methodmap will
require a "Handle.~Handle" native, which 1.12 now provides.
* Ignore chat triggers for interactive ban reason
If the admin types a chat trigger for a command while BaseBans is
waiting for them to type a ban reason, don't treat that message as the
ban reason.
This fixes a problem where the admin decides to cancel their ban with
"!abortban", "/abortban" etc, but ends up accidentally banning the
player with the ban reason "!abortban" (or by attempting to access any
other command via a chat trigger before typing the ban reason).
* Optimize
Check if we're actually waiting for chat reason before calling the native
* Add more functions to ArrayStack
* Make formatting consistent with other functions
* Don't remove the element for TopArray
* Replace 4 with sizeof(cell_t)
* Update SDKCall return information
This adds the information that if the return value is a string then SDKCall will return the number of bytes written.
* Update description
* Add info if the string is null
The current ``KvSavePosition`` definition does not reflect the behaviour seen in [core/smn_keyvalues.cpp#L973-L981](404e96ad45/core/smn_keyvalues.cpp (L973-L981)). This can cause problems if some procedure on sp expects ``KvSavePosition`` to always add one node to the stack, no matter if there is no higher node.
Co-authored-by: peace-maker <peace-maker@wcfan.de>
* Remove obsolete slapslay.phrases.txt
That plugin isn't in the stock arsenal since forever.
* Remove "Dead Player Rename" phrase
Unused since #313
* Remove nominations phrases from rockthevote
Those phrases were moved to their own nominations.phrases.txt
* Remove "Next Map" phrase from nextmap.phrases.txt
It was moved to basetriggers.phrases.txt
* Remove unused phrases from common.phrases.txt
Only "Slapped Player" was moved to funvotes.phrases.txt
* Delete empty phrase files
* Fix workflow python version selection
3.10 would select Python 3.1 and fail
* Deduplicate "Please select a map" phrase
Only keep it in the plugin.basecommands.txt file and remove it from the basevotes.phrases.txt.
Both plugins using the phrase load the basecommands phrases.
* Allow manual triggering of translations action
* Actually use the nextmap phrases
They were never referenced in the plugin. The "ago" phrase doesn't work the way it is and needs more rethinking.
Support L4D(2) Friendly Fire In Basetriggers.sp #1522
- Games have cvar mp_friendlyfire min. and max. bounds set to 1
- Removing mp_friendlyfire lower bound and set to 0, cvar have no purpose on friendly fire damage.
- FF works from z_difficulty and each difficult level have FF damage ration cvars:
survivor_friendly_fire_factor_easy
survivor_friendly_fire_factor_normal
survivor_friendly_fire_factor_hard
survivor_friendly_fire_factor_expert
Update added PRINT_TO_ things from previous update.
Co-authored-by: Bacardi <>
* Build SDKTools for hl2sdk-mock
* Fix loading of extensions using advanced naming scheme for hl2sdk-mock
* Fix error on missing sv_visiblemaxplayers convar
* Build SDKHooks for hl2sdk-mock
* Fix x86_64 SourcePawn VM filename
* SDKHooks: Ignore missing IEntityListeners list in hl2sdk-mock
* Add CommandIterator.ConVarFlags property
Allow to access the convar flags `FCVAR_*` value from the iterator.
The CommandIterator.Flags property should have been called `AdminFlags`,
but it's too late to change that now.
* Switch admin help menu to use CommandIterator.ConVarFlags
No need to lookup the convar again.
* Deprecate CommandIterator.Flags
Rename it to .AdminFlags now that we have two kinds of flags exposed
on the iterator.
Allows using `FCVAR_HIDDEN` to block commands from appearing in `sm_help` and `sm_searchcmd` which helps with creating alias to commands without filling up the list with those aliases.
For example:
```sourcepawn
RegAdminCmd("sm_setmyperk", MyCommand, ADMFLAG_CHEATS);
RegAdminCmd("sm_setmyperks", MyCommand, ADMFLAG_CHEATS, _, FCVAR_HIDDEN);
RegConsoleCmd("ff2_boss", MyCommand);
RegConsoleCmd("ff2boss", MyCommand, _, FCVAR_HIDDEN);
```
* Initial PVKII branch support
* Change PVKII code to 23, DOTA uses 22 in MM
* Bunch more SE_PVKII preprocessor that was missed
* Add some missing SOURCE_ENGINE_PVKII cases
* Update PVKII FireOutput signature for Linux
* Update checkout-deps with 'pvkii'
* Fix FireOutput signature for PVKII, accidentally used one from newer build
* Change PVKII code to 10, and bump others by 1
* Only check against SE_SDK2013 here, like Metamod
* More SE_PVKII preprocessor cleanup